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This project plan outlines the development process for the Quoridor board game, designed for 2-4 players, focusing on networking and artificial intelligence integration. The document covers key phases including project definition, requirements analysis, system design, prototyping, coding, and testing. It emphasizes the organizational structure for design, programming, and testing, as well as risk management and change control processes. Additionally, it includes a training plan, installation specifications, and operational requirements to ensure a successful project lifecycle.
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Project Plan Document By: Aaron O’Banion Mark Williams Chris Cobb Todd Astroth Matt Stowe
Introduction • Board Game • 2-4 players • Object of the game • Networking • Artificial Intelligence
Development Process • Lifecycle • Project Definition • Requirements Analysis • System Design • Basic Prototyping • Prime Coding • Initial Testing • Additional Functionality
Architectural Design Evolutionary Prototype Testing Lifecycle For Quoridor Team This is the Quoridor Model.
Human Organization Plan • Main Organization • Requirements Analysis Organization • Design Organization • Programming Organization • Testing Organization
System Testing Plan • Module Test • Integration Test • System Test • Acceptance Test
Alterations to the System • Baselines • Proposing a Change • Investigating a Proposed Change • Change Management Board • Implementing a Change
Required Documentation • Publication Procedures and Responsibilities • Project Document Template
Human Training Plan • Internal Training • External Training
Review and Reporting Plan • Reviews • Reports
Installation and Operation Plan • Installation • Operation