1 / 11

Game story design Game levels design Fitting game levels into game story

Game Design. Game story design Game levels design Fitting game levels into game story. Game Design: Hero’s Journey. Hero’s Journey A trip of a central character that resolves a problem Saving the world? Simplicity Everyone knows the stories about heroes; story books, movies

elom
Télécharger la présentation

Game story design Game levels design Fitting game levels into game story

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Game Design • Game story design • Game levels design • Fitting game levels into game story

  2. Game Design: Hero’s Journey • Hero’s Journey • A trip of a central character that resolves a problem • Saving the world? • Simplicity • Everyone knows the stories about heroes; story books, movies • Ref: http://www.gamasutra.com/features/20001127/dunniway_02.htm • by Troy Dunniway, last visit: 10 May 2008

  3. Kinds of Hero archetypes (原型) • Classic heroic hero • Willing and unwilling heroes • Group orientated and loner heroes • Anti-heroes • Tragic heroes • Trickster heroes (策略家) • Combination • Illusion • Main character? Single? A group of people?

  4. The Benefits of the Journey • Point of view of the story := player’s character’s point of view • Player’s character getting bored if he was not heroic • Reluctant to do missions • No turning back; must move forward • Fast and easy to outline an initial story • Formula • Fast convergence to a final story structure

  5. Variations of the Journey Classical approach Modern and practical approach

  6. Hero’s Journey: Classical Approach A summary and modernization of ancient mythology and stories

  7. Hero’s Journey: Modern and Practical Approach A summary and modern analysis of Campbell's work

  8. A Nine-act Story Act 0: Back-story Act I: Introduction: The Ordinary World The Call to Adventure Act II: Something bad happens: The Reluctant Hero The Wise Old Man Act III: Commitment: Into the Special Fantasy World Act IV: Go for the Wrong Goal: Tests, Allies, & Enemies The Inmost Cave - Second Threshold The Supreme Ordeal Act V: Reversal (逆轉): Seizing the Sword – Reward Act VI: Go for the new Goal: The Road Back Act VII: Resolution: Resurrection Act VIII: Return - Ending

  9. Game Design • Follow the nine-act story structure • Hero’s journey • Game level layout • Fit into the nine-act story structure • Fit level into the structure

  10. Game Level Design

  11. Summary • View from the player’s point of view • Let the player engage in the game • Surprise, interesting, entertaining • Heroic • Great graphics?

More Related