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SeriousPlayConf
's Uploads
309 Uploads
Running and Managing a Games Studio at a University
18 vues
The 2018-2023 Global Game-Based Learning Market: The Worldwide Serious Games Industry is in a Boom Phase - Sam Adkins
26 vues
Mapping Game Design to Transformational Outcomes
10 vues
An Artistic Template for Audience Engagement
14 vues
Virtual Worlds: Serious Play, Learning and Gaming Effectiveness and Features
18 vues
STEM Tabletop Games for K-12
16 vues
Teaching Economics in Virtual Worlds from High School to College Graduate
11 vues
Building a Game-Based Bridge Between Museums Other Cultural Institutions
23 vues
Integrating Technology into Classrooms for Multi Discipline Learning
12 vues
The WW HistoryQuest Fellowship: Game-Based Learning in US History
33 vues
D&D Character Sheets Go to Grad School
34 vues
To Expeditions and Beyond: Virtual Reality in Elementary Education
19 vues
Train Your Brain With Games
75 vues
Applied Fiction: A New Hope For Corporate Training Transform Employees into the Heroes They Were Meant to Be
13 vues
Leveraging Branching Simulations in Management Education
15 vues
Game On: Using Digital Games to Transform Learning and Assessment
18 vues
Creativity and Criticality in Games and Contemporary Art
15 vues
Finding SBIR FundingFor An Indie Game Studio
16 vues
Leveraging the Uplift in VR to Enhance Game-Based Learning
20 vues
Updating Certification: Providing Robust Assessment through Games
13 vues
Fake vs. Real Gamers: Unpacking Gamer Identities through Game Player Perceptions of Common Characteristics
19 vues
How to Deliver Innovative and Inclusive Game-based Instruction at Scale
11 vues
VR What's the Haps
21 vues
Using Skill vs Content Game Design to Cross the Curriculum
30 vues
Playing the Past, Seeing the Future: Game Design in the Humanities
33 vues
Alchemy Knights: Mapping Game Design to Transformational Outcomes
20 vues
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare Learning Company
24 vues
Using Mobile Games to Inspire Meaningful Behavior Change
17 vues
Operation AVATAR: Training Mental Health Providers in PTSD Assessment and Theory
13 vues
Preparing your Training Leads to Run Gamification Programs
17 vues
Measuring Healthcare Outcomes using Serious Games, Gamification, and Virtual Reality
33 vues
Collaborative Techniques to Design and Market 3D Virtual Healthcare Simulations
11 vues
Serious Games in the Enterprise Learning Ecosystem
14 vues
What is a Game Designer (and why do you need one)?
13 vues
Proving Game Efficacy: Your Most Important Next Step - Ben Grimley, CEO, Speak Agent, Inc.
14 vues
Teaching Combat Casualty Care at America’s Medical School - Craig Goolsby, Goolsby, MD, MEd, FACEP, Uniformed Services U
15 vues
Using Technology, Comedy, and Big Questions to Drive Student Learning - Lev Horodyskyj, Arizona State University – Cente
20 vues
The Role of Games in Memory Formation for Learning
21 vues
The Future of Medical Education From Dreams to Reality (VR, AR, AI)
23 vues
Embedded Subject Matter Expertise in Game Development Processes in Healthcare
20 vues
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