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Principles of Design

Principles of Design. Harmony, Proportion, Scale, Balance, Rhythm, Emphasis. Harmony. Combination of unity and variety Unity: the room is tied together with a common denominator . Variety: there are different shapes, colors and objects in a room. Unity . What makes this unity?. Variety.

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Principles of Design

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  1. Principles of Design Harmony, Proportion, Scale, Balance, Rhythm, Emphasis

  2. Harmony • Combination of unity and variety • Unity: the room is tied together with a common denominator. • Variety: there are different shapes, colors and objects in a room.

  3. Unity What makes this unity?

  4. Variety What makes this a variety?

  5. Harmony What makes this harmony?

  6. Proportion • The way that part of an objectrelates to the whole of the object.

  7. SCALE • The way the size of an object relates to another object.

  8. SCALE & PROPORTIONToo Big, Too Small, Just Right • This chairs massive scale diminishes everything around it.

  9. Too Small. • The chairs light palate accentuates its skinny scale.

  10. Just Right. • This club chair matches the scale of the sofa.

  11. Too Tall. • Used as an end table, this wood pedestal towers over the sofa, making the sofa appear small and the pairing awkward.

  12. Too Short. • The lamp would need to be fully stretched to offer good illumination from this low point.

  13. Just Right. • The perfect pairing, visually and physically, is a tabletop that is a couple of inches shorter than the sofa arm.

  14. Balance • The feeling of equal weight in a room. • Formal Balance • Symmetrical (mirror image): identical on both sides of central line. • Informal Balance • Asymmetrical: not identical on both sides of a central line.

  15. symmetrical What makes this symmetrical?

  16. Asymmetrical What makes this asymmetrical?

  17. rhythm • The feeling of movement in a room; it moves your eye from one point to another.

  18. Rhythm What makes this rhythm?

  19. Repetition: an object that is duplicated. • Transition: moves your eye toward something. • Radiation: moves your eye out from a central axis. • Gradation: moves your eye from warm to cool OR from dark to light….or vice versa.

  20. repetition What makes it a repetition?

  21. Transition What makes this a transition?

  22. radiation What makes this a radiation?

  23. gradation What makes this Gradation?

  24. emphasis • The focalpoint of a room.

  25. Emphasis What is the emphasis in this room?

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