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No Huddle No Mercy Offense Jet Series

No Huddle No Mercy Offense Jet Series. Shawn Liotta NoHuddleNoMercy.com. No Huddle No Mercy Offense. 1,728 points scored (2014-2015) (28-2) record Averaged 58 ppg

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No Huddle No Mercy Offense Jet Series

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  1. No Huddle No Mercy OffenseJet Series Shawn Liotta NoHuddleNoMercy.com

  2. No Huddle No Mercy Offense 1,728 points scored (2014-2015)(28-2) recordAveraged 58 ppg 2015- (770) total points - 14 GamesLed State of Pennsylvania in Scoring2014-(958) total points- 16 GamesLed State of Pennsylvania in ScoringEstablished Pennsylvania State Scoring RecordHighest Scoring Team in Nation2nd Highest Scoring Team in History of High School Football

  3. Run Game Objectives • Play Fast • Ability to Attack the Entire Line Of Scrimmage • Have Answers • Simple Blocking Rules/ Limited Plays • Lots of Motion & Window Dressing • Place Defenders in Conflict (Contain and Force Defenders)

  4. Run Game Overview 3 Base Concepts • Power (Counter) • Inside Zone • Outside Zone Complimentary Runs Reverse, Option, Iso, Draw

  5. Jet Motion Run Game • Jet Sweep • Inside Zone • Power • Counter • Gizmo/Gremlin • Fire/Flame • Gadgets (Reverse, ect) • RPO

  6. Defensive Identification • Order Up the Defense – Protect the Box with Screens • Limited use of TE to simplify front recognition • Advantage of H-Back – More Multiple, Better blocking angles, Can Move him Pre-Snap to gain leverage • Playing with Tempo will limit the amount of different fronts and blitzes you will see. Defense will have trouble keeping up with the pace. A lot of the defensive calls will be automatics to formation or motion

  7. Base Defensive Front ID • 11 defenders, 8 gaps = 437, 514 combinations • Must have simple blocking rules that can be applied to any front • We face everything from teams who rushed 2 and dropped 9 into coverage to teams who tried to pressure us by bringing 7 defenders • We do limited checking at the Line of Scrimmage, so our concepts have to give us an opportunity to have success against any front

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  12. 34

  13. Bear

  14. Motions Used In Run Game • Jet Motion • YoYo Motion • Loop Motion • Early Motion • River/Lake Motion • Ram/ Lion Motion

  15. Jet Motion Track • SPEED, SPEED, SPEED • Fastest play in Football

  16. Jet Motion Track • Always goes outside unless running into a wall • Carry out fake – but don’t over fake • Burst into the fake and grab jersey to simulate ball • It is the QB Job to Time the play. It is the Jet Motion Man job to run his track the same way every time

  17. Defensive Rotations to Jet Motion • Teams may try to rotate to get an extra defender in the Alley to account for Jet Sweep. • These are often unsound looks that we will take advantage of with Play-Action or complimentary runs away from the Jet Motion • Teams can rotate their linebackers, secondary, or combination of both in an effort to defend the Jet Sweep • Use of extended motion “Rip/Liz” limits the defenses ability to spin the secondary and rotate linebackers • In an attempt to get a “numbers” advantage playside the defense will often be vulnerable away from the Jet Motion

  18. Secondary Rotation vs. Jet

  19. Linebacker in Man coverage with Jet Motion Man

  20. Combination of Secondary and Linebacker Rotation to Jet Motion

  21. Jet Sweep

  22. Jet Sweep BlockingOffensive Line • Offensive Line - Reach and Search Playside • Angle of Departure- Work to get to second and third level • RB Must Set the Edge to the Force (one & two back) • Playside Tackle Must get reach block on Defensive End or run him to the sideline to allow the sweeper to cut upfield

  23. Jet Sweep (2-Back)

  24. Securing the Edge for 2-Back Jet Sweep • H-Back – Ensure that the End Man on LOS is Reached. Help the Tackle secure the DE “Set the Edge” and work upfield on your track to cut off linebacker scraping over the top • Tailback- Run the play as if you were the ball carrier. Block the Force Defender

  25. Jet Sweep- Securing the Edge

  26. Jet Running into a Wall

  27. Jet Sweep- (One Back)

  28. Using Formations to Get Numbers Advantage on Jet Sweep • Rambo • Tornado • Twister • Jump • Shifts

  29. Jet Power

  30. Power Blocking RulesOffensive Line H-Back – Kick out Defensive End. Work inside out through playside number BST- Anchor B-Gap and Hinge BSG- Pull and lead through hole for second linebacker in the box. Stay tight to double team Center- Back Block the A-Gap for puller FSG/FST – Double/Down/ 2nd LB in Box Need movement down the line of scrimmage on double team

  31. Jet Power

  32. Jet Counter

  33. Jet Counter

  34. Gizmo

  35. Creating Conflict with False KeyGIZMO/ GREMLIN • We want to create conflict for contain and force players as much as possible • Forces them to play slow and not trust their keys • Great Play into the boundary • Low Investment – Not a New Concept for Players to Learn

  36. GIZMO

  37. GREMLIN

  38. Jet Series - RPO

  39. RPO • Thunder • Lightning • Storm

  40. Lightning

  41. Lightning

  42. Lightning

  43. Lightning

  44. Lightning

  45. Lightning

  46. Lightning

  47. Lightning

  48. Lightning

  49. Lightning- (Base)

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