Feb 7 Swing p. 67-75: What is inherited from Jcomponent (which inherits from Container that inherits from Component). Tool tips (see p. 317 for details) Borders (seee 408 for details) Using the keyboard (hotkeys) note footnote. Look and feel (p. 428) Client properties(see other thread of tutorial) Layout setting Assistive technologies (p. 393) Double buffering Get parameter values API (method signatures) p.70-75 Customizing appearance Setting state (tool tip, enabled, visible, locale Handling events(ComponentListener, Key Listener, MouseListener, ContainerListner, FocusListener, contains, get ComponentAt Painting Components (repaint, revalidate) Containment Hierarchy (add, remove,get..) Layout (preferredSize, Allignment) Size and Position information Specify absolute size
Fork in the Tale • Problem: GUI control scheme for real-time video game • Designer needed scene choices plus interaction with characters and objects, user had to use only fingers to accomplish all actions. • Johnson’s first efforts were? • Difficulties posed by speech and thought? Solutions? • Results: 21 action symbols, 22 speech/thought symbols • Role of game editors (vs. Johnson and designer) and documenters • Other visual components of the game (scoring) • Lessons learned • Right picture • Good symbols are easy to learn • No color-emotion map • Roles of different members of the implementation team. • Commercial success?