1 / 30

Learning and Memory

Learning and Memory. Michael Kalsher MGMT 4460/6962 Summer 2014. The Learning Process. Products are reminders of life experiences Good experiences/associations with products leads to brand equity/loyalty

moanna
Télécharger la présentation

Learning and Memory

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Learning and Memory Michael Kalsher MGMT 4460/6962 Summer 2014

  2. The Learning Process • Products are reminders of life experiences • Good experiences/associations with products leads to brand equity/loyalty • Learning: a relatively permanent change in behavior or behavior potential caused by experience • Basic models of the learning process • Behavioral learning theories (operant, classical conditioning) • Cognitive models of learning (incidental, observational)

  3. Consumer Stimulus Response Behavioral Learning Theories Classical Learning theories focus on relationships established among external events (stimuli) --Stimulus-stimulus; Stimulus-response Cognitive Learning Theories • “Black box” vs. Observable behavior

  4. Classical Conditioning • Ivan Pavlov • CS + UCS = response • Repeated Contiguous parings vs. One-Trial Learning • Brand names as CS • Credit card as CS • Music, humor, imagery • CS first, then UCS

  5. Classical Conditioning Repetition of exposure • Type of medium used • Combination usually best • Spaced exposures and alternating media formats • Extinction • Izod Lacoste crocodile extended to other types of clothes (e.g., baby clothes, other items) • Beware of… • Advertising wear-out • Frequent product encounters & extinction

  6. Classical Conditioning StimulusGeneralization • Tendency of stimuli similar to a CS to evoke similar CRs (sometimes termed a “Halo effect”) • “Piggybacking” strategy • Masked branding (hiding a product’s true origin) • Family branding, product line extensions, licensing, look-alike packaging Does this look like Miller Beer?

  7. Your turn … Identify some important characteristics of a product with a well-known brand name. • Based on these attributes, generate a list of possible brand extension or licensing opportunities • Name some others that would most likely not be accepted by consumers.

  8. Classical Conditioning Stresses that certain competitor products are “not as good as the original brands” Which one? StimulusDiscrimination • Brand positioning • Unique attributes of brand • Anti-Counterfeiting Coalition combats “knockoffs”

  9. Instrumental and Operant Conditioning http://www.youtube.com/watch?v=yhvaSEJtOV8 https://www.youtube.com/watch?v=qy_mIEnnlF4

  10. Instrumental and Operant Conditioning • ABC Learning Antecedents Behavior Consequences Emitted vs. Elicited behavior • Reinforcement vs. Punishment • Response increase vs. decrease • Negative reinforcement is NOT punishment! • Positive vs. Negative (apply vs. remove) • Extinction

  11. Instrumental and Operant Conditioning • Stimulus Control • Stimulus • Discrimination • Generalization

  12. OperantConditioning Reinforcement schedules include… • Fixed-interval (seasonal sales) • Variable-interval (secret shoppers) • Fixed-ratio (grocery-shopping receipt programs) • Variable-ratio (slot machines)

  13. Cognitive Learning Theory • People = problem solvers • Tolman’s Demonstration

  14. Observational Learning We watch others and note the consequences they receive for behaviors • Vicarious learning • Socially desirable models/celebrities who use or do not use their products https://www.youtube.com/watch?v=kHMncI5mTJk CBS memo: "Please be sure that buttocks and female breasts are adequately covered. Thong type costumes are problematic. Please avoid exposing bare fleshy under curves of the buttocks and buttock crack.”

  15. PRODUCTION PROCESSES MOTIVATION ATTENTION RETENTION OBSERVATIONAL LEARNING Observational Learning Modeling: imitating others’ behavior • Bobo doll experiment

  16. EXTERNAL INPUTS ENCODING STORAGE RETRIEVAL Role of Memory in Learning • Memory: acquiring information and storing it over time so that it will be available when needed • Information-processing approach • Mind = computer & data = input/output

  17. Encoding The way we encode information can help us retain it later • Sensory meaning (how it looks) • Semantic meaning (what it means) • Personal relevance • Episodic/flashbulb memories • Product information conveyed as a narrative

  18. LONG-TERM MEMORY SENSORY MEMORY SHORT-TERM MEMORY ELABORATIVE REHEARSAL ATTENTION Memory Systems

  19. Chunking Informational unit in short-term memory (STM) • Brand name • Area code of telephone number • Optimal size for retrieval = 7 (+ or - 2)

  20. Associative Networks Activation models of memory • Associative network of related information • Knowledge structures of interconnected nodes • Hierarchical processing model

  21. Associative Networks

  22. Semantic Associations • Intel = “intelligent” + “electronics” • Viagra ~ Niagara (Falls) • Qualcomm = “quality” + “communications” • p, b, t, d = slow • f, v, s, z = fast • Blackberry PDA • b = reliability & “berry” = smallness

  23. Levels of Knowledge • Individual nodes = meaning concepts • Two (or more) connected nodes = proposition (complex meaning) • Two or more propositions = schema • We more readily encode information that is consistent with an existing schema • Service scripts

  24. Retrieval for Purchase Decisions Retrieving information often requires appropriate factors/cues: • Physiological factors • Situational factors • Consumer attention; pioneering brand; descriptive brand names • Viewing environment • continuous activity; commercial order in sequence • Post-experience advertising effects

  25. Retrieval for Purchase Decisions (Cont’d) Appropriate factors/cues for retrieval (cont’d): • State-dependent retrieval/mood congruence effect • Familiarity • Salience/von Restorff Effect (mystery ads) • Visual memory vs. verbal memory

  26. Factors Influencing Forgetting • Decay • Interference • Retroactive vs. proactive • Part-list cueing effect

  27. Products as Memory Markers • Furniture, visual art, and photos call forth memories of the past • Autobiographical memories • The marketing power of nostalgia • Retro brand • Nostalgia index

  28. Measuring Memory for Marketing Stimuli • Recognition vs. recall • The Starch Test • Problems with memory measures • Response biases • Memory lapses • Memory for facts vs. feelings

  29. The Starch Test • A classic series of tests pioneered during the 1920s by Daniel Starch (1883-1979), a psychologist who specialized in advertising research. The tests measure audience recall of advertisements in newspapers and magazines. • The tests were the first examples of what Starch named "recognition research," a method that is now widely accepted and used. • He founded Daniel Starch and Associates, which conducted the tests for decades. The firm is now part of United Business Media plc.

  30. Starch Test: How You Do It • The researcher interviews readers of print publications and asks each interviewee if s/he has recently read certain publications. If an interviewee has recently read a publication, the researcher asks the interviewee which issue he read, and which ads he noticed in that issue. This is "unaided recall”. • Then the researcher produces the issue and asks the interviewee to look inside it. • After the interviewee has looked, the researcher asks him about a certain advertisement in that issue (this is "aided recall"). • The researcher keeps track of the percentage of subjects who: • Remembered seeing a specific ad ("noted"). • Saw or read part of the ad ("seen/associated"). • Read at least half of the ad ("read most").

More Related