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Arena PowerPoint Presentation

Arena

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Arena

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  1. Arena An Online Multiplayer Battle Game

  2. Operational Concepts (What is it?) • Game played over the internet • Turn-based RPG-style combat • Players form teams and compete against other teams • User accounts and profiles saved for continual use and character development

  3. Example screen (Battle)

  4. System Requirements • Fully-functional GUI interface • Stable and consistent database backend for storing and logging data • Ability for users to easily communicate with one another • Capability to host multiple simultaneous battles

  5. System and Software Architecture • 3-tier architecture: • GUI Client (C#) • Web Service Interface (ASP.NET) • MS SQL Server backend database • All components developed using the .NET Framework

  6. System and Software Architecture

  7. Lifecycle Plan • Aimed at anyone who enjoys games • Client GUI will go through most changes • Server maintenance • Clients equipped with auto-update feature

  8. Feasibility Rationale • Not state-of-the-art by any means • Visual Studio takes care of many details when building on .NET • Biggest Risks: • “Feature Creep” • Game is too simple to be fun • Overestimated savings from .NET tools