1 / 10

Student Reward System A new development Ray Ackerlund

Student Reward System A new development Ray Ackerlund Vice President of Marketing & Product Management @ RayAckerlund. What is the Student Reward System. Game-based enrichment tool Reinforce positive behavior Academic Non-academic Game activity to retain interest District-defined Name

ulmer
Télécharger la présentation

Student Reward System A new development Ray Ackerlund

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Student Reward System A new development Ray Ackerlund Vice President of Marketing & Product Management @RayAckerlund

  2. What is the Student Reward System • Game-based enrichment tool • Reinforce positive behavior • Academic • Non-academic • Game activity to retain interest • District-defined • Name • Color • Rewards

  3. What value does it offer? • Reinforcement for all students • Improves parent involvement • Provides short-term goals/rewards for students • Historical data on student behavior • Helps to identify trends outside academics

  4. Key functionality • Standard rewards set by school • Attendance, Grades, other • Participation, discipline, tutoring • School controlled name and colors • Virtual and real-world rewards • Special events/activities promotion • School defined point allotments

  5. Let’s take a look

  6. Future Developments • Expansion to mobile and tablet devices • Additional Games • Teacher goal setting for easy management • “Challenge” options for students & teachers • Integration with social media • Additional avatar items • Integration with 3rd party games/systems

  7. Implementation pre-planning • Begin with lower grades (K-7) • Identify core award items (academic) • Determine accessibility (times/locations) • Create semester and year carryover policy • Create student and parent communications

  8. How to implement • Distribute communications • Recommend 1 month prior • Train teachers on tool – ensure acceptance • Initiate awards but delay student access • Begin with lowest grade and work up • Evaluate student impact on a quarterly basis

  9. Will the Kids really like it?

  10. THANK YOU FOR ATTENDING!

More Related