SlideServe
Menu
Préférences
© SlideServe · v2026

Representing Numbers

chaela avatar
23 diapositives · 419 Views · Sep 01, 2014

Representing Numbers. B261 Systems Architecture. Previously. Computer Architecture Common misconceptions Performance Instruction Set (MIPS) How data is moved inside a computer How instructions are executed. Outline. Numbers Limitations of computer arithmetic

Representing Numbers - slide 1
01 / 23Representing Numbers
1 / 17

Télécharger la présentation

Representing Numbers
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation

Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement. Téléchargez la présentation en cliquant sur ce lien. Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.

F I N

Plus de contenu associé

Transcription de la présentation
  1. Representing Numbers B261 Systems Architecture

  2. Previously • Computer Architecture • Common misconceptions • Performance • Instruction Set (MIPS) • How data is moved inside a computer • How instructions are executed

  3. Outline • Numbers • Limitations of computer arithmetic • How numbers are represented internally • Representing positive integers • Representing negative integers • Addition • Bit-wise operations

  4. Binary Representation • Computers internally represent numbers in binary form • The sequence of binary digits • dn-1 dn-2 ... d1 d0 two • At its simplest, this represents the decimal number which is the sum of terms 2i for each di = 1. • Eg, 10111two = 16ten+4ten+2ten+1ten = 23ten • d0 is called the ‘least significant bit’ LSB • dn-1 is called the ‘most significant bit’ MSB • But we will need to use different meanings for the bits in order to represent negative or floating-point numbers.

  5. Range of Positive Numbers and Word Lengths • For an n-bit word length • 2n different numbers can be represented • including zero. • 0,1,2,..., ((2n)-1) (if only want +ve numbers) • A 3-bit word length would support • 0,1,2,3,4,5,6,7 • MIPS has a 32-bit word length • 232 different numbers can be represented • 0,1,2,..., ((232)-1) (= 4,294,967,295).

  6. Negative Numbers • The range afforded by the word length must simultaneously support both positive and negative numbers, equally. • Two requirements: • There must be a way, within one word, to tell if it represents a positive or negative number, and its value. • A positive number x, and its complement (-x) must clearly add to zero • x + (-x) = 0.

  7. For positive numbers the MSB (‘sign bit’) is always 0 For negative numbers the MSB (‘sign bit’) is always 1 Two’s Complement • Example of n=3 bit word: • 000 = 0 • 001 = 1 • 010 = 2 • 011 = 3 • 100 = -4 • 101 = -3 • 110 = -2 • 111 = -1

  8. Two’s complement • In general for a n-bit word • There will be positive numbers (and zero) • 0,1,2, … , ((2n-1)- 1) • Negative numbers • -(2n-1), … , -1 • The highest positive number is ((2n-1)- 1) • The lowest negative numbers is -(2n-1 ) • Note the slight imbalance of positive and negative.

  9. Conversion • For an n-bit word, suppose that dn-1 is the sign bit. • Then the decimal value is: • (-dn-1)* (2n-1) + the usual conversion of the remainder of the word. • Eg, n=3, then • 101 = (-1 * 4) + 0 + 1 = -4 + 1 = -3 • 011 = (0 * 4) + 2 + 1 = 0 + 3 = 3

  10. Negating a Number • There is a simple two-step process for negation (eg, turn 3 = 011 into -3 = 101): • invert every bit (e.g. replace 011 by 100) • add 1 (e.g. 100+1 = 101). • Example, 4-bit word 1101 • 1101 = -8 + 4 + 0 + 1 = -3 • 3 = 0011 • Invert bits: 1100 • add 1: 1101 = -3 as required.

  11. Sign Extension • Turning an n-bit representation into one with more bits • Eg, in 3 bits the number -3 is 101 • In 4 bits the number -3 is 1101 • Replicate the sign bit from the smaller word into all extra slots of larger word • For 5-bit word from 3 bits: 11101 = -3 • For 5-bit word from 4 bits: 11101 = -3

  12. Integer Types • Some languages (e.g. C++) support two types of int: signed and unsigned. • Signed integers have their MSB treated as a sign bit • so negative numbers can be represented • Unsigned integers have their MSB treated without such an interpretation (no negative numbers).

  13. Signed/Unsigned Int • Suppose we had a 4-bit word, then • int x; • x could have range 0 to 7 positive • and -8 to -1 negative • unsigned int x; • x has range 0 to 15 only.

  14. Addition • Addition is carried out in the same way as decimal arithmetic: • 0101 • 0001 + • 0110 • Subtractions involve negating the relevant number: • 0101 - 0011 = • 0101 + 1101 = 0010

  15. Overflow • Since there are only a fixed set of bits available for arithmetic things can go wrong: • Consider n=4, and 0110 + 0101 (6+5). • 0110 • 0101 + • 1011 • But 1011 = -8 + 2 + 1 = -5 !

  16. Overflow Examples • Consider (6 - (-5)) • 0110 - 1011 • = 0110 + 0101 • = 1011 • = -8 + 3 • = -5 • -6 - 3 • = 1010 + 1101 • = 0111 • = 7

  17. Overflow Situations • A + B • where A>0, B>0, A+B too big, result negative • A + B • where A<0, B<0, A+B too small, result positive • A - B • where A>0, B<0, A-B too big, result negative • A - B • where A<0, B>0, A-B too small, result positive.

  18. Bit Operations • Shifts • shift a word x bits to the right or left: • 0110 shift left by 1 is 1100 • 0110 shift right by 1 is 0011 • In C++ shifts are expressed using <<,>> • unsigned int y = x<<5, z = x>>3; • means y is the value of x shifted 5 to left, and z is x shifted 3 to the right. • One application is multiplication/division by powers of 2.

  19. AND/OR • AND is a bitwise operation on two words, where for each corresponding bit a and b: • a AND b = 1 only when a=1 and b=1, otherwise 0. • OR is a bitwise operation, such that • a OR b = 0 only if both a=0 and b=0, otherwise 1. • For example: • 1011 AND 0010 = 0010 • 1011 OR 0010 = 1011

  20. New MIPS Operations • add unsigned • addu $1,$2,$3 • operands treated as unsigned ints. • subtract unsigned • subu $1,$2,$3 • operands treated as unsigned ints • add immediate unsigned • addiu $1,$2,10 • operands treated as unsigned ints

  21. Exceptions • Where the signed versions (add, addi, etc) are used • if there is overflow • then an ‘exception’ is raised by the hardware • control passes to a special procedure to ‘handle’ the exception, and then returns to the next instruction after the one that raised the exception.

  22. More MIPS • Load upper immediate • lui $1,100 • $1 = 216 * 100 • (100, shifted left by 16 = upper half of the word). • and, or, and immediate (andi), or immediate (ori), shift left logical (sll), shift right logical (srl) • all of form $1,$2,$3 or $1,$2,10 (for immediate).

  23. Summary • Basic number representation (integers) • Representation of negatives • Basic arithmetic (+ and -) • Logical operations • Next time - building an ALU.