80 likes | 168 Vues
Explore how jTIP transforms 2D images into 3D masterpieces through a JAVA-based GUI, enabling custom animations and image manipulations for a dynamic visual experience. Dive into the world of virtual camera manipulation and animate walk-throughs or fly-throughs with ease using jTIP. Save your creations as files and enjoy optimized graphics performance with JOGL. Discover the powerful classes like TipMesh, GLFrame, GLTexture, TipImages, TipMask, and TipGui to enhance your digital creations. Let your creativity soar in the realm of 3D modeling, animation, object removal, masking, and spatial placement for a truly immersive design experience.
E N D
jTIPTransforming 2D into 3D Jose Amenero CS491B Fall 2005 Presentation
Overview • jTIP is the implementation of the “Tour Into the Picture” (TIP) algorithm in JAVA in order to make it available through the internet.
What does jTIP do? • Takes a standard 2D image as input • 3D parameters are specified by user through a GUI for image manipulation • User can create a custom animation of a walk-through or fly-through by manipulating a “virtual camera” through the GUI • Animations can be saved to a file
Architecture • Code is written in JAVA and will run as a signed applet • JOGL (the JAVA bindings for OpenGL API) is used to optimize graphics performance
Classes • TipMesh • GLFrame • GLTexture • TipImages • TipMask • TipGui*
Progress • Completed • Basic GUI using keystrokes • 3D modeling of 2D image • Animation of 3D model • Removal of foreground objects • Masking of the foreground objects • In Process • Placing foreground objects in 3D space • GUI
What’s Left • Storing Animation created by user • Converting from app to signed applet • Robust GUI and Menus