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The Wolf Pack Wing

The Wolf Pack Wing. The Strength of the Pack is the Wolf. The Strength of the Wolf is the Pack !!!. Advantages of a Universal System. Give continuity to our program. Structures our program to allow our players to build off what they learned the previous year.

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The Wolf Pack Wing

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  1. The Wolf Pack Wing The Strength of the Pack is the Wolf. The Strength of the Wolf is the Pack !!!

  2. Advantages of a Universal System • Give continuity to our program. • Structures our program to allow our players to build off what they learned the previous year. • Allows our Coaches to help each other by all using the same terminology. • Give our Coaches a organized system of plays/scheme to move the ball. • Give players preparation for High School.

  3. It’s About Being One • All teams use the same Terminology • Call the Playsthe same way • Call the Positions the same names • Numbering the Holes the same • Install and Run the required Base Plays

  4. What is the Wolf Pack Wing • Playbook based on the Newsome High School Offense developed by the Wolf Pack Staff. • An offense based on the Delaware Wing-T and Double Wing Systems that have been around for many years and is proven to be successful systems producing hundreds of Wins. • An organized system of plays that incorporate power, misdirection, play action passing, and the ability to hit the outside edge.

  5. Formations and Tags • Red • Blue • **Add “King” to the formation to slide the FB to the Strong side B-Gap • ***Add “Queen” to the formation to slide the FB to the Weak side B-Gap • ****Add “Slot” to the formation to move the X to the Strong side of the formation split out. • *****Add “Clamp” to the formation to move the X to the Weak side as a Tight End.

  6. Red QB C TB WG SG WT ST Y Z X FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1

  7. Blue QB C Z SG WG ST WT Y TB X FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1 Note: When going to Blue your entire O-Line and Back Field will Switch Sides

  8. Red King QB C TB WG SG WT ST Y Z X FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1 Note: FB Moves over the Strong Side B-Gap

  9. Blue King QB C Z SG WG ST WT Y TB X FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1 Note: When going to Lucy your entire O-Line and Back Field will Switch Sides Note: FB Moves over the Strong Side B-Gap

  10. Red Queen QB C TB WG SG WT ST Y Z X FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1 Note: FB Moves To Weak Side B-Gap

  11. Blue Queen QB C Z SG WG ST WT Y TB X FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1 Note: When going to Lucy your entire O-Line and Back Field will Switch Sides Note: FB Moves over the Strong Side B-Gap

  12. Red Slot QB C TB WG SG WT ST Y Z X FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1 Note: X Moves to Strong Side 8-10yard split

  13. Blue Slot QB C Z SG WG ST WT Y TB X FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1 Note: When going to Lucy your entire O-Line and Back Field will Switch Sides Note: X Moves to Strong Side 8-10yard split

  14. Red Clamp QB C TB WG ST WT ST Y Y Z FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1

  15. Blue Clamp QB C Z SG WG ST WT Y X TB FB Holes are Always numbered from Right to Left 9 8 7 6 5 4 3 2 1 Note: When going to Lucy your entire O-Line and Back Field will Switch Sides

  16. How Plays Are Called *****Example***** Formation Number Call Blocking Scheme/Play Key Red 41 Jet First Digit is the Series Second Digit is the Point of Attack (POA) Note: Back are not numbered in this offense

  17. 20 Series • Plays • Red 21 Rocket • Blue 29 Rocket • Red 29 Rocket (Weak-side) • Blue 21 Rocket (Weak-side) • Red 21 Sweep • Blue 29 Sweep • Red 24 GT • Blue 26 GT • Red 21 Waggle • Blue 29 Waggle

  18. ROCKET

  19. ROCKET (Weak-side)

  20. Sweep ***Play can be run with No Motion

  21. GT ***Play can be run with No Motion

  22. WAGGLE ***Play can be run with No Motion

  23. 30 Series • Red 32 Power • Blue 38 Power • Red 34 Counter • Blue 36 Counter • Red 36 Counter (Weak-side) • Blue 34 Counter (Weak-side)

  24. Power *** Play can be run No Motion

  25. Counter *** Play can be run No Motion

  26. Counter (Weak-side) *** Play can be run No Motion

  27. 40 Series Play List • Red 41 Jet • Blue 49 Jet • Red 49 Jet (Weak-side) • Blue 41 Jet (Weak-side) • Red 42 Keep Pass • Blue 48 Keep Pass • Red 47 Keep Pass (Weak-side) • Blue 43 Keep Pass (Weak-side) • Red 45 Wedge

  28. Jet

  29. Jet (Weak-Side) Red: 49 Jet Mirror: 41 Jet

  30. Keep Pass

  31. Keep Pass (Weak-side)

  32. Wedge

  33. 80 Series • Red 82 Down • Blue 88 Down • Red 87 XB • Blue 83 XB • Red 82 Down Keep Pass • Blue 88 Down Pass • Red 87 XB Keep Pass • Blue 83 XB Keep Pass

  34. Down

  35. XB

  36. Down Keep Pass

  37. XB Keep Pass

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