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Technological Impact: Interactive Digital Centers as Digital Content Providers

Jamie Justice Director of Visualized Learning and Innovation, Kentucky Community and Technical College System. Technological Impact: Interactive Digital Centers as Digital Content Providers. Vision. Technology solutions that engage and immerse learners to shorten the learning cycle.

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Technological Impact: Interactive Digital Centers as Digital Content Providers

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  1. Jamie Justice Director of Visualized Learning and Innovation, Kentucky Community and Technical College System Technological Impact: Interactive Digital Centers as Digital Content Providers

  2. Vision • Technology solutions that engage and immerse learners to shorten the learning cycle. • Technology solutions to support contract training by integrating real time training with existing client-owned digital assets. • Technology solutions that enhance and expand the teaching and learning experience in real time and online.

  3. Visualized Learning Learn Faster Apply Quicker Remember Longer

  4. Visualization Systems Integration Visualized Learning represents a convergence of technology, content integration, acceptance and expectations focused upon shortened learning cycles and immersive education. nc

  5. Visualized Learning and Career and Technical Education • Visual Content Integration in Technical Areas • Simulation Based Training • Interactive Real Time Assessment through Simulation Based Learning

  6. What is an Interactive Digital Center

  7. Technological Impact – Technology Convergence

  8. The IDC as an Innovation Center

  9. IDC Infrastructure Demo Room Development Lab Virtual Showroom Training & Project room

  10. Reality Objects • A Reality Object™ is: • A highly structured, interrelated set of interactive 3D/2D data • That contains embedded information and knowledge often put in context of an environment or process. • Transferred through Rich Computer Mediated Communication Technologies (including Internet, Tele- Presence, Tele-Immersion etc) • Generating a SensoryInteractive Experience (Visual, Audio & Touch) • Which provides an effective approach for knowledge transfer and decision making

  11. Digital Learning Objects • A Reality Object provides the user with: • Information (what is it?, when?, where?, who?) • Knowledge (how does it work?, a foundation for viable action), • or Wisdom/Decision (why should I use it?, with implications of action) • Consider this observation made by Neil Fleming as a basis for thought relating to the following diagram. • A collection of data is not information. • A collection of information is not knowledge. • A collection of knowledge is not wisdom. • A collection of wisdom is not truth.

  12. Applications of the Interactive Digital Center Product launch Real-time Print & animation Customized Brochures Product Presentation Event Marketing Service applications Interior Presentation Holographic Presentations

  13. Applications Training Applications

  14. IDC Consortia

  15. Visualized Learning = Shortened Learning Cycles and Immersive Education

  16. Jamie Justice, Kentucky Community and Technical College System jamie.justice@kctcs.edu EON Reality http://www.eonreality.com Additional Information

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