1 / 59

Chapter 7: Conditioning and Learning

Chapter 7: Conditioning and Learning. Learning: Some Key Terms. Learning: Relatively permanent change in behavior due to experience Does NOT include temporary changes due to disease, injury, maturation, injury, or drugs, since these do NOT qualify as learning

keahi
Télécharger la présentation

Chapter 7: Conditioning and Learning

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 7: Conditioning and Learning

  2. Learning: Some Key Terms • Learning: Relatively permanent change in behavior due to experience • Does NOT include temporary changes due to disease, injury, maturation, injury, or drugs, since these do NOT qualify as learning • Reinforcement: Any event that increases the probability that a response will recur

  3. Learning: Some More Key Terms • Response: Any identifiable behavior • Internal: Faster heartbeat • Observable: Eating, scratching

  4. Learning: Two More Key Terms • Antecedents: Events that precede a response • Consequences: Effects that follow a response

  5. Classical Conditioning • Ivan Pavlov: Russian physiologist who initially was studying digestion • Used dogs to study salivation when dogs were presented with meat powder • Also known as Pavlovian or Respondent Conditioning • Reflex: Automatic, nonlearned response

  6. Figure 7.3

  7. Table 7.1

  8. Basics of Classical Conditioning

  9. Principles of Classical Conditioning • Acquisition: Training period when a response is strengthened • Higher Order Conditioning: A conditioned stimulus is used to reinforce further learning • Expectancy: Anticipation concerning future events or relationships

  10. More Classical Conditioning Terms • Extinction: Weakening of a conditioned response through removal of reinforcement • Spontaneous Recovery: Reappearance of a learned response following apparent extinction

  11. Figure 7.4

  12. Figure 7.5

  13. More Principles of Classical Conditioning • Stimulus Generalization: A tendency to respond to stimuli that are similar, but not identical to, a conditioned stimulus (e.g., responding to a buzzer or a hammer banging when the conditioning stimulus was a bell) • Stimulus Discrimination: The learned ability to respond differently to similar stimuli (e.g., Anya will respond differently to various bells: alarms, school, timer)

  14. Features and Phases of Classical Conditioning

  15. Figure 7.6

  16. Classical Conditioning in Humans • Phobia: Intense, unrealistic, irrational fear of a specific situation or object (e.g., arachnophobia, fear of spiders) • Conditioned Emotional Response (CER): Learned emotional reaction to a previously neutral stimulus

  17. Classical Conditioning in Human (cont.) • Desensitization: Exposing phobic people gradually to feared stimuli while they stay calm and relaxed • Vicarious Classical Conditioning: Learning to respond emotionally to a stimulus by observing another’s emotional reactions

  18. Figure 7.7

  19. Operant Conditioning (Instrumental Learning) • Learning based on the consequences of responding; we associate responses with their consequences • Law of Effect (Thorndike): The probability of a response is altered by the effect it has; responses that lead to desired effects are repeated; those that lead to undesired effects are not

  20. More Operant Conditioning Terms • Operant Reinforcer: Any event that follows a response and increases its likelihood of recurring • Conditioning Chamber (Skinner Box): Apparatus designed to study operant conditioning in animals • Response-Contingent Reinforcement: Reinforcement given only when a particular response occurs

  21. Rat in a Skinner Box

  22. Figure 7.8

  23. Figure 7.9

  24. Timing of Reinforcement • Operant reinforcement most effective when given immediately after a correct response • Effectiveness of reinforcement is inversely related to time elapsed after correct response occurs • Response Chain: A linked series of actions that leads to reinforcement

  25. Timing of Reinforcement (cont.) • Superstitious Behavior: Behavior that is repeated to produce reinforcement, even though it is not necessary • Shaping: Molding responses gradually in a step-by-step fashion to a desired pattern • Successive Approximations: Ever-closer matches

  26. Operant Extinction • Definition: When learned responses that are NOT reinforced gradually fade away • Negative Attention Seeking: Using misbehavior to gain attention

  27. Figure 7.10

  28. Figure 7.12

  29. More Operant Conditioning Terms • Positive Reinforcement: When a response is followed by a reward or other positive event • Negative Reinforcement: When a response is followed by the removal of an unpleasant event (e.g., the bells in Fannie’s car stop when she puts the seatbelt on); ends discomfort

  30. Punishment • Any event that follows a response and decreases the likelihood of it recurring (e.g., a spanking) • Response Cost: Reinforcer or positive thing is removed (e.g., losing Xbox™ privileges)

  31. Figure 7.1

  32. Types of Reinforcers • Primary Reinforcer: Nonlearned and natural; satisfies physiological needs (e.g., food, water, sex) • Intracranial Stimulation (ICS): Natural primary reinforcer; involves direct electrical activation of brain’s “pleasure centers” • Secondary Reinforcer: Learned reinforcer (e.g., money, grades, approval, praise)

  33. More Reinforcer Types • Token Reinforcer: Tangible secondary reinforcer (e.g., money, gold stars, poker chips) • Social Reinforcer: Provided by other people (e.g., learned desires for attention and approval)

  34. Figure 7.14

  35. Figure 7.16

  36. Feedback and Knowledge of Results • Information about the effect a response had • Knowledge of Results (KR): Increased feedback; informational

  37. Programmed Instruction • Information is presented in small amounts, gives immediate practice, and provides continuous feedback • Computer-Assisted Instruction (CAI): Learning is aided by computer-presented information and exercises • Educational Simulations: Explore imaginary situations or “microworld” that simulates real-world problems (e.g., “The Sims” computer simulation)

  38. Figure 7.17

  39. Figure 7.18

  40. Partial Reinforcement • Reinforcers do NOT follow every response • Schedules of Reinforcement: Plans for determining which responses will be reinforced • Continuous Reinforcement: A reinforcer follows every correct response • PartialReinforcement Effect: Responses acquired with partial reinforcement are very resistant to extinction

  41. Schedules of Partial Reinforcement • Fixed Ratio Schedule (FR): A set number of correct responses must be made to obtain a reinforcer • Variable Ratio Schedule (VR): Varied number of correct responses must be made to get a reinforcer

  42. Schedules of Partial Reinforcement (cont.) • Fixed Interval Schedule (FI): The first correct response made after a certain amount of time has elapsed is reinforced • Variable Interval Schedule (VI): Reinforcement is given for the first correct response made after a varied amount of time

  43. Figure 7.11

  44. Figure 7.19

  45. Stimulus Control • Stimulithat consistently precede a rewarded response tend to influence when and where the response will occur • Operant Stimulus Generalization: Tendency to respond to stimuli similar to those that preceded operant reinforcement

  46. Watson & Rayner’s Research with Little Albert

  47. Stimulus Control (cont.) • Operant Stimulus Discrimination: Occurs when one learns to differentiate between antecedent stimuli that signal either a reward or a nonreward • Discriminative Stimuli: Stimuli that precede reinforced and nonreinforced responses

  48. Punishment • Punisher: Any consequence that reduces the frequency of a target behavior • Keys: Timing, consistency, and intensity • Severe Punishment: Intense punishment, capable of suppressing a response for a long period • Mild Punishment: Weak punishment; usually slows responses temporarily

  49. Punishment Concepts • Aversive Stimulus: Stimulus that is painful or uncomfortable (e.g., a shock) • Escape Learning: Learning to make a response to end an aversive stimulus • Avoidance Learning: Learning to make a response to avoid, postpone, or prevent discomfort (e.g., not going to a doctor or dentist) • Punishment may also increase aggression

  50. Figure 7.22

More Related