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Porter Stowell - IBM Serious Gaming: Taking Advantage of the Serious Opportunity
22 vues
Steven Weitz and Mary Rasley - The Edugaming Framework: Keeping the Quiz out of Educational Games to Create Effective Le
21 vues
Peter Shea - Serious Games in Higher Education: Problems and Potential
22 vues
Justin Leites - Schools & Social Gameplay
10 vues
Barry Joseph - Gaming Square Pegs into Dinosaur-shaped Holes: Adventures in Game Design at the American Museum of Natura
20 vues
John A. Pollock - How People Learn: Stories from Transmedia for STEM and Health Literacy
16 vues
Steve Isaacs - Games4Ed Initiative
21 vues
Drew Davidson: Creative Chaos: Making the Magic
49 vues
Adriana Moscatelli - Robot Games for Girls
26 vues
Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis
12 vues
André Thomas - From Research Lab to Commercial Product
23 vues
Peg Steffen - Preparing Youth as Planet Caretakers
22 vues
Bryant Nielson - Transformative Corporate Training with Simulations
34 vues
Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
23 vues
Peggy Wu - Incorporating Psychology Theories into Simulations & Serious Games
14 vues
Randy Brown - Real ROI: How to Turn a Single Contract into Multiple Sales/Projects
21 vues
Karl Kapp - Identifying the “Learning” Elements in Games
26 vues
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
37 vues
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
18 vues
Rodrigo Borgia - Teaching Games in Argentina
26 vues
Ask Agger - Bringing the Board Game to the Board Room
76 vues
Russell Shilling - Journey From Military Training to Civilian Education
28 vues
Nikki Navta - Teaching Game Design in the Classroom
14 vues
Michelle King - Embracing Uncertainty
55 vues
Where is the learning in games
13 vues
Andrew Hughes - Gamification vs. Game-Based Learning
504 vues
Trip Hawkins - A New Model For Educational Games
44 vues
Anastasia Goodstein - Apps That Create Change
20 vues
Pablo Suarez - Games To Help The Red Cross Help You
22 vues
Justin Leites - The School Library as an Inspiration for Educational Games
16 vues
Grant Hosford - Tablets, Tablets Everywhere! But Do They Help Kids Think?
11 vues
Nicole Lazzaro - The Science of Fun: 3 Ways Games Make You Happier and Save the World
38 vues
Alasdair G. Thin - From Zero to Hero: Incorporating Behavioral Design in Health Games to Maximize Impact
17 vues
David Ma Wei - How to Simulate a Complicated, Dynamic Business Process in Program Design
20 vues
Mike Minadeo - Serious Games in the Classroom: United Colonies ARG
10 vues
Ross Smith - Play Is a 21st Century Business Process
15 vues
Steve Isaacs - Game Design and Development in the Studio
14 vues
Theresa Devine - Shared Desires, Conflicting Agendas and Lessons Learned
19 vues
Tyson Greer - The 2013-2018 Worldwide Game-based Learning and Simulation-based Markets
56 vues
Tyson Greer - Mobile Edugame Market Innovations 2014
28 vues
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