Designing Games to Improve Social Interactions on the Work Floor Steven Malliet Thomas Laureyssens University College of Limburg - MAD Faculty Research Group 'Play & Game'
Context: 'Play' Module • Master 'Communication & Multimedia Design' • Design + implementation of game application in a public space context • Students: • Avid gamers • Inexperienced game designers • 85% male, 22-25 years old
Context: workfloor of TexOkazi • Textile sorting centre • Government-funding to support social integration of socio-economically vulnerable persons • Target group: • Very little experience with games • 75% female; 72% 40-50 years old • Different ethnic origins, subgroup formation
Context: collaboration with Streetwize VZW • Streetwize and the philosophy of guerilla design: bringing education 'to the streets' • Design principles: • Low learning treshold • Absence of teacher model • Goal of the module: to develop games to be used on the workfloor, aiming to stimulate social contact and cultural integration among laborers of TexOkazi
Process • Paper prototyping: • Expert evaluations by Streetwize VZW • User evaluations by laborers of TexOkazi • Iterative prototype design (2 iterations) • Expert evaluations by Streetwize VZW • User evaluations by laborers of TexOkazi
Process • Struggle between • Desire of students to create game mechanics based upon games they love • Negative evaluations of such game mechanics by both expert group and user group
Process • Resulting prototypes • Casual games and/or playful applications for public space • Connection with laborers' personal lives / culture more important than innovative game concept • Importance of creating a 'serious' experience