1 / 31

Chapter 9

Chapter 9. Integrating Technology in an Interactive, Content-Based Classroom. Setting the Stage. NCLB - $700 million to states and schools through Enhancing Education through Technology Program; $2.25 billion through E-rate initiative Improve academic achievement in K-12

jswinson
Télécharger la présentation

Chapter 9

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 9 Integrating Technology in an Interactive, Content-Based Classroom Marjorie Hall Haley, PhD - GMU

  2. Setting the Stage • NCLB - $700 million to states and schools through Enhancing Education through Technology Program; $2.25 billion through E-rate initiative • Improve academic achievement in K-12 • Assist students to become technologically literate by end of 8th grade • Ensure that teachers can integrate technology into the curriculum Marjorie Hall Haley, PhD - GMU

  3. Setting the Stage • Dept. of Ed. Highlights of E-learning • Tap vast reservoir of knowledge/expertise • Locational flexibility • Individualized learning • Empowerment of parents making choices Marjorie Hall Haley, PhD - GMU

  4. Setting the stage • Caveat: Use of any technology in the classroom must be integrated into the curriculum as a tool to support and enhance the learning experience rather than serve as the driving curricular force. Marjorie Hall Haley, PhD - GMU

  5. Pedagogical Implications for Using Technology • Computer technologies facilitate L2 learning by providing: • Diverse structure-focused activities with individualized evaluation and feedback • Complex multimedia input to the learner • A variety of forms of active, monitored interaction with that input • Diverse environments for both dynamic and delayed interpersonal communication Marjorie Hall Haley, PhD - GMU

  6. Pedagogical Implications for Using Technology • IT applications used as part of a project-based curriculum can: • Make input comprehensible • Help develop critical literacy Marjorie Hall Haley, PhD - GMU

  7. Pedagogical Implications for Using Technology • Digital Literacy – teachers should: • Determine suitability of online material for sequential reading • Skimming/scanning can be difficult • Alter reading pedagogy • Break text into manageable chunks • Select reading based on interest level and degree of proficiency • Provide appropriate pre-and post-reading strategies Marjorie Hall Haley, PhD - GMU

  8. Technology in an Interactive Classroom • Interactive Learning/Technology/ Constructivism • Constructivism emphasizes: • Learning is an interactive process • Learning takes place in social contexts Marjorie Hall Haley, PhD - GMU

  9. Technology in an Interactive Classroom Applications of Constructivism and Technology Tasks requiring reading of online resources Research requiring comparing/contrasting Collaborative group research including data collection, write-up and presentation Students use vocab., themes, topics Students analyze similarities/ differences between two settings/people/objects/events Students view topic from multiple perspectives; modify views in response to feedback Marjorie Hall Haley, PhD - GMU

  10. Technology in an Interactive Classroom • Traditional Technologies: • Films, audio-and videocassettes, language labs • Tool software (word processing, spreadsheets) • Newer Technologies: • Telecommunication (WWW, distance learning) • Multimedia software (CD-ROMs, PowerPoint) Marjorie Hall Haley, PhD - GMU

  11. Technology in an Interactive Classroom Tools for natural language processing: online dictionaries, thesauri, machine translation software Tools for communication: e-mail, bulletin boards, videoconferencing Tools for gathering information: www browsing tools Tools for creativity: self publishing on www Tools for collaboration: using www publishing tools and Internet tools such as e-mail Marjorie Hall Haley, PhD - GMU

  12. Technology and Second/Foreign Language Literacy • Selecting and Accessing Authentic Texts • Topic should be accessible to the learner • Length of text should not be intimidating to beginning readers • Linguistic level should be slightly above the reader’s own level (i+1) • Clues to meaning should be abundant – contextual, verbal, pictorial, linguistic Marjorie Hall Haley, PhD - GMU

  13. Computer Assisted Language Learning (CALL) • Computer-Assisted Language Learning (CALL) explores the role of information and communication technologies in language learning and teaching. • Activities might include: *collaborative projects *games *simulations *peer-editing compositions *e-mail *web page design *computer adaptive testing *reinforcement of classroom material *speech processing software *web-based language learning Marjorie Hall Haley, PhD - GMU

  14. Computer Assisted Language Learning (CALL) • Why Use CALL?: • Offers multi-modal practice with feedback • Allows for ease of differentiation in a large class • Useful for pair/small-group work on projects • Access to a limitless variety of resources that are adaptable to all learning styles • Permits exploratory learning with large amounts of language data • Builds real-life computer skills Marjorie Hall Haley, PhD - GMU

  15. Games as Interactive Activities • Strategy games: • Require higher-order thinking skills and problem-solving skills • Logic games, role-playing games, board games • Twitch games: • Require quick reaction to stimuli • Psychomotor games, arcade games, games of chance Marjorie Hall Haley, PhD - GMU

  16. Content-Based Language Teaching Through Technology (CoBaLTT) • In 1999, the Center for Advanced Research on Language Acquisition (CARLA) introduced CoBaLTT initiative, which offers a research center and technology-based professional development. • Lessons completed by the program participants can be viewed on-line at http://carla.acad.umn.edu/cobaltt Marjorie Hall Haley, PhD - GMU

  17. World Wide Web Resources for Language Teachers • Agentive computer use • closed-ended rote practice • added peripherally to support instruction • Instrumental computer use • computers used for communication, activity and creativity • students are engaged in their language learning. Marjorie Hall Haley, PhD - GMU

  18. Safeguards to ConsiderWhile Using the Web • Whacking or cache – site is copied, downloaded and stored on local storage • Blocking Programs – block certain sites and keep students within predesignated areas • Bookmarking – easy access to sites • Internet contracts – students sign Marjorie Hall Haley, PhD - GMU

  19. Virtual Field Trips • WWW offers hundreds of links for museums/zoos/etc. • Guided tours • Scavenger hunts Marjorie Hall Haley, PhD - GMU

  20. E-mail • Ways to Implement E-mail in the ESL/FL Classroom • Group E-mail Exchanges • One-on One E-mail Interaction • Listservs • Chatrooms • Newsgroups Marjorie Hall Haley, PhD - GMU

  21. Videoconferencing/Distance Education • Classroom models • One-way video/Two-way audio • Two-way video/Two-way audio • Delivery Systems • Instructional Television Fixed Service • Digital Satellite System • Asynchronous Transfer Mode • TI – compressed video using existing phone lines • ISDN – newly installed phone lines Marjorie Hall Haley, PhD - GMU

  22. Multimedia Technology • Computer-Mediated Communication • Asynchronous (e-mail) • Synchronous • MOO - a virtual environment where users represent their speech, emotions, actions and reactions by typing text into a window after a prescribed command • NetPhone, CU-SeeME Marjorie Hall Haley, PhD - GMU

  23. Multimedia Technology • Why use video in an ESL/FL classroom? • Provides visual stimuli which can generate prediction, speculation, activation of background schemata • Exposes students to body rhythm and speech rhythm of target language • Offers contextual clues for increased comprehension • Offers teachers a teaching opportunity to ask display/referential questions Marjorie Hall Haley, PhD - GMU

  24. Multimedia Technology • Electronic Texts • Useful in conjunction with national standards, goals and effective planning. • Advantages: • Autonomous learning • Increased motivation • Efficiency in productivity and record-keeping Marjorie Hall Haley, PhD - GMU

  25. Technology and Assessment • Other Interactive Technology-Based Tools • TOEFL – paper or computer-based test • COPI/SOPI Marjorie Hall Haley, PhD - GMU

  26. Technology and Standards • Meeting the ESL and ACTFL standards • Discovery learning through interaction with materials on the web leads to retention • Real world language use with e-mail, etc. • Technology and Diverse Learners • Allows you to reach more students whose learning styles and MI are at various levels Marjorie Hall Haley, PhD - GMU

  27. Technology and Teaching Culture • Most software based on “heroes and holidays” approach to culture • Video best for presenting cultural content • Language use reflects culture • students gain sociocultural competence by recognizing and decoding signs in the target culture contexts Marjorie Hall Haley, PhD - GMU

  28. Working in Differently Equipped Technology Facilities • The Multicomputer Classroom • Learner-centered or teacher-centered • Work at varying proficiency levels, preferred learning styles, MI Marjorie Hall Haley, PhD - GMU

  29. Working in Differently Equipped Technology Facilities • The Computerless Classroom • Overhead projector • Cassette recorder • TV monitor • VCR • Slide projector • Shortwave/multiband radio • Telephones Marjorie Hall Haley, PhD - GMU

  30. Working in Differently Equipped Technology Facilities • The One Computer Classroom • Portable scan converter –convert VGA signals for TV monitors, LCD projectors, and VCR • Learning stations • reading, listening, speaking, writing, games, culture, technology • number them and provide written directions, rubrics for self/peer assessment • create and maintain “master” notebook • explain rules/procedures before beginning • create method for creating/mixing groups Marjorie Hall Haley, PhD - GMU

  31. Developments and Trends in Technology • Voice recognition • Devices for Internet access • Wireless Internet and Web – field trips and scavenger hunts • Handheld digital devices – skits/projects • E-books • Scanners • Education Web portals • Machine translation Marjorie Hall Haley, PhD - GMU

More Related