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Dive into the basics of visual attention, human vision, and eye movements. Explore eye tracking hardware and modes for interactive systems. Learn about eye tracking systems and potential applications. Course covers Human Visual System, Eye Movements, and Eye Tracking Systems with demos on VR and Collaborative systems. Presented by experts from Clemson University and Queen’s University.
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Fig.1: Scanpaths Eye-Based Interaction in Graphical Systems: Theory & Practice Andrew Duchowski Computer Science Clemson University andrewd@cs.clemson.edu Roel Vertegaal Computing and Information Science Queen’s University roel@acm.org
Overview • Basics of visual attention, human vision, eye movements and signal analysis • Eye tracking hardware specifications • Video eye tracker integration • Principal eye tracking system modes • interactive or diagnostic • Example systems and potential applications
Course Schedule: Part I • Introduction to the Human Visual System (HVS) • Neurological substrate of the HVS • Physiological and functional descriptions • Visual Perception • Spatial, temporal, color vision • Eye Movements • Saccades, fixations, pursuits, nystagmus
Course Schedule: Part II • Part II: Eye tracking systems • The eye tracker • early developments • video-based eye trackers • system use • Integration issues • application design • calibration • data collection / analysis
Course Schedule: Part III / Demo • Part III: Potential applications VR Human Factors Collaborative systems Advertising Psychophysics Displays • Demonstration: GAZE Groupware System