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SeriousPlayConf
's Uploads
309 Uploads
Constance Johnson & Randy Brown - Supporting Chronic Disease Management in a Virtual Environment: The Lessons Learned fr
2 vues
Scott Brewster & Mitch Weisburgh - Games & the U.S. Education Market
7 vues
Steven Weitz & Mary E. Rasley - The Edugaming Framework
9 vues
Charlene Blohm - These Bananas Aren’t Going To Sell Themselves
7 vues
Doris C. Rusch - Lessons Learnt from Creating an Anti-Anxiety Game
2 vues
Ask Agger - Change Through Involvement
7 vues
Pascal Nataf & Kim Berthiaume - Opportunities and Challenges for Creating a Transmedia Musuem Experience
23 vues
Bryan L. Austin - Learning Games and Microlearning Efficacy
5 vues
Matthew Farber - Getting Students Engaged in Historical Topics Through Games
10 vues
Kathie Flood & Russ Glaeser - 21st-Century Tortoise: Slow & Steady Indie Survival
5 vues
Arnold Geisler - Raytheon Connected Training: Transforming War Games for the US Army
53 vues
Tony Beck - SBIR-STTR Funding for STEM Games
4 vues
Lisa Castaneda, Steven Isaacs & Mark Suter - Virtual Reality in Education: Exploring the New Frontier
3 vues
Erin Hoffman-John - Effective Games: Why We Can't Have Nice Things (Yet)
11 vues
Melvin Bell - Playing with Patient Safety: Efficiency v. Effectiveness
8 vues
Randy Kulman - Using Popular Video Games to Improve Executive Functions and SEL Skills
9 vues
Eben Myers & Santosh Mathan - Building Robot Factory: A Game Design and Brain Science Collaboration
29 vues
Lien Tran - Humanitarian Games for International Social Impact: Guiding Principles for Collaboration and Design of Cultu
4 vues
Eswaran Subrahmanian - Serious Games in Complex Design of Urban Systems and Policy
3 vues
Avery Rueb & Pascal Nataf - Yes, Even YOU Can Publish Research on Serious Games!
11 vues
Benjamin Föckersperger - European Update: Case Histories of Serious Games & Gamification
6 vues
Innovation is a Serious Game
23 vues
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-Service & In-Service Teacheres
8 vues
Richard Lamb - Measurement, Video Games, and the Future
16 vues
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
10 vues
The Stories We Tell
91 vues
Jennifer Stancil - WQED, PBS Kids and the Trend Toward Data Through Games
6 vues
Richard A. Carey - Game Design Canvas
130 vues
Ayogo Health, Inc. - Everything You Know About Gamification is Wrong
12 vues
Dov Jacobson - Hands On Learning
26 vues
Ross Shegog - The Secret of Seven Stones: A Game to Impact Youth Skills and Parent-Youth Communication for Teen Pregnanc
32 vues
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
8 vues
Tony Beck - SBIR - STTR Funding for STEM Games
3 vues
Tomas Sala - Applied Play: Tales from the Dutch Design Frontier of Serious Games
7 vues
Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
6 vues
Tim Handley - Games as Models: Teaching Science and Systems Thinking Through Play
2 vues
John Krajewski - Building Social Landscapes: Using and Redefining Social Structures With Games
10 vues
Mitchell Weisburgh - How Do We Increase The Use of Games in School?
3 vues
Sabrina Haskell Culyba - A Field Guide for Design Leaders on Transformational Games
5 vues
Jen Helms - Immersive, Playful Learning in the Real World vs. Video Games
7 vues
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