1 / 46

Humans Vs. Zombies Fall 2011 Orientation

Humans Vs. Zombies Fall 2011 Orientation. Director : Alex Daise Veterans: Please take a seat in the back to allow newer players to be up front (the ideal place to ask questions). Meet your Administrators!. Alex Daise – Director Phone: 610-909-4254 Forum Alias: Murphy_MacManus

doris
Télécharger la présentation

Humans Vs. Zombies Fall 2011 Orientation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Humans Vs. ZombiesFall 2011 Orientation Director : Alex Daise Veterans: Please take a seat in the back to allow newer players to be up front (the ideal place to ask questions)

  2. Meet your Administrators! • Alex Daise – Director • Phone: 610-909-4254 • Forum Alias: Murphy_MacManus • Nolan Galbraith – LeadAdmin • Phone: 724-831-8398 • Forum Alias: Alaunos • Steve Hite – Lead Admin • Phone: 610-914-6368 • He gets lonely • Forum Alias: NotRealButter Morgan Wardrop – Admin Phone: 814-574-2169 Forum Alias: Whitemagemeister Ian Gerrity – Admin Phone: 570-351-2766 Forum Alias: Purge

  3. What is Humans Vs. Zombies? • A game simulating the Zombie Apocalypse • Played 24/7, all over the world, 2 weeks long • 3 win conditions : • The Zombies infect all of the Humans • All of the Zombies starve • The game time runs out, it becomes a stalemate • 3 Factions play a part in this game • Humans • Zombies • Dead Players

  4. Factions : In Depth (Humans) • Objective: To outlast the Zombie horde, and complete missions. • Arsenal: • Socks (with only other socks attached if anything) • Approved Blasters • Marshmallows (not minis) • Can be identified by : • A green bandanna on the left arm • Sporting/shooting blasters

  5. Factions : In Depth (Zombies) • Objective: To infect all Humans so that only Zombies remain. • Arsenal: • Their body • Any contact will cause a tag, infecting a human • Can be identified by : • A green bandanna on the left arm • An orange bandanna on their head • Visible from ALL angles! You can’t cover it up • Not sporting/shooting blasters

  6. Factions : In Depth (Dead) • Objective: Assist the Administrators by playing HvZ during missions as a Non-Player Character, or NPC. (Admins will request you) • Arsenal: • Varies, admins will let you know • Can be identified by : • If a Zombie NPC • Green Headband • If a Human NPC • Orange Armband

  7. When we say you can be tagged anywhere… • We mean anywhere • Famous tag locations include New York City, NY • As well as Baltimore, Maryland • This game has no boundaries, except for during certain missions • If this is the case, the admins will inform you

  8. Yeah yeah, but what constitutes a tag? • A tag is any physical contact made by a Zombie on a Human. • It can be a kick in the leg (note Breakfast is Dangerous), anything that isn’t the Neck or Head. • Backpacks count as extensions of the Human body, as do coat-tails, anything you are “wearing” • Tags may NOT use excessive force • Be gentle, kids, it’s a game.

  9. A Unique Situation Appeared! • When a Human stuns a Zombie at the same instant that the Zombie tags the Human, the Zombie gets the tag, but IS STUNNED. • What is stunning you ask? Moving right along.

  10. Stunning (not good looks) • When a Human player hits a Zombie player with any of the approved weapons, that player becomes Stunned. (Not in head or neck) • A Stunned Zombie may not : • Get tags • Continue to wear a headband (it must be put around the neck once stunned) • Pursue humans (Exception in next slide) • A Stunned Zombie will remain stunned for 15 minutes, then return their headband to the correct position

  11. Stunning (Continued) • Stun timers (as we like to call them) will be shorter in Missions, and will be announced by the admins. • A stunned zombie may : • Remain stationary (used to block darts) • Leave the scene (not following Humans) • Call other Zombies • EXCEPTION! • A Stunned Zombie MAY follow and get assist on an Incubating Human. More on these topics right now!

  12. Incubation! • Once tagged, a Human is considered Incubating, and becomes a Zombie in 15 Minutes! • An Incubating Human may : • Help the Zombies • Help the Humans • Cry in a corner, whatever • When the timer is up, the player puts on his/her Orange Headband, and is now a Zombie.

  13. Feeds / Starvation • When a Zombie tags a Human, they get a “Feed” • The Human, when tagged, will rip off the large portion of their ID, and hand it to the Zombie IMMEDIATELY • This “Feed Card”, when entered in on the website will provide said Zombie with 50 hours added onto their Starvation Timer! • Starvation Timer: • If a Zombie does not receive a “Feed” within 50 hours, they will starve, and become a Dead Player.

  14. Feeds / Starvation (Continued) • Assists : • The 2nd and 3rd tags to be made on a Human/Incubating Human are the assists. • The Zombies who did the assisting will receive the smaller cards on the Human’s ID. • Assists will also provide 50 hours to the Zombie. • They can no longer be attained once an Incubating Human has become a full Zombie. • 50 Hours is the CAP. If you have 24 hours, and get a feed, you will be at 50 hours.

  15. A Few Reminders • A Stunned Zombie CAN chase after Incubating Humans and get Assists. • There is vagueness surrounding the “Do not follow while stunned” rule • If you are stunned, but want to head in the same general direction as a human/group of humans, try turning down a street, and go the direction on a parallel street, out of sight. • Zombies ignoring this rule will have hours removed. • It is PROHIBITED to show your ID card to anyone but the Zombie who tagged you

  16. Soldier Class • Soldiers are individuals who will be identified by: • A green armband on BOTH arms (if Human) • A green armband on BOTH arms, plus an orange headband (if Zombie) • If in mission, both armbands go on the right arm • They stun Zombies for an extra 5 minutes • They are stunned for 5 less minutes • These amounts will change during missions • Soldier will be awarded to certain players by the administrators • When a Human Soldier is tagged, they turn into a Zombie Soldier.

  17. Game Structure • 2 weeks long • First two days are “Pregame” • Next 10 days will be Normal Gameplay • We normally do 11, but the final day would be a football game • Before the game begins • The Administrators will choose One lucky individual to become the Original Zombie. • This Zombie is responsible for providing the giant horde of Zombies necessary for a Zombie victory later in the game. Many players view the OZ as a leader-figure.

  18. Pregame • The scariest two days of the game. • Pregame lasts from 8:00am, Monday, Sept. 12th until 6:00pm (First Mission) on Tuesday, Sept. 13th • ALL players wear their green armbands on their left arms (CAN NOT BE COVERED UP) • Zombie DO NOT wear headbands. • Everyone looks human. • The OZ is released, and Zombies can NOT starve. • Human Weaponry is limited to : • Socks • Marshmallows

  19. Pregame (Continued) • Zombies can lie about being Human • They can not, however, use weapons • Pregame transitions into the Normal Game when the First Mission begins. • Once you arrive at the Mission starting point, you will now be out of Pregame, and may use your blasters. If you are a zombie, you don your headband. • If you cannot attend the first Mission, Pregame will end for you at 6:00pm. (That is when the Starvation Timers begin ticking on the website)

  20. Normal Game • Zombies can no longer claim to be Human, no matter over what medium. • You can avoid answering, but you cannot lie. • Humans must attend a predetermined amount of Missions every week (More on that next) • Zombies Starvation Timers have begun. When they reach 0 seconds, you will be set to Dead.

  21. Missions • Every day during the “Normal” portion of the game, Evening Missions will be held. • On some days, Day Missions will be held. • Humans and Zombies will meet up at certain locations, and will be given objectives to complete within a time limit. • For example, Rescue a Scientist from a locked car, and escort him around campus. • It will be required for Humans to attend a minimum of 2 missions per week. • If you cannot attend the minimum, please contact me or one of my Administrators. Day Missions count for ½ of a Mission credit.

  22. Missions (Continued) • Day Missions will vary in length, and will consist of objectives posted on the forums, that the factions will have the majority of the day to complete. • Make sure to Check the Forums regularly for updates and Mission information. • Missions will have shortened Stun Timers, Incubation Timers, and other fun parameters! • Humans are encouraged to attend every mission! • They’re a lot of fun • You get to act out the storyline, and take an active role in your faction’s destiny!

  23. Missions (Continued 2) • Players participating in a Mission will switch their green armbands to the opposite arm • This will take place when the Admin instructs you to switch them. • When in a Mission, players will be in a separate “plane of existence” • Mission players can not affect outside-of-Mission players, and Vice-Versa • If a Safe Zone is used by an In-Mission player, they are removed from the mission. • IE: Running into a classroom building

  24. Faction Loyalty Clause • A player must play to benefit his/her faction. • Human players must work to better the game for a Human victory. • Zombie players must work to better the game for a Zombie victory. • The only exception is that an Incubating Human may play for either side.

  25. Non-Players / Dead Players • May not : • Interfere with the game • Shield players • Reveal locations of players • May : • Escort players into and throughout Residence Halls • Give static information about players (class schedules, work schedules, daily routines, housing) • Non-Players and Dead may still be involved in missions • The Administrators will contact you, but you may post your want and availability in the forums.

  26. Escort Policy • You must be escorted into a dorm building if you do not live there. • An Escort may have up to 6 followers. • Escorts must have visual contact with each follower every 5 minutes or explicit permission from the RA on duty to leave them be.

  27. Antidote • A special item that can be obtained by players through missions • If used, takes the place of a Human’s feed card. (Spares the Human’s life) • After use : • The Human is invincible for 15 minutes (can not be tagged/shot) • If used in a mission, the Human is now out of the Mission • Antidote can be used anytime during your incubation period

  28. Safe Zones • The only technical boundaries placed upon the game • Safe Zones both exist for players safety as well as the sake of not disrupting Daily University Activities • FOLLOW RULE : • Only ONE Zombie per Human may follow within a safe zone. • Here is a list of locations that will ALWAYS be safe.

  29. Safe Zones (Always Safe) • Commons Buildings • Campus Classroom Buildings • Bathrooms • Libraries, Labs, Studios, Bars, Bookstores, Firing Ranges, Gyms, Hospitals, Airports • Religious Events • Eisenhower Auditorium • Buses (and for 30 seconds after exiting) • Athletic fields/arenas during University-Sanctioned athletic events • Any University-Sanctioned Club Meeting • Workplace while at work • Any place not listed above while a player is working on a project

  30. Safe Zones (Temporary) • The HUB : • 10am – 2pm, EVERY DAY • While on a Mobile Apparatus, you are safe • Bike, Skateboard, Car, Scooter, Longboard, Roller-blades • Once dismounted from a Bike/Skateboard etc, you are taggable • All local, state, and federal laws must be followed. • When exiting a car, it must be parked. The driver may not leave the vehicle unless it is parked legally. • A Zombie may not follow a Human who is in a car. • It is PROHIBITED to use a mobile apparatus for the purpose of being safe.

  31. More Safe Zones (Temporary) • When you enter a car, you are “stunned” for 3 minutes, which means that you cannot fire and stun zombies. • When using a Mobile Apparatus, park it off campus, as close to campus as you’d like, then walk to your destination.

  32. Establishments • If they ask you to not play the restaurant, store, etc. Stop play and let an admin know

  33. Safe Zones (Residences) • A player’s place of residence is considered safe if one person (who lives there), declares it a safe zone • Once it is declared a safe zone, it cannot be undeclared as such • Touching the door of your residence makes you safe • Humans may shoot out of residences that are not dorm rooms. In the dorms, you may only use socks. • NEVER USE MARSHMALLOWS INSIDE BUILDINGS • Bottom floor of Brill Hall is technically an area you need to “swipe” into, so you must be escorted inside

  34. Safe Time • You may apply for safe time for various situations (Going to Exams, equipment usage, etc.) • Post in the HvZ Support forums for safe time, it is kept confidential between you and the admins. • If approved for safe time, the time will be posted on the general HvZ forums. • If approved for safe time, wear your armband around your neck, unless you’re wearing a uniform for work or ROTC or etc.

  35. NERF AT NIGHT • Past Civil Twilight (Sunset + 30 minutes) • Blasters may not be used within these boundaries : • Park • Atherton • College • University • If you are stopped by the Police • Lay down your blasters • Give the Admins a call

  36. Misc. • Do not jump over or climb any object that is over WAIST height/3 feet. • DO NOT CLIMB out of your apartment windows. • If your residence building must be swiped into, like EastView or some Apartment buildings, the hallways are still not safe. • Blasters may also not be used here. • No Trespassing. • Stay off Frat property. • Please no Camo.

  37. Most importantly… • Have fun! • It’s a game, relax, enjoy yourself. • If you feel you have been wronged, you probably haven’t. • We would love to hear your feedback, but save it for AFTER the game is over. • We put a lot of work into this game for you, so we hope you enjoy it! • Whenever you get tagged, remember, being a zombie is also fun

  38. Questions?

  39. Tech Demo!

  40. New additions: • Do not purposefully block darts/socks/mallows with your head • Do not climb inside dumpsters • Remote controlled robots cannot be used to stun zombies • During missions, admins may set up temporary safe zones using cones or something similar

More Related