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Intelligent Scissors: Finding Paths along Object Boundaries

Learn about intelligent scissors and how they can be used to find paths along object boundaries in images. Topics covered include defining costs, finding the path, and using Dijkstra's Shortest Path Algorithm.

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Intelligent Scissors: Finding Paths along Object Boundaries

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  1. Announcements • Reader is in the BOOK STORE (not Comm Bldg.) • Mailing list: cse455@cs.washington.edu • you should have received messages • Office hours online • start next week • this week: by appt. only • Project 1 out today (due in two weeks) • posted on course web page • help session today • Your ID card should open Sieg 327 • check to make sure ASAP

  2. Image Scissors • Today’s Readings • Intelligent Scissors, Mortensen et. al, SIGGRAPH 1995 Aging Helen Mirren

  3. Extracting objects • How could this be done? • hard to do manually • hard to do automatically (“image segmentation”) • easy to do semi-automatically

  4. Intelligent Scissors (demo)

  5. Intelligent Scissors • Approach answers a basic question • Q: how to find a path from seed to mouse that follows object boundary as closely as possible? • A: define a path that stays as close as possible to edges

  6. Intelligent Scissors • Basic Idea • Define edge score for each pixel • edge pixels have low cost • Find lowest cost path from seed to mouse mouse seed • Questions • How to define costs? • How to find the path?

  7. Intelligent Scissors • Basic Idea • Define edge score for each pixel • edge pixels have low cost • Find lowest cost path from seed to mouse mouse seed • Questions • How to define costs? • How to find the path?

  8. Path Search (basic idea) • Graph Search Algorithm • Computes minimum cost path from seed to allotherpixels

  9. Path Search (basic idea) • Graph Search Algorithm • Computes minimum cost path from seed to allotherpixels

  10. Path Search (basic idea)

  11. Let’s look at this more closely • Treat the image as a graph q c p • Graph • node for every pixel p • link between every adjacent pair of pixels, p,q • cost c for each link • Note: each link has a cost • this is a little different than the figure before where each pixel had a cost

  12. Defining the costs q c p Want to hug image edges: how to define cost of a link? • the link should follow the intensity edge

  13. Defining the costs s q c r p Want to hug image edges: how to define cost of a link? • the link should follow the intensity edge • want intensity to change rapidly  to the link • c – |intensity of r – intensity of s|

  14. Defining the costs • c can be computed using a cross-correlation filter • assume it is centered at p • A couple more modifications • Scale the filter response by length of link c. Why? • Make c positive • Set c = (max-|filter response|*length) • where max = maximum |filter response|*length over all pixels in the image q c p

  15. 1 1 w -1 -1 Defining the costs q c p • c can be computed using a cross-correlation filter • assume it is centered at p • A couple more modifications • Scale the filter response by length of link c. Why? • Make c positive • Set c = (max-|filter response|*length) • where max = maximum |filter response|*length over all pixels in the image

  16. 9 4 5 1 3 3 3 2 Dijkstra’s shortest path algorithm link cost 0 • Algorithm • init node costs to , set p = seed point, cost(p) = 0 • expand p as follows: • for each of p’s neighbors q that are not expanded • set cost(q) = min( cost(p) + cpq, cost(q) )

  17. 9 4 5 1 3 3 3 2 Dijkstra’s shortest path algorithm 4 9 5 1 1 1 0 3 3 2 3 • Algorithm • init node costs to , set p = seed point, cost(p) = 0 • expand p as follows: • for each of p’s neighbors q that are not expanded • set cost(q) = min( cost(p) + cpq, cost(q) ) • if q’s cost changed, make q point back to p • put q on the ACTIVE list (if not already there)

  18. 9 4 5 1 3 3 3 2 Dijkstra’s shortest path algorithm 4 9 5 2 3 5 2 1 1 0 3 3 3 4 3 2 3 • Algorithm • init node costs to , set p = seed point, cost(p) = 0 • expand p as follows: • for each of p’s neighbors q that are not expanded • set cost(q) = min( cost(p) + cpq, cost(q) ) • if q’s cost changed, make q point back to p • put q on the ACTIVE list (if not already there) • set r = node with minimum cost on the ACTIVE list • repeat Step 2 for p = r

  19. 9 4 5 1 3 3 3 2 Dijkstra’s shortest path algorithm 4 3 6 5 2 3 5 3 2 1 1 0 3 3 3 4 4 3 2 3 • Algorithm • init node costs to , set p = seed point, cost(p) = 0 • expand p as follows: • for each of p’s neighbors q that are not expanded • set cost(q) = min( cost(p) + cpq, cost(q) ) • if q’s cost changed, make q point back to p • put q on the ACTIVE list (if not already there) • set r = node with minimum cost on the ACTIVE list • repeat Step 2 for p = r

  20. Dijkstra’s shortest path algorithm • Properties • It computes the minimum cost path from the seed to every node in the graph. This set of minimum paths is represented as a tree • Running time, with N pixels: • O(N2) time if you use an active list • O(N log N) if you use an active priority queue (heap) • takes fraction of a second for a typical (640x480) image • Once this tree is computed once, we can extract the optimal path from any point to the seed in O(N) time. • it runs in real time as the mouse moves • What happens when the user specifies a new seed?

  21. Results Peter Davis Jason Dang http://www.cs.washington.edu/education/courses/455/08wi/projects/project1/artifacts/index.html

  22. Help session—Ryan

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