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This project presents an innovative exploration of lightweight prototyping in game design, focusing on various genres such as strategy, simulation, and first-person shooters. Key insights are drawn from notable examples like Battleship and The Sims, showcasing adaptability, experimentation, and the low cost of failure in the creative process. Demos highlight networked interactions, organism simulations, and problem-solving through division and connection concepts. This work aims to inspire new approaches to game development by emphasizing rapid iteration and collaborative learning.
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Lightweight Prototyping Chaim Gingold Maxis / Electronic Arts cog@slackworks.com http://slackworks.com/~cog
Genres The Sims First Person Shooters
Heart of Darkness ? ? ? ? ? ? ? ? ? ? ?
1 Payoff 1.
2 Payoff 2.
3 Payoff 3.
Demo: NetCity Networks Are Cool
Demo: NetCity 2 Networks Are Cool Social Networks in The Sims Online
Demo: NetCity 3 Networks Are Cool Social Networks in The Sims Online Organism Simulation
Recap 1 Experimentation Learning Adaptability
Focused Fast Low Cost of Failure Recap 2 Experimentation Learning Adaptability
Connections Cut, Mario64 Levels Enemies Mario Controls 3d Camera
End Title Chaim Gingold Maxis / Electronic Arts cog@slackworks.com http://slackworks.com/~cog
Focused Fast Low Cost of Failure Summary Experimentation Learning Adaptability Divide & Conquer Model Making