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Gaze Interaction in the Near -Field: Accommodating Vergence at Arm‘s Length

Gaze Interaction in the Near -Field: Accommodating Vergence at Arm‘s Length. S. V. Babu , A. T. Duchowski , A. K., Gramopadhye , D. H. House, R. Wang. Gaze Interaction in the Post-WIMP World CHI 2013 Paris, France. Motivation: interaction in the near-field ( arm‘s length ).

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Gaze Interaction in the Near -Field: Accommodating Vergence at Arm‘s Length

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  1. Gaze Interaction in theNear-Field:AccommodatingVergenceatArm‘sLength S. V. Babu, A. T. Duchowski, A. K., Gramopadhye, D. H. House, R. Wang • Gaze Interaction in the Post-WIMP World • CHI 2013 • Paris, France

  2. Motivation: interaction in thenear-field (arm‘slength) Interaction at arm’s length; with 3D displays

  3. Knownproblems: underestimation in VR, discomfort

  4. Whataboutgaze(andvergence)? Vergence underestimates target beyond z=0 depth plane Problem is worse at close distances

  5. How do wemeasurevergence?

  6. Vergencesignalisnoisy! Filtering is needed to smooth signal 3D calibration is also necessary

  7. Calibrationneededforbothvergenceandreaching 3D calibration adjusts gaze depth estimate Calibration in VR may help reaching as well

  8. Howtotest? Calibrationforreaching...

  9. Howtotest? Easingcomfort via depth-of-fieldrendering

  10. Evaluation via comparisonwithphysicalvergence

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