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This guide explores advanced image filtering methods utilizing GDI and DirectX (DX) hardware acceleration for enhanced performance. It defines key concepts such as Bitmap, DX Surface, and Texture, and addresses the functionality of filters and filter chains in image processing. Through practical examples, it outlines how to implement filters with code snippets focused on efficient pixel manipulation. The importance of pre-allocating temporary images and utilizing the native compilation tool (ngen) for optimized performance is discussed, alongside potential limitations.
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Image Filtering Advanced Image filtering with GDI and DX HW accelerations
An introduction : domain terms • Bitmap (let’s assume Bitmap == GDI+ Bitmap) System memory portion containing Pixel as color’s byte • DX Surface System or Video memory portion representing a bitmap • Texture Mainly Video memory portion containing a bitmap that will be mapped onto a polygon Image Filtering Advanced
Enhanced Image Filter Library • What does a filter do? • What is a filter? • What is a filter chain? A filter is a function from image to image, A filter chain is a functional composition so, it’s a function again. Image Filtering Advanced
The speed part 1 : unsafe protected override void filter(Bitmap b, Bitmap[] temp) { BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; System.IntPtr Scan0 = bmData.Scan0; unsafe { byte * p = (byte *)(void *)Scan0; int nOffset = stride - b.Width*3; int nWidth = b.Width * 3; for(int y=0;y<b.Height;++y) { for(int x=0; x < nWidth; ++x ) { p[0] = (byte)(255-p[0]); ++p; } p += nOffset; } } b.UnlockBits(bmData); } } This way is faster than accessing pixels through the GetPixel GDI function Image Filtering Advanced
Library structure Image Filtering Advanced
[Serializable] public abstract class Filter { private Filter next; protected Filter(Filter f) { next = f; } protected Filter() { next = null; } protected abstract void filter(Bitmap b, Bitmap[] temp); protected abstract int NumCopies { get; } public BaseConf GetConfig(){ return new BaseConf(); } public void Apply(Bitmap b) { int n = this.NumCopies; Filter p = next; while (p != null) { n = Math.Max(n, p.NumCopies); p = p.next; } Bitmap[] tmp = new Bitmap[n]; for (int i = 0; i < n; i++) tmp[i] = new Bitmap(b.Width, b.Height); p = this; do { p.filter(b, tmp); p = p.next; } while (p != null); foreach (Bitmap bm in tmp) { bm.Dispose(); } } } The key for success : the filter base class design Create all the temporary Images before your filter chain goes with its work! Image Filtering Advanced
The speed part 2 : ngen • Let’s get native! Run the ngen tool on the filter library assembly to get it compiled once for all. Image Filtering Advanced
The speed part 3 : Get HW! • A little trick to achieve the real magic • Let’s pretend : • Remember you gain speed but you get also limitations! Image => plane => polygon Image Filtering Advanced
DX Structure • We can use the HW 3D acceleration to boost 2D image filtering using the Programmable Pixel Shader Image Filtering Advanced
HSL with DX 9 • Cross Hardware language! • Can contains multiple techniques and passes! • Exposes a large number of common function as lerp and so on Image Filtering Advanced
HSL Stupid Example float4 Light(float3 LightDir : TEXCOORD1, uniform float4 LightColor, float2 texcrd : TEXCOORD0, uniform sampler samp) : COLOR { float3 Normal = tex2D(samp,texcrd); return dot((Normal*2 - 1), LightDir)*LightColor; } Image Filtering Advanced
The Idea • Create a DX device on a control • Create a 3D plane • Put the image you want to process on the plane as a texture • Use the Pixel Shader Program to make the GPU works for you • Use the Control Graphics class to save your processed image. Image Filtering Advanced
A simple but real FX example Image Filtering Advanced
And the cons? Here we are . . . • You can use only power of 2 sized bitmap • The display size is the maximum size for the output image . . . But you get a common PC running as it’s got a real expensive (and dedicated) DSP! Image Filtering Advanced
The Direct Show way • DShow use a graph from sources to renderes (audio and video) • Along the graph you can have filters • 2 approaches • In place transformations • Not in place transformations • Only C++ (the unmanaged one!) Image Filtering Advanced
CTransformFilter::Transform • This filter uses the CTransformInputPin class for its input pin, and the CTransformOutputPin class for its output pin. • Use this base class if you want to try filter and then pass it through the graph • Beware of memory leak! Image Filtering Advanced
Example of transform HRESULT CRleFilter::Transform(IMediaSample *pSource, IMediaSample *pDest) { // Get pointers to the underlying buffers. BYTE *pBufferIn, *pBufferOut; hr = pSource->GetPointer(&pBufferIn); if (FAILED(hr)) { return hr; } hr = pDest->GetPointer(&pBufferOut); if (FAILED(hr)) { return hr; } // Process the data. DWORD cbDest = EncodeFrame(pBufferIn, pBufferOut); KASSERT((long)cbDest <= pDest->GetSize()); pDest->SetActualDataLength(cbDest); pDest->SetSyncPoint(TRUE); return S_OK; } Image Filtering Advanced
CTransInPlaceFilter::Transform • Transform the input sample in place • Use it for real real-time processing • What do you want more? Image Filtering Advanced
The Frame Dispatcer Class If you want to apply filter to a real time camera or to an avi file in C# there’s an utility from the Medialab (university of Pisa) that can help you to get your frames inside a managed application! Image Filtering Advanced
References • Enhanced Filter Library and Frame Dispatcer • http://dotnet.di.unipi.it Image Filtering Advanced