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Rochester Creativity Part TWO

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Rochester Creativity Part TWO

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  1. Creating Your Digital Footprint

  2. “We don’t have the option of turning away from the future. No one gets to vote on whether technology is going to change our lives.” Bill Gates The Road Ahead

  3. Googleable

  4. Top TEN Creative Outlets

  5. DANGER If#you#don’t#read#much,# you#really#don’t#know#much.# # YOU ARE DANGEROUS! ! AHEAD TOOLISHNESS --Jim Trelease

  6. five frames http://www.flickr.com/groups/visualstory/

  7. flickr five frames 1st photo: establish characters and location

  8. flickr five frames 2nd photo: create a situation with possibilities of what might happen

  9. flickr five frames 3rd photo: involve the characters in the situation

  10. flickr five frames 4th photo: build to probable outcomes

  11. flickr five frames 5th photo: have a logical but surprising end

  12. instagram dermandar snapseed

  13. BEN FRANKLIN

  14. BORN: February 15, 2005 48 hours of video are uploaded every minute, resulting in nearly 8 years of content uploaded every day Over 3 billion videos are viewed a day More video is uploaded to YouTube in one month than the 3 major US networks created in 60 years

  15. www.youtube.com/searchstories

  16. Why did the pirate go to the Apple store? Scan for the answer

  17. stemchallenge.org

  18. LUNCH

  19. Profiles of Creative Productivity

  20. Creativity & Innovation 1. Apply existing knowledge to generate new ideas, products, or processes. 2. Create original works as a means of personal or group expression. 3. Use models and simulations to explore complex systems and issues. 4. Identify trends and forecast possibilities.

  21. 1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts bit.ly/nets-profiles

  22. PK - 2 Identify, research, and collect data on an environmental issue using digital resources and propose a solution.

  23. 3 - 5 Produce a media-rich digital story about a significant local event based on first-person interviews.

  24. 6 - 8 Create original animations or videos documenting school, community, or local events.

  25. 9 - 12 Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content.

  26. Constructing a Creative Outlet

  27. 5 STEP TECHNOLOGY INTEGRATION PLAN 5. EVALUATE 4. WATCH IT GROW 3. GIVE IT TIME 2. PROVIDE A PURPOSE 1. IDENTIFY A TECH TOOL (Besnoy, Housand, & Clark, 2008)

  28. Making a Plan

  29. t y v m brianhousand.com

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