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This interactive MATHO game enhances students' understanding of x and y-intercepts through a fun worksheet activity. Students will solve sixteen problems related to intercepts and transfer their answers to a MATHO grid. The answers will be called out randomly, and students will cross out the corresponding responses on their boards. The goal is to achieve a MATHO and then a blackout. Uncrossed answers at the end indicate incorrect solutions, prompting students to review and correct their work. This approach encourages both fun and learning in math!
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MATHOx- and y-intercepts Directions: 1. Do the sixteen problems on the worksheet. 2. Transfer each answer to a square on the MATHO grid. Mix up your answers as they will be called in a random order. 3. Answers will be called out. Cross out answers on your board that match the solution the teacher reveals. 4. Play for a MATHO and then a black out. Any solutions that are not crossed out at the end represent incorrect answers. Correct these corresponding problems on the worksheet.
Answers (in random order) (−3, 0) (0, −1) 400 (5, 0) (2, 0) NONE 8 4 8
Answers (in random order) How many weeks until the account has $0. (0, −2) (−7.5, 0) (0, 3) (−4.5, 0) (4, 0) 3 3 -3 -5