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Chapter 7. Operating Systems. O BJECTIVES. Understand the components of an operating system. Understand the concept of virtual memory. Understand the concept of deadlock and starvation. List some of the characteristics of popular operating systems such as Windows 2000, UNIX, and Linux.
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Chapter 7 Operating Systems
OBJECTIVES Understand the components of an operating system. Understand the concept of virtual memory. Understand the concept of deadlock and starvation. List some of the characteristics of popular operating systemssuch as Windows 2000, UNIX, and Linux. Define the purpose and functions of an operating system. After reading this chapter, the reader should be able to:
Computer System • Application programs–use the computer hardware to solve users’ problems. • Operating systems–control the access of hardware by users.
7.1 DEFINITION
Note: An operating system is an interface between the hardware of a computer and the user (program or human)that facilitates the execution of the other programs and the access to hardware and software resources.
Note: Goals of An operating system 1. Efficient use of hardware 2. Easy to use resources.
7.2 EVOLUTION
Batch systems • Card-reader + line-printer + tape-drive • Job – a program to be executed.
Time-sharing systems • Multiprogramming • Hold several jobs in memory • Only assign a resource to a job that needs it on the condition that the resource is available. • Time-sharing – Resources can be shared between different jobs.Each job can be allocated a portion of time to use the resource.
program job process Time-sharing systems • Scheduling – allocating the resources to different programs and deciding which program should use which resourcewhen. • A job is a program to be run. • A process is a program that is in memory and waiting for resources.
Personal systems • Personal computer • Single-user operating systems.
Parallel systems • Multiple CPUs on the same machine. • Each CPU can be used to serve one program or a part of a program. • Many tasks can be accomplished in parallel instead of serially.
Distributed systems • A program can be run partially on one computer and partially on another computerif they are connected through an internetwork such as the Internet. • Resources can distributed.
7.3 COMPONENTS
Components of an operating system • User Interface (Shell)is responsible for communication outside the OS.
Memory Manager • Memory management • Monoprogramming • Multiprogramming • Memory allocation must be managed to prevent the “running out of memory” syndrome.
Monoprogramming • Most of the memory capacity is dedicated to one single program. • The whole program is in memory for execution. • When the program finishes running, it is replaced by another program.
Monoprogramming • Memory manager • Load the program into memory • Run it • Replace it with the next program • Problems of Monoprogramming • The program must fit in memory. • When the I/O operations are being carried out, the CPU is idle.
Multiprogramming • More than one program is in memory at the same time, and they are executed concurrently. • The CPU switches between the programs.
Categories of multiprogramming • Nonswapping – the program remains in memory during execution. • Swapping – the program can be swapped between memory and disk one or more times during execution.
Partitioning • Memory is divided into variable length sections. • Each program is entirely in memory and occupying contiguous locations. • The CPU switches between programs.It executes some instructions until it either • encounters an I/O operation or • the allocated time has expired. • Fragmentation • internal fragmentation – memory space that is internal toa partition, but is not being used. • external fragmentation – Enough memory space exists but not contiguous.
Paging • Memory is divided into equally sized sections called frames. • The program is divided into equally sized sections called pages. • The program does not have to be contiguous in memory. • The whole program still needs to be in memory before being executed. • Fragmentation • internal fragmentation – the last frame. • Noexternal fragmentation – Allows non-contiguous allocation.
Demand Paging & Demand Segmentation • Demand Paging -The pages can be loaded into memory one by one on demand. • Demand Segmentation – The program is divided into segments that match the programmer’s view (modules). • Demand Paging and Segmentation
Virtual memory • Demand Paging & Demand Segmentation – Part of the program is in main memory andpart is on the disk. • A physical memory size of 10MBcan execute 10 programs, each of size 3MB.→ A virtual memory size of 30MB.
Process manager • Program – a nonactive set of instructions stored on disk. • Job – a program becomes a jobfrom the moment it is selected for executed until it has finished running and becomes a program again. • May be • Residing on disk (Hold) • In memory waiting for an I/O event (Waiting) • In memory waiting for execution (Ready) • In memory while being executed by CPU (Running) • Has finished executing and becomes a program again (Terminated) • Process - a program in execution - a job in memory
State diagram • A process in the running state, one of three tings can happen: • exhausts its allocated slot of time • execute until it needs I/O • terminated
Process manager uses two schedulers to move a job/process from one state to another: • Job scheduler – • create a process from a job • terminate a process • Process scheduler – move a process from one state to another.
Queuing (waiting list) • Process manager uses queues to handle multiple processes/jobs • Waiting for CPU (Ready queue) • Waiting for memory (Job queue) • Waiting for I/O device (I/O queue) • JCB/PCB (Job control block/Process control block) –store information about that job/process • Process manager stores the JCB/PCB in the queues instead of the job/process itself. • Process manager can have different policies for selecting next job/process from a queue. • FIFO(First In First Out) • Shortest length first • Priority
Process Synchronization • Process management – synchronizedifferent processes with different resources. • Deadlock – occurs if OS • allows a process to start running without first checking to see if the required resources are ready and • allows the process to hold it as long as it want.
Four necessary conditions for deadlock: • Mutual exclusion – only one process can hold a resource • Resource holding – a process holds a resource even though it cannot use ituntil other resources are available. • No preemption – OS cannot temporarily reallocate a resource • Circular wait – all processes and resources involved form a loop • Don’t allow anyone to happen. Deadlock
Note: Deadlockoccurs when OS does not put resource restrictions on processes.
Starvation • Starvation – It can happen when OS puts too many resource restrictions on a process. • [ex.] OS specifies possession of all the required resourcesbefore a process can be run
Figure 7-15.c Starvation
Device manager • I/O manager – is responsible for access to I/O devices. • Assure that the devices are functioning properly. • Maintain queues • Control scheduling policies
File manager • controls access to the files. • Creation/deletion/modification • Naming • Storage of files • Archiving and backup • Archive – copy files to a long-term storage medium for backup.
7.4 POPULAR OPERATING SYSTEMS
Popular Operating Systems • Windows 2000 • GUI • Virtual memory • Multiprogramming • UNIX • Portable OS (written mostly in C) • A powerful set of utilities (commands) • Device independent (include device drivers in OS itself) • Linux • Based on UNIX • Make UNIX more efficient when run on an Intel microprocessor