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Constance Johnson & Randy Brown - Supporting Chronic Disease Management in a Virtual Environment: The Lessons Learned fr
20 vues
Scott Brewster & Mitch Weisburgh - Games & the U.S. Education Market
24 vues
Steven Weitz & Mary E. Rasley - The Edugaming Framework
22 vues
Charlene Blohm - These Bananas Aren’t Going To Sell Themselves
20 vues
Doris C. Rusch - Lessons Learnt from Creating an Anti-Anxiety Game
15 vues
Ask Agger - Change Through Involvement
26 vues
Pascal Nataf & Kim Berthiaume - Opportunities and Challenges for Creating a Transmedia Musuem Experience
36 vues
Bryan L. Austin - Learning Games and Microlearning Efficacy
18 vues
Matthew Farber - Getting Students Engaged in Historical Topics Through Games
23 vues
Kathie Flood & Russ Glaeser - 21st-Century Tortoise: Slow & Steady Indie Survival
16 vues
Arnold Geisler - Raytheon Connected Training: Transforming War Games for the US Army
102 vues
Tony Beck - SBIR-STTR Funding for STEM Games
19 vues
Lisa Castaneda, Steven Isaacs & Mark Suter - Virtual Reality in Education: Exploring the New Frontier
19 vues
Erin Hoffman-John - Effective Games: Why We Can't Have Nice Things (Yet)
18 vues
Melvin Bell - Playing with Patient Safety: Efficiency v. Effectiveness
16 vues
Randy Kulman - Using Popular Video Games to Improve Executive Functions and SEL Skills
24 vues
Eben Myers & Santosh Mathan - Building Robot Factory: A Game Design and Brain Science Collaboration
40 vues
Lien Tran - Humanitarian Games for International Social Impact: Guiding Principles for Collaboration and Design of Cultu
17 vues
Eswaran Subrahmanian - Serious Games in Complex Design of Urban Systems and Policy
13 vues
Avery Rueb & Pascal Nataf - Yes, Even YOU Can Publish Research on Serious Games!
28 vues
Benjamin Föckersperger - European Update: Case Histories of Serious Games & Gamification
24 vues
Innovation is a Serious Game
39 vues
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-Service & In-Service Teacheres
14 vues
Richard Lamb - Measurement, Video Games, and the Future
38 vues
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
27 vues
The Stories We Tell
113 vues
Jennifer Stancil - WQED, PBS Kids and the Trend Toward Data Through Games
25 vues
Richard A. Carey - Game Design Canvas
254 vues
Ayogo Health, Inc. - Everything You Know About Gamification is Wrong
27 vues
Dov Jacobson - Hands On Learning
60 vues
Ross Shegog - The Secret of Seven Stones: A Game to Impact Youth Skills and Parent-Youth Communication for Teen Pregnanc
56 vues
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
28 vues
Tony Beck - SBIR - STTR Funding for STEM Games
17 vues
Tomas Sala - Applied Play: Tales from the Dutch Design Frontier of Serious Games
14 vues
Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
26 vues
Tim Handley - Games as Models: Teaching Science and Systems Thinking Through Play
26 vues
John Krajewski - Building Social Landscapes: Using and Redefining Social Structures With Games
21 vues
Mitchell Weisburgh - How Do We Increase The Use of Games in School?
10 vues
Sabrina Haskell Culyba - A Field Guide for Design Leaders on Transformational Games
23 vues
Jen Helms - Immersive, Playful Learning in the Real World vs. Video Games
17 vues
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