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Preview p. 32

Preview p. 32

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Preview p. 32

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  1. Preview p.32 • Can you recall a time when your expectations have influenced how you perceived a person (or group of people). Explain.

  2. Perception 255-269 NB p.33

  3. Perceptual Interpretation

  4. Perceptual Interpretation We learn to perceive the world.

  5. Sensory Deprivation and Restored Vision

  6. Perceptual Adaptation

  7. Perceptual Set

  8. Perceptual Set

  9. Perceptual Set

  10. Schemas

  11. Schemas

  12. Context Effects

  13. Perception is Biopsychosocial

  14. I/O Psychology – Human Factors • I/O Psychology – Industrial/Organizational psychology • Human factors – a branch of psychology that explores how people and machines interact to create machines that are more efficient and safer. • http://www.baddesigns.com/mopsnk.html • http://www.baddesigns.com/shower1.html • http://www.baddesigns.com/autoicons.html • http://www.baddesigns.com/elevator.html • http://www.baddesigns.com/remote.html • http://www.baddesigns.com/carseat.html • http://www.baddesigns.com/ranges.html

  15. Human Factors – Bad Designs

  16. Extrasensory Perception (ESP) • Telepathy – mind reading • Clairvoyance – perceiving remote events • Precognition – Knowing things before they happen • Telekinesis (psychokinesis) – moving objects with one’s mind (not technically ESP)

  17. Process p.32 • Have you ever had an ESP experience? Can you think of an explanation other than ESP for that experience?

  18. Extrasensory Perception • Telepathy – mind reading • Clairvoyance – perceiving remote events • Precognition – Knowing things before they happen • Telekinesis (psychokinesis) – moving objects with one’s mind (not technically ESP)

  19. Context Effects

  20. Perceptual Set

  21. Perceptual Set

  22. Perceptual Set

  23. I/O Psychology – Human Factors • I/O Psychology – Industrial/Organizational psychology • Human factors – a branch of psychology that explores how people and machines interact to create machines that are more efficient and safer. • http://www.baddesigns.com/mopsnk.html • http://www.baddesigns.com/shower1.html • http://www.baddesigns.com/autoicons.html • http://www.baddesigns.com/elevator.html • http://www.baddesigns.com/remote.html • http://www.baddesigns.com/carseat.html • http://www.baddesigns.com/ranges.html

  24. Perceptual Adaptation

  25. Depth Perception and Binocular Cues • Experiment Time!