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SeriousPlayConf
's Uploads
309 Uploads
Running and Managing a Games Studio at a University
19 vues
The 2018-2023 Global Game-Based Learning Market: The Worldwide Serious Games Industry is in a Boom Phase - Sam Adkins
33 vues
Mapping Game Design to Transformational Outcomes
13 vues
An Artistic Template for Audience Engagement
18 vues
Virtual Worlds: Serious Play, Learning and Gaming Effectiveness and Features
19 vues
STEM Tabletop Games for K-12
21 vues
Teaching Economics in Virtual Worlds from High School to College Graduate
15 vues
Building a Game-Based Bridge Between Museums Other Cultural Institutions
25 vues
Integrating Technology into Classrooms for Multi Discipline Learning
17 vues
The WW HistoryQuest Fellowship: Game-Based Learning in US History
37 vues
D&D Character Sheets Go to Grad School
41 vues
To Expeditions and Beyond: Virtual Reality in Elementary Education
24 vues
Train Your Brain With Games
104 vues
Applied Fiction: A New Hope For Corporate Training Transform Employees into the Heroes They Were Meant to Be
18 vues
Leveraging Branching Simulations in Management Education
18 vues
Game On: Using Digital Games to Transform Learning and Assessment
22 vues
Creativity and Criticality in Games and Contemporary Art
20 vues
Finding SBIR FundingFor An Indie Game Studio
20 vues
Leveraging the Uplift in VR to Enhance Game-Based Learning
25 vues
Updating Certification: Providing Robust Assessment through Games
15 vues
Fake vs. Real Gamers: Unpacking Gamer Identities through Game Player Perceptions of Common Characteristics
22 vues
How to Deliver Innovative and Inclusive Game-based Instruction at Scale
16 vues
VR What's the Haps
22 vues
Using Skill vs Content Game Design to Cross the Curriculum
33 vues
Playing the Past, Seeing the Future: Game Design in the Humanities
36 vues
Alchemy Knights: Mapping Game Design to Transformational Outcomes
24 vues
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare Learning Company
27 vues
Using Mobile Games to Inspire Meaningful Behavior Change
22 vues
Operation AVATAR: Training Mental Health Providers in PTSD Assessment and Theory
16 vues
Preparing your Training Leads to Run Gamification Programs
19 vues
Measuring Healthcare Outcomes using Serious Games, Gamification, and Virtual Reality
35 vues
Collaborative Techniques to Design and Market 3D Virtual Healthcare Simulations
17 vues
Serious Games in the Enterprise Learning Ecosystem
18 vues
What is a Game Designer (and why do you need one)?
18 vues
Proving Game Efficacy: Your Most Important Next Step - Ben Grimley, CEO, Speak Agent, Inc.
17 vues
Teaching Combat Casualty Care at America’s Medical School - Craig Goolsby, Goolsby, MD, MEd, FACEP, Uniformed Services U
18 vues
Using Technology, Comedy, and Big Questions to Drive Student Learning - Lev Horodyskyj, Arizona State University – Cente
23 vues
The Role of Games in Memory Formation for Learning
26 vues
The Future of Medical Education From Dreams to Reality (VR, AR, AI)
27 vues
Embedded Subject Matter Expertise in Game Development Processes in Healthcare
22 vues
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