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Humans vs. Zombies PowerPoint Presentation
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Humans vs. Zombies

Humans vs. Zombies

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Humans vs. Zombies

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Presentation Transcript

  1. Spring 2010 Orientation Veterans sit in the back, avoid dumb questions. New players sit in the front, and ask them! Humans vs. Zombies

  2. Introductions • Lead Admins • Alex Daise (Director) - 610-909-4254 • Matthew Mols - 410-919-8667 • Assistant Admins • Nolan Galbraith • Ethan Chiang • Use the HvZ support forum on the website - UrbanGaming.org

  3. The Three Rules • Don’t be a Dick • Respect other players and admins • Don’t Die • No jumping off ledges or getting hit by cars • Don’t get our club kicked off campus • Don’t ruin it for the rest of us.

  4. “It’s basically a giant game of tag” Basics • From Monday, March 22nd through Friday, April 2nd • 24/7, all over the globe, except Japan • 2 Teams - Humans and Zombies • Humans try to survive, Zombies try to turn Humans into Zombies

  5. Humans

  6. What to do • Survive at all costs • Wear your green armband on your left arm, above the elbow • Don’t get tagged! Run! Hide! • Stun zombies with approved weapons • Attend missions

  7. Guide to Human Identification Tobias is a human or it’s pregame Now he’s in a mission Now he’s on safe time

  8. What is a tag? • Any physical contact where a Zombie touches a Human is a tag • Head tags and blaster tags do not count • Clothing and backpacks are extensions of the body • Same-time tags rule in favor of zombie • Human is zombified, Zombie is stunned • Once a Human is tagged, they begin incubating or turning into a Zombie • After 15 minutes, they become a Zombie and put on their orange headband • Incubation timer will be changed in Missions (more on this later)

  9. How do I stun? • Use an approved Nerf™ or other brand foam blaster - ask an admin • Socks - can only be filled with more socks • Marshmallows - must be large sized, no minis • May not be thrown indoors • No hardened marshmallows, please! • Fresh, out of the bag is best

  10. Human Missions • Attend at least three out of six missions per week • If you don’t you’ll be assumed dead and be made into a zombie! • Usually take place in the late afternoon or early evening • If you can’t attend the minimum, make a post in the support forum to beg for forgiveness • Humans and Zombies will switch their armband to their right arm

  11. Zombies

  12. Zombies • Wear your green armband on your left arm and your orange headband on your head • Headband must be clearly visible from all angles, hair shouldn’t cover it • Tag humans for feeds in order to prevent your feed timer from runningout • Don’t get stunned!

  13. Guide to Zombie Identification He’s stunned or stunned in a mission Uh-oh! He’s a zombie Now he’s in a mission

  14. Feed Timers • You start out with 48 hours • Each feed/assist is worth 48 hours • Feeds are stackable up to 48 hours • If you run out of hours on your timer, you starve!

  15. Stun Timers • If you get stunned by a human you can’t tag or follow humans for 15 minutes • You can follow and tag (for assists) recently-turned, incubating humans • When you are stunned put your headband around your neck • Stun timers are reset if you are re-stunned by humans

  16. Feeds • Each human gives out 1 feed and at most 2 assists • To get an assist you must physically tag the human while he/she is incubating • No giving out assists that didn’t occur, or we lay the smack down

  17. Game Outline

  18. Pregame • Starts Monday, March 22nd at 8:00am • Everyone wears only a green armband • Socks and marshmallows are the only allowed weapons • Anyone may be a zombie! Zombies can lie about their status! • Lasts until you arrive at the first mission briefing

  19. Normal Game • Starts Tuesday, March 23rd at the first mission briefing • Feed timers for zombies begin at 48 hours at 6pm on Tuesday, check the website • Zombies don headbands when they arrive at the first mission briefing • Zombies can no longer lie about their status • Humans may use foam dart blasters • Missions begin, 3 per week required from humans

  20. Safe Zones - 24/7 You can’t get stunned, tagged, or use weapons in these locations at any time You must have at least 1 foot in the safe zone to be safe • All commons buildings • Bathrooms • Any library • Any lab • Bookstore • Hospital / UHS (NO PLAYING HERE AT ALL) • Dorm Rooms/Residences (more info later) • Any other hazardous place (shooting range, etc.) • Any gym

  21. Other Safe Zones • All campus classroom buildings 8am - 6pm M-F • HUB 10am - 2pm Every Day • Athletic Fields/Arenas during an officially sanctioned game or practice • University-sanctioned Club Meeting • Player’s workplace during their work hours • Any location where a player is working on a scheduled group project

  22. Safe Zones - Place of Residence • Safe in your dorm room • Safe in your Apartment/House • NOT safe in hallways of Dorms/Apartments • Only need to touch your doorframe to be safe • You may fire blasters out of an apartment/house • May throw socks out of your dorm room • You may declare your apartment/dorm/house as a safe zone and the game will not be played there

  23. New Rules for Safe Zones • If a player is in a location that is safe, only one Zombie per Human may follow the Human around. • This rule does not apply in buildings that are no longer safe or were never safe • Dorm Buildings/Hallways (Escort rules must be followed) • Classroom Buildings outside of 8am-6pm M-F and The HUB outside of 10am-2pm • Also, does not apply for Buses

  24. Safe ZonesMobile Apparatuses • Bikes • Skateboards • Cars, etc. • Buses for 30 seconds after exiting • Safe while using up until leaving the apparatus • Can’t use one just to be safe, you need a legitimate reason (distance/time issues) “We will find you.”

  25. New Rules for Vehicles • Zombies may not pursue humans who are on Mobile Apparatuses. • Sole exception: buses • All local, state, and federal laws must be followed: • When players are exiting a vehicle, the vehicle must be in Park • If the driver is exiting the vehicle, it must be parked legally.

  26. Safe Time • All humans may apply for safe time for any reason, the admin will decide whether or not to grant it • If approved, your safe time will be posted on the website for other players to see • Humans must wear their green armband around their necks • Zombies may not follow humans during their safe time • To apply for safe time, make a post in the Support forum

  27. Escorts • You must be escorted in a dorm building you don’t live in • Maximum of 6 followers per escort • Escorts must have visual contact with each follower every 5 minutes or permission from the RA on duty

  28. Non-players and Dead • Non-players and Zombies who have starved (Dead) may: • escort players • share static information about players • participate in certain missions • may not: • be a shield • reveal the exact location of players

  29. Identification • Keep your ID card with you at all times! • It is prohibited to show it to any players except those who tagged you • When tagged, hand over the card immediately • If you lose your card, contact an admin via the support forum or make your own using the dashboard.

  30. Antidotes Now with 150% more working!™ • Earned by Humans in certain missions • Protects Human from turning when tagged • Zombies still get feeds/assists on it

  31. Soldiers • Humans and Zombies will each have a mission where they can earn this rank • Denoted by the player wearing two green armbands • One on each arm normally • Two on the right arm during missions • Human soldiers stun zombies for more time • +5 minutes out of missions • Differs in missions • Zombie soldiers get stunned for less time • -5 minutes out of missions • Differs in missions

  32. Stay Safe • If told to leave a location by a higher authority, do so and inform an administrator that you were contacted • No missions in “core campus” will be held after civil twilight • Use common sense when running and jumping (no climbing something taller than you)

  33. Play your Side • New this semester! • If you are a human, fight for the greater good of the humans • If you are a zombie, fight for the greater good of the zombies • If you are incubating, choose whichever side to help • Consequences will occur if these aren’t followed. Director discretion.

  34. Don’t Bitch • It’s just a game • If you have feedback, keep it to yourself and discuss it after the game ends • If you feel you have been wronged, you haven’t. • We are nice admins, so listen to us, and everything will be fine. • This isn’t propaganda.

  35. (If you are a veteran and ask stupid questions, we will ignore/kick you out)It’s 68 degrees and I’d love to not be in this room. Q&A with the Admins

  36. Tech Demo!