1 / 12

Hack & Slash Game Development: Overcoming Challenges & Enhancements

This project involved the development cycle of a global game idea implementing different heroes and weapons in various themed levels. It covers what went wrong, how they fixed it, possible improvements, and individual contributions. The development was structured around 4 iterations with specific focuses for each. The team identified issues with the game loop and sound, which were addressed efficiently using the irrKlang library. Each member contributed to different aspects such as level design, enemy spawning, UI, testing, and more, resulting in a polished final product ready for demonstration.

quasim
Télécharger la présentation

Hack & Slash Game Development: Overcoming Challenges & Enhancements

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Project HackSlash /# Lucas Pekel Ilian Spoor Khai Pham Robert Raaijmakers Sebastiaan Wezenberg Alex Steenbruggen

  2. Topics • Development cycle • What went wrong • How did we fix this • What could be improved • Contributions per team member • Demonstration of product

  3. Project start • Little to no knowledge of C++ • Global game idea

  4. Game ideas • Hero • Different weapons • Different theme per level

  5. Products • Plan of approach • Functional Design • Technical Design • Game • Test plan

  6. Development cycle • 4 Iterations • 1: Debugger, level rendering, hero rendering, hero movement • 2:Level finished, enemies, shooting, hud, collision, basic menu • 3:Second level, save and load, pick up items, switch weapons, parallax scrolling • 4:Boss, rest of the levels

  7. What went wrong • Subpar game loop • Sounds

  8. How did we fix this? • Game loop • Sounds, use existing library • irrKlang-1.3.0

  9. Improvements

  10. Team member contributions Robert • PA, TD, Collision detection, weapons, lvl 5 design, enemy spawning, blood, strategies Khai PA, FD, Menu, Test-document, HUD, Splashscreen, Sound, Debugger, Highscore, Photoshopped images,

  11. Project evaluation form

  12. Game demonstration

More Related