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SeriousPlayConf
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309 Uploads
Social Cause Gaming: Helping Millennials Develop Positive Saving Habits
5 vues
Jesse Schell - Superchem: the VR Chemistry Lab
12 vues
Scott M. Martin - Applied Research and Economic Development Innovation and Entrepreneurship in Higher Education-based Se
8 vues
Paulette Robinson - Microlearning and Gamification in Policy Leadership
1 vues
Pablo Suarez - Become a Disaster Manager: Red Cross VR Explorations for Flood Risk Management Downstream of Dams
9 vues
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Classrooms
15 vues
Dmitriy Babichenko, Jonathan Velez - To Scope or Not To Scope: Challenges of Gamifying Clinical Procedures Training
3 vues
Ross Smith - Using Games and Play in Skype to Help Connect and Connect with Customers
6 vues
Lisa Marriott - Working with Local Schools on Nutrition Education
3 vues
Rob Dieterich - Student-Developers and Teacher-Publishers: A Model for Project-based Learning
13 vues
Tobi Saulnier - Cognitive Bias Training Game Valuable for Everything from Law Enforcement to Teen
21 vues
Joelle Pitts - Transmedia, unicorns, and marketing, oh my!: The not-quite epic failure of transmedia design efforts in O
6 vues
Doug Whatley - The Ethics of ‘Making a Difference’
5 vues
Carole Bagley - Elements of Effective Instructional Learning Game Design
3 vues
Amber Coleman-Mortley - iCivics Herding Cats: Community Management and Social Media for Successful Gaming
5 vues
Ed Metz - SBIR and Other Funding Sources for Your Game
11 vues
Ryan Schaaf - Game On: Using Digital Games to Transform Teaching, Learning, and Assessment
3 vues
2017-2022 Global Game-based Learning Market
58 vues
Ran Hinrichs - Serious Play in Government Leadership Training
6 vues
Ran Hinrichs - Plenary Panel: "What Have We Learned in the Last 10 Years and Where Are Serious Games Headed Next?”
10 vues
David Deeds - It’s Not Whether You Win or Lose: GBL Hits and Misses in K-12
10 vues
Rita Bush - How to Use Games to Mitigate Cognitive Bias in Analysis
7 vues
Ask Agger - How Behavioral Design Helps Make Better Games and How Games Can Be Used in Behavioral Design
3 vues
Chris Hazard - Measuring and Manipulating Player Biases and Trust Through Choice and Game Mechanics
3 vues
Chris Hazard - Modeling, Math and Science for Building Strategic Serious Games
4 vues
Daniel O'Keefe - Learning to Fail Fast: Game Design for Educators
7 vues
Yee San Su - Food Chain Reaction: A Global Food Security Game
14 vues
Jeff Borden - The Sound of Hunger: Building an Alternate Reality Learning Experience
18 vues
Anuar Andres Lequerica Baladi - Great Games for Learning for High School Students
7 vues
Peter Shea & Mish McIntyre - Getting Your Game, I mean SiM, into Higher Education
4 vues
Peter Shea, Mish McIntyre & Michelle Barthelemy: DIY Tools: What We are Using in Higher Education
2 vues
Lucas Blair - How We Are Holding Our Community and Our Games Back
4 vues
Ariella Lehrer - Augmented Realty in Education and Training and Google’s Tango
41 vues
Dan White & Carrie Ray-Hill - Demystifying Game-Based Learning Success
4 vues
Lisa Carmona & Dan White - Game-Based Learning Finds a Place in Core Curriculum
9 vues
Richard Lamb - Optical Imaging to Measure Cognitive Processes While Playing Serious Educational Games
4 vues
Porter Stowell - IoT Games: Visualizing Data in a 3D Virtual Environment
5 vues
T. Bradley Tanner, MD - Branched Path Learning and Gamification for Student Training in Health and Medicine
3 vues
Peg Steffen & Matthew Farber - Using Game Jams as an Instructional Strategy
5 vues
Jenn McNamara - Using Games for Assessment: Why? How? And Examples
7 vues
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