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This chapter covers the concepts of position, displacement, velocity, acceleration, and projectile motion in two and three dimensions. It also discusses uniform circular motion and relative motion.
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Chapter-4 Motion in Two and Three Dimensions
Ch 4-2 Position and Displacement in Two and Three Dimensions • Position vector r in three dimension • r= xi + yj+ zk • x= -3 m, y= + 2m and z=+5m
Ch 4-2 Position and Displacement in Three Dimensions • Displacement r r = r2-r1 where r1= x1i+y1j+z1k r2= x2i+y2j+z2k r= (x2- x1) i+(y2- y1) j+ (z2 – z1) k r = (x) i+(y) j+ (z) x = x2- x1;y = y2- y1 ; z = z2- z1
Checkpoint 4-1 • (a) If a wily bat flies from xyz coordinates ( -2m, 4 m, -3 m) to coordinates ( 6 m, -2 m, -3 m), what is its displacement r in unit vector notation? (b) Is r paralell to one of the three coordinates planes? If so, which one? • r = (x)i+ (y)j + (z)k x= 6-(-2)=8 y= -2-4= -6 z= -3-(-3)=0 • r = 8i - 6j (b) The displacement vector r is parallel to xy plane
Ch 4-3 Average and Instantaneous Velocity • Average velocity vavg vavg= displacement/time interval vavg = r /t r/t = (x/t) i+(y/t) j+ (z/t)k • Instantaneous velocity v v= dr/dt v= (dx/dt) i+(dy/dt) j+ (dz/dt) k v=vxi+vyj+vzk • Direction of v always tangent to the particle path at the particle position
The figure shows a circular path taken by a particle. If the instantaneous velocity of the paticle is v= (2 m/s) i- (2 m/s) j , through which quadrant is the particle moving at that instant if it is traveling (a) clockwise (b) counterclockwise around the circle? Ans:v= (2 m/s) i- (2 m/s) j (a) clockwise motion vx= +ve and vy= -ve only in First quadrant (b) counterclockwise motion vx= +ve and vy= -ve only in Third quadrant Checkpoint 4-2
Ch 4-4 Average and Instantaneous Acceleration • Average acceleration aavg aavg = change in velocity/time aavg = v/t =(v2-v1)/ t • Instantaneous acceleration a a= dv/dt a= (dvx/t)i+ (dvy/t)j+ (dvz/t)k a=axi+ayj+azk
If the position of a hobo’s marble is given by r=(4t3-2t)i+3j, with r in meters and t in seconds, what must be the units of coefficients 4, -2 and 3? r=(4t3-2t)i+3j =4t3i-2ti+3j Since units of 4t3-2t and 3 has to be meter then Unit of 4 is m/s2 Unit of -2 is m/s Unit of 3 is m Checkpoint 4-4
Ch 4-5 Projectile Motion • Motion in two dimension: • Horizontal motion (along x-axis ) with constant velocity, ax=0 • Vertical motion (along y-axis) with constant acceleration ay= g • Horizontal motion and the vertical motion independent of each other • v0=v0xi+v0yj • v0x=v0 cos ; v0y=v0 sin
Ch 4-5 Projectile Motion • Horizontal motion: x-x0=v0xt= v0cost • Horizontal Range R : R is the horizontal distance traveled by the projectile when it has returned to its initial launch height R= v0 cos t= (v02sin2)/g; Rmax=v02/g (=45)
Ch 4-6 Projectile Motion Analyzed • Vertical motion : y-y0=v0yt – gt2/2= v0 sint – gt2/2 vy= v0y t – gt = v0 sint – gt • Max. height h= v0y2 /2g • Projectile path equation: Projectile path is a parabola given by y=(tan)x-gx2/2vx2
A fly ball is hit to the outfield. During its flight (ignore the effect of the air), what happens to its (a) horizontal and (b)vertical components of velocity What are its (c) horizontal and (d) vertical components of its acceleration during ascent, during descent, and at the topmost point of its flight? vx=constant vy initially positive and then decreases to zero and finally it increases in negative value. ax= 0 ay= -g throughout the entire projectile path Checkpoint 4-5
Ch 4-7 Uniform Circular Motion • Uniform Circular Motion: • Motion with constant speed v in a circle of radius r but changing speed direction • Change in direction of v causes radial or centripetal acceleration aR aR =v2/r • Period of motionT: T = (2r)/v
Checkpoint 4-6 • An object moves at constant speed along a circular path in a horizontal xy plane, with the center at the origin. When the object is at x=-2m, its velocity is –(4m/s)j. Give the object (a) velocity and (b) acceleration when it is at y= 2m • Object has counterclockwise motion Then at y=2 m , its velocity is v= –(4m/s)i and centripetal acceleration magnitude aR=v2/R = (4)2/2 = 8 m/s2 aR=(-8m/s2)j
Ch 4-8 Relative Motion in One Dimension • Relative position xPA=xPB+xBA • Relative Velocities d/dt(xPA)=d/dt(xPB)+d/dt (xBA) vPA= vPB + vBA • Relative Acceleration d/dt(vPA)=d/dt(vPB)+d/dt (vBA) • aPA=aPB (vBA is constant)
Ch 4-8 Relative Motion in Two Dimensions • Two observers watching particle P from origins of frames A and B, while B moves with constant velocity vbA with respect to A • Position vector of particle P relative to origins of frame A and B are rPA and rPB.If rBA is position vector of the origin of B relative to the origin of A then • rPA = rPB. + rBA and • vPA = vPB. + vBA • aPA = aPB. Because vBA = constant