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SeriousPlayConf
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309 Uploads
Running and Managing a Games Studio at a University
4 vues
The 2018-2023 Global Game-Based Learning Market: The Worldwide Serious Games Industry is in a Boom Phase - Sam Adkins
22 vues
Mapping Game Design to Transformational Outcomes
3 vues
An Artistic Template for Audience Engagement
7 vues
Virtual Worlds: Serious Play, Learning and Gaming Effectiveness and Features
7 vues
STEM Tabletop Games for K-12
2 vues
Teaching Economics in Virtual Worlds from High School to College Graduate
3 vues
Building a Game-Based Bridge Between Museums Other Cultural Institutions
7 vues
Integrating Technology into Classrooms for Multi Discipline Learning
3 vues
The WW HistoryQuest Fellowship: Game-Based Learning in US History
20 vues
D&D Character Sheets Go to Grad School
11 vues
To Expeditions and Beyond: Virtual Reality in Elementary Education
7 vues
Train Your Brain With Games
16 vues
Applied Fiction: A New Hope For Corporate Training Transform Employees into the Heroes They Were Meant to Be
5 vues
Leveraging Branching Simulations in Management Education
6 vues
Game On: Using Digital Games to Transform Learning and Assessment
7 vues
Creativity and Criticality in Games and Contemporary Art
4 vues
Finding SBIR FundingFor An Indie Game Studio
2 vues
Leveraging the Uplift in VR to Enhance Game-Based Learning
4 vues
Updating Certification: Providing Robust Assessment through Games
3 vues
Fake vs. Real Gamers: Unpacking Gamer Identities through Game Player Perceptions of Common Characteristics
4 vues
How to Deliver Innovative and Inclusive Game-based Instruction at Scale
5 vues
VR What's the Haps
4 vues
Using Skill vs Content Game Design to Cross the Curriculum
20 vues
Playing the Past, Seeing the Future: Game Design in the Humanities
10 vues
Alchemy Knights: Mapping Game Design to Transformational Outcomes
4 vues
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare Learning Company
7 vues
Using Mobile Games to Inspire Meaningful Behavior Change
8 vues
Operation AVATAR: Training Mental Health Providers in PTSD Assessment and Theory
8 vues
Preparing your Training Leads to Run Gamification Programs
6 vues
Measuring Healthcare Outcomes using Serious Games, Gamification, and Virtual Reality
20 vues
Collaborative Techniques to Design and Market 3D Virtual Healthcare Simulations
2 vues
Serious Games in the Enterprise Learning Ecosystem
7 vues
What is a Game Designer (and why do you need one)?
3 vues
Proving Game Efficacy: Your Most Important Next Step - Ben Grimley, CEO, Speak Agent, Inc.
6 vues
Teaching Combat Casualty Care at America’s Medical School - Craig Goolsby, Goolsby, MD, MEd, FACEP, Uniformed Services U
9 vues
Using Technology, Comedy, and Big Questions to Drive Student Learning - Lev Horodyskyj, Arizona State University – Cente
12 vues
The Role of Games in Memory Formation for Learning
10 vues
The Future of Medical Education From Dreams to Reality (VR, AR, AI)
5 vues
Embedded Subject Matter Expertise in Game Development Processes in Healthcare
6 vues
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