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ArcGIS for 3D Cities: An Introduction

ArcGIS for 3D Cities: An Introduction. Brian Sims Dan Hedges Thorsten Reitz. ArcGIS for 3D Cities: An Introduction. Go 3D with your GIS. 75 minute presentation Beginners to GIS Jedi Masters Speakers: Brian Sims Dan Hedges Thorsten Reitz. Technical Session Overview .

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ArcGIS for 3D Cities: An Introduction

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  1. ArcGIS for 3D Cities: An Introduction Brian Sims Dan Hedges Thorsten Reitz

  2. ArcGIS for 3D Cities: An Introduction Go 3D with your GIS • 75 minute presentation • Beginners to GIS Jedi Masters • Speakers: • Brian Sims • Dan Hedges • Thorsten Reitz

  3. Technical Session Overview Go 3D with Your GIS • Why 3D? • Introduction to 3D Cities • 3D-Enabling Your GIS • Understanding through 3D Analytics: • Shadow Analysis • Solar Potential • View Quality • Sharing Your 3D City • Using + Extending the Living Atlas • Wrap Up + Questions

  4. Why 3D?

  5. Why 3D? Traditionally we manage our cities like this…

  6. Why 3D? Yet cities look like this

  7. Why 3D? Across all industries ArcGIS users are going 3D to: • Visualize within the context of the real world • Present with more realism and remove interpretation Thematic Info Virtual Cities Analytic Results Future Scenarios Pictometry

  8. Why 3D? Across all industries ArcGIS users are going 3D to: • Visualize within the context of the real world • Present with more realism and remove interpretation • Communicate with non-technical audiences

  9. Why 3D? Across all industries ArcGIS users are going 3D to: • Visualize within the context of the real world • Present with more realism and remove interpretation • Communicate with non-technical audiences • Drive more informed decisions faster

  10. Introduction to 3D Cities

  11. Helping you go 3D with your GIS Introduction to ArcGIS for 3D Cities Collection of best practices workflow: • Step-by-step workflows • Tools • Sample data • Example scenes http://esriurl.com/3DCities

  12. 3D City Base Layers Dan Hedges

  13. 3D City Base Layers Buildings Multiple Levels Of Detail 3D Buildings LOD-1 LOD-2 LOD-4 LOD-3

  14. 3D City Base Layers Trees 3D Buildings Trees

  15. 3D City Base Layers Water Bodies Trees Water Bodies 3D Buildings

  16. 3D City Base Layers Basemap Trees Water Bodies Basemap 3D Buildings

  17. 3D City Base Layers Terrain Trees Water Bodies Basemap Terrain 3D Buildings

  18. 3D City Base Layers Designed to support the understanding of cities Trees Water Bodies Basemap Terrain 3D Buildings

  19. Create 3D City Base Layers Dan Hedges

  20. Procedural Rules • Attribute-driven 3D feature creation and texturing • Buildings • Zoning envelopes • 3D Measurement symbols

  21. Base Layer EditingVideo Demo

  22. Analytics: Shadow Impact Dan Hedges

  23. 3D Shadow Analysis • Impacts of building shadows • Detracts sunlight from public spaces • Reduces solar potential • Heat reduction effects on impervious surfaces • Importance for planning • Adhere to regulations • Maximize positive effects of sunlight and shading • Communicate potential changes to public

  24. 3D Shadow Analysis • Create “shadow fan” maps • Shows time per day spent in shadow • Takes terrain variation into account • Summarize results • Determine net shadow impact (m2hrs) • Percent change

  25. Shadow Web Scene

  26. Analytics: Solar Potential Dan Hedges

  27. Solar Potential Analysis • Why • Evaluate solar potential of built environment • Offset carbon impact of new development • Set rules for future urban design proposals

  28. Solar Potential Analysis • How • Determine best-fit atmospheric parameters • Create calculation surfaces • Apply radiation output to roof faces • Evaluate output • Find most suitable solar locations • Evaluate impact of high-rise development

  29. Solar Potential Analysis • How • Determine best-fit atmospheric parameters • Create radiation surface • Apply radiation output to roof faces • Evaluate output • Find most suitable solar locations • Evaluate impact of high-rise development

  30. Solar Potential Analysis • How • Determine best-fit atmospheric parameters • Create radiation surface • Apply radiation output to roof faces • Evaluate output • Find most suitable solar locations • Evaluate impact of high-rise development

  31. Solar Potential Analysis • How • Determine best-fit atmospheric parameters • Create radiation surface • Apply radiation output to roof faces • Evaluate output • Find most suitable solar locations • Evaluate impact of high-rise development

  32. Analytics Workflows 3D Cities Workflows: http://esriurl.com/3DCities

  33. View Quality Thorsten Reitz

  34. View Quality Analysis - Main Applications Visual Impact of changes Value Assessment of Real Estate

  35. As-builtenvironment Buildings tobedemolished 1. Current Situation

  36. 2. Proposal A

  37. 3. Proposal B

  38. 4. Proposal B in Context

  39. Willamette River „Howdoesvisibilityofthe River changeforresidentsofthisbuilding?“ 5. Impacts on Buildings

  40. Lines of Sight - Terms Observer Obstructions Target

  41. 6. PrepareAffected Buildings

  42. Leaf Shapes?! Initial Shape Initial Shape PRT PRT Leaf Shape Output Feature 1 2 3 4

  43. 7a. Resulting Panels

  44. 7b. Resulting Observer Points

  45. 8. Preparetarget

  46. 8a. Resulting Panels

  47. 8b. Resulting Target Points

  48. 9. Aggregate ObstructionLayers

  49. 9. Execute View Quality Tool

  50. 9a. Execute View Quality Tool – Running… Complete!

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