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Creating an Enabling Environment for Learning - Arianne Miller, Managing Director, The Lab at OPM, U.S. Office of Person
32 vues
How Games, Augmented and Virtual Reality are Disrupting Corporate Learning - Anders Gronstedt, President, Gronstedt Grou
20 vues
Getting Serious Games to Tell the Story You Want - Morten Jaeger, Workz DC
20 vues
Getting Serious Games to Tell the Story You Want - Morten Jaeger, Workz NY
20 vues
Using MMOWGLI to Reframe Wicked Problems as Grand Challenges - Garth Jensen, Director for Innovation, Naval Surface Warf
29 vues
-State of the Living – Medical Games & Lifelike Patients - Thomas Talbot, USC Institute for Creative Technologies
19 vues
Learning Lies: Using Her Story to Develop Skeptical Students - John Fallon, English Teacher, Fairfield Country Day Schoo
17 vues
Preparing your Training Leads to Run Gamification Programs - Monica Cornetti, Sententia Games
60 vues
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of User Experience, SMART Technologies
9 vues
I Can Really Get College Credit for Playing Games? - Amber Muenzenberger, Director of Learning, Triseum
19 vues
Getting Serious Games to Tell the Story You Want - Morten Jaeger, Workz
35 vues
Collaborative Techniques to Design and Market 3D Virtual Healthcare Simulations - Dennis Glenn, Dennis Glenn LLC
18 vues
5 Game Design Principles to Ensure Organizational Readiness Through Engagement - Rich Marmura, Senior Gamification Consu
49 vues
ame-based Experiential Learning for Road Vehicle Dynamics Education - Kevin Hulme, Senior Research Associate, University
26 vues
XR Training Best Practices - Jeff Meador, COO, Portico
47 vues
The Power of Play – How the Learning Sciences Support Innovation - Brenda Sherry, Upper Grand District School Board
23 vues
Epic Finales: A Serious Games Approach to Final Exams - Tony Crider, Associate Professor of Physics, Elon University
17 vues
The Rise of No-Code Platforms and the Democratization of Serious Games - Leon Young, Founder/CEO, Cogniss & Anna Goldfed
22 vues
Learning Experience Journey Using Gamification & Serious Games - Ahmed Hossam, Gamification Consultant, Gamfed/Gampact
22 vues
Digital Games as Empathy Machines -
44 vues
Examining the Holocaust through Interactive Storytelling and Virtual Reality - Jaehee Cho, Creative Director, Stitchbrid
15 vues
Virtual Simulations for Nursing Training - ngela Robert, Conquor Experience & Eric Bauman, Adtalem Global Education & Ja
17 vues
Ms. Pacman and Lara Croft: Getting Beyond #GamerGate and #Metoo - Victoria Van Voorhis, Chief Executive Officer, Second
32 vues
Games for Analysis of Technologies in Human-Intensive Systems - Dr. Tim Dasey, Informatics and Decision Support Group, M
31 vues
Alchemy Knights: Mapping Game Design to Transformational Outcomes - Dmitriy Babichenko, Prof, Univ of Pittsburgh & Lorin
26 vues
Games That Can Have Social Impact - Jane Ji
17 vues
Why You Need to Do a Pilot - Mitch Weisburgh, Founder, Games4Ed & Scott Brewster, Triad Interactive Media
15 vues
ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner Success - Ann DeMarle
29 vues
Using Game Elements to Teach Computer Science - Jesse Hartloff
27 vues
Client-Centered Serious Game Design - Jenn McNamara
27 vues
Cognitive Bias and Game Design - Tobi Saulnier
75 vues
Overcoming the Obstacle Course of Virtual Reality (VR) Content Development - Micheal Peters
26 vues
Conversational Gamers: Developing Language Skills and Connections Through Board Games
17 vues
Embracing The Future Of Serious Gaming and Immersive Technologies In Medical Education - Bill Kapralos
25 vues
Under the Hood: How Federal Agencies Design Games
17 vues
Practical Pedagogy: A Realistic Take on Maximizing VR in the Classroom
11 vues
Serious Games in the Enterprise Learning Ecosystem - Michael DiPonio
20 vues
Tracking Player Progress in Serious Games with xAPI - Peter Guenther
18 vues
What is a Game Designer (And Why Do You Need One)? - Douglas Whatley
15 vues
Blockchain enabling the Democratization of Education
18 vues
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