Developing Technology-based Training: Basics of Tobacco Control
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Developing Technology-based Training: Basics of Tobacco Control. Tobacco Technical Assistance Consortium Dearell Niemeyer, MPH Jane Trowbridge, RN, MPH, CHES Lisa Carlson, MPH, CHES. Learning Objectives. Identify the training purpose and target user characteristics
Developing Technology-based Training: Basics of Tobacco Control
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Developing Technology-based Training: Basics of Tobacco Control Tobacco Technical Assistance Consortium Dearell Niemeyer, MPH Jane Trowbridge, RN, MPH, CHES Lisa Carlson, MPH, CHES
Learning Objectives • Identify the training purpose and target user characteristics • Describe the process used in the development of the Basics of Tobacco Control technology-based training • Describe how the interface design benefits the user • Describe the content and technical challenges and the lessons learned from the development process
What is Technology-based Training? • Computer-based learning • Individualized interaction through electronic devices to access, transmit or receive information, guidance or support • Multi-media options with hardware and software requirements
Purpose of Technology-based Training: Basics of Tobacco Control • Provide a basic introduction to tobacco control • Provide easy access to tobacco control resources • Clarify many of the complex tobacco control issues for new employees • Address tobacco control for priority populations • Use theory-driven instructional design
TTAC Development Team • Executive Director • Operations Director • Development Coordinator • Content Development Team • Technology Production Team • Instructional Designer
Process for Developing Basics of Tobacco Control • Analysis • Design • Development • Implementation • Evaluation
Analysis: User Characteristics • New employees to tobacco control • Employees at State, local, or grantee level tobacco control programs • Varied public health experience • Diverse educational preparation • Varied computer capability • Varied availability of technology
Design • Materials • Learning objectives • Adult Learning Theory • Methods to engage adult learner • Delivery • Interface • Navigation • Look and feel • Color palette • Screen arrangement
Development: Key Decisions Content • What to leave in or leave out • Whether to adjust content to speed development • Whether to use external with internal reviewers Technology-based Production • Use internal production team or outsource • Multi-media • Minimum user requirements
Content Development Inputs • Experts • Tobacco control expertise • Literature • CDC OSH • Reviewers • Interviewees • Audience • Needs assessment results • Priority populations representatives • Work group
BOTC Content Introduction Terms Evolution MSA Partners FoundationSocial change Population Based Advocacy Goals/objectives Science Documents Hazards Prevalence Industry Resources Glossary Documents Links Evaluation Assessment Usability
Technology Development Inputs Theory • Adult Learning Theory • Instructional Design • Multimedia principles
Technology Development Inputs Personnel Instructional Designer Content Needs Assessment Results Review of Examples Storyboards Multimedia Budget
Multimedia Development Inputs • Computer & Media Specialists • Equipment • Hardware • Software • Construction: Macromedia Director, Version 8.5; Macromedia Flask MX Version • Video : Adobe Premiere • Graphics: Adobe Photo Shop • Digital Video Acquisition Tools: Digital camera, Lighting, Audio
Content Accuracy of content Time for development Cultural diversity of users Engaging writing style Time for multiple reviews & revisions Referencing material Readability Technology Navigation program Interactive design Time for development Beta testing Graphics search & permission Multi-media Graphics Videos Audio Developmental Challenges
Implementation: Adult Learning Theory Adult learners: • Bring past rich experience and expertise • Are performance-oriented • Move to self-directness at different rates • Benefit from experience • Readiness depends on real-life expectations Source: Knowles, M. (1989). Making of an Adult Educator. First Edition.
Implementation: Adult Learning Theory (continued) • CD-ROM format allows user to work at their own pace • Designed for individual learning • User Driven • Glossary & Site Map • Content layers: Basic and More available • Resources and examples • Worksheets
Implementation: Usability • Navigation allows for quick and easy access to resources, information and sources • Dialog boxes access definition of terms within context of content • Glossary is always available • Site map for easy topic location • Multiple navigation buttons • Easy access to external resources
Implementation: Different Learning Styles • Content enhanced with multimedia: text, video, audio • Ability to turn audio on/off • Repeat audio allows for those who need more time with screen media • ADA accessible: Text, Audio • Ability to print out files • Self-assessments for each module
Implementation: Different Environments • Separate navigation button to turn audio off for public work environments • CD-ROM designed to open and run the program • Computer screen is still available to permit quick access to other programs
Evaluation • Content • Expert reviews • Cultural appropriateness by priority populations • Technology • Beta testing navigation • Assessment • Modules • Summative • User experience
Evaluation (continued): User Experience • Engagement & appeal • Knowledge and skills acquired • Application of knowledge and skills • Impact of use
Lessons Learned • Develop all content prior to beginning production • Development, production and review take time • Choose navigation options, palette, and look at the beginning of the process • Clear sign-off process must be in place • Multi-disciplinary teams must clarify terms/ roles • Open, clear, and frequent communication needed within/ between development & production teams • New technologies can greatly enhance training opportunities