Navigating Social Challenges: Utilizing Technology for Behavioral Improvement
Today’s educators face complex social challenges with students. This presentation outlines technology tools that can support the development of social stories, individualized interventions, and virtual reality applications. Using visual aids and engaging mediums, we aim to improve student behavior in school, home, and community settings. By tailoring approaches to student needs, we enhance cognitive flexibility and promote proactive learning through interactive experiences. Join us in exploring innovative solutions to empower students and foster positive behavioral changes.
Navigating Social Challenges: Utilizing Technology for Behavioral Improvement
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Presentation Transcript
Today… • The complexity of social challenges • Technology tools for consideration… • A continuum of possible solutions… seanjsmith.pbworks.com/aic2013
My Sheldon Don’t let the Smile Fool Ya!
How to Write a Good Social Story • Goal – Help change or moderate a student’s behavior – school/home/community • Written in first person and in the present tense…Today I am going to the library with my class… • Descriptive sentences addressing the “W” (who, what, when, where, why) • Sense of perspective – what he/she should think or feel. • Action sentence stating desired behavior – I walk quietly to the library…
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Comic Life plasq.com
Video for ???? • Script task and rehearse • Flip to the iPad • Video to engage – represent – demonstrate knowledge • Demonstrate what I know
Thomas Jefferson - 3rd President William Clark Meriwether Lewis
Why Does VR Work? • Sensory problems VR can control the amount of sensory input for users • Visual thought patterns VR can help individuals with autism who are known as visual learners through its’ visual skills • Individualized treatment VR can be tailored for each user’s needs and level of skills – cheaply. • Responsiveness with computer technology the computer has been proved as an effective tool of learning. • Enhances Generalization and Imagination
Allows for Imagination • Imagination • Role play • Symbolic play • Pretense – during and after • Cognitive flexibility • Represented vs Literal • Generalization • Technology • Familiar and Comfortable Environment • Sitting behind the computer removes social barriers and allows for a rich communication full of :), :( and [] • Entertainment can lead to Education – “Serious Games” • “Video games stimulate chemical changes in the brain that promote learning” (Mayo, 2007)
Second Life • Autism Society of America in SL • Tiatopia Island • Brigadoon Island
iSocial(Laffey, Schmidt, Stichter, Schmidt, & Goggins, 2009)
Blue Room(Wallace, S., Parsons, S., Westbury, A., & White, K., 2010)
Café Virtual Environment(Mitchell, Parsons, & Leonard, 2007)
I Need an App… • Help with my writing • Word prediction • Text to speech • Knows most common spelling mistakes • Low Cost
Person Locators • Instamapper • Four Square • Most smartphones
Person Locator – With a Purpose http://www.ablelinktech.com/
http://seanjsmith.pbworks.com/aic2013 Email: seanj@ku.edu Twitter: @seanjsmith