500 likes | 627 Vues
Join Daniel Menard, co-founder and CEO of Big Action Mega Fight, as he shares insights on thriving in the indie game industry. This comprehensive guide explores the journey from concept to profit in independent game development, touching on the importance of creative expression, team building, and understanding the market. Learn from real-life experiences in launching the puzzle-platformer Party of Sin, including key lessons learned from failures, the significance of accountability, and the need for sustainable work-life balance in game development.
E N D
From Idea to Income How to be successful at independent games
Who is this guy? Daniel MenardCo-founder and CEO
The Indie Dream • Creative expression • No limitations • Innovation • Push the industry forward
The Indie Reality • Entrepreneurship first • Probably won’t make you rich • ~90% of new companies fail
The Indie Reality • Failure is part of the game • Passion alone isn’t enough • Releasing is only half the battle
Your Battlefields Financing Scope/ Time Right project Right market Hiring Management
Party of Sin • Puzzle-platformer
Party of Sin • Puzzle-platformer • Local coop
Party of Sin • Puzzle-platformer • Local coop • Steam release
Party of Sin • Puzzle-platformer • Local coop • Steam release • Originally meant for consoles
Party of Sin • Team of ~8 • Working remotely • Revenue share deal • Kickstarter
Party of Sin • 3.5 years • Part time • I quit my job in April 2012 • Released in December 2012
What we thought would happen • Decent reviews • Massive Steam sales • Profitable over time (~1 year)
What actually happened • Mixed reviews • Marketing and store placement not great • Mediocre sales • 98% piracy
Most important lesson It’s okay to failIt is a necessary step toward success
Five Whys • From Toyota • Ask “Why?” at least 5 times • Get to the root cause
The great postmortem • Honest picture of our game and process • Mistakes we would never make again • Crankshaft Games Code of Conduct
Professionalism • Is this going to be your hobby or your career? • Party of Sin started as a hobby • Must be accountable to your players • Constantly learning
Business Model • Be clear on how you will make money • Pricing is complicated • Keep in mind the expectations of anyone giving you money
Build a solid team • Hire talented people you will trust
Build a solid team • Hire talented people you will trust Hire people when you know they’re the one
Build a solid team • Hire talented people you will trust • Good teams don’t need managers
Build a solid team • Hire talented people you will trust • Good teams don’t need managers • Give everyone a stake
Build a solid team • Hire talented people you will trust • Good teams don’t need managers • Give everyone a stake • Generalists Breadth Depth
Leave your ego at the door • Keep an open mind • Share creative freedom, it will be good for you • Party of Sin was too centralized • Take feedback as an opportunity to learn • Acknowledge your weaknesses
Work-Life Balance • Sustainable Development
Work-Life Balance • Sustainable Development • Eliminate crunch and burnout
Work-Life Balance • Sustainable Development • Eliminate crunch and burnout • Give people control over how they contribute
Work-Life Balance • Sustainable Development • Eliminate crunch • Give people control over how they contribute • Work-Life Balance
Mind your time / scope • Common pitfall: put everything you think is cool in your first game • Don’t fall in love with your project • What if you were paying someone? • Don’t build an engine unless you sell engines
Studio Thinking • Think beyond just one project • Have a unifying vision • Most studios will not display it publicly • It’s important to stick out
Hit Driven Business • You will be defined by the games you make • How you make those games is more important • Your first few will be bad • Focus on the process • Build your company culture
Execution Labs • Incubator program for mobile indie games in Montreal • Funding for 9 months • Mentorship from industry experts
Mentorship • Amazing Network • Feedback all through the process
How Incubators Can Help • Shared experience • Leadership / vision coaching • Someone on your side
Make the best of incubator • Nurture your team • Be ready to learn • Speak out, give feedback • Think as a company, not a product • Evolve your process • Mind the schedule
References • The Lean Startupby Eric Ries • Four Steps to the Epiphany by Steve Blank • Valve Handbook for New Employees • Ideas per Second by Nathan Marts (GDC 2013) • http://mashable.com/2013/02/28/indie-game-statistics/ • http://indiegames.com/2013/04/the_8_keys_to_indie_success.html • http://www.gamasutra.com/blogs/ThomasSteinke/20130415/190484/Reponse_to_quot8_keys_to_indie_successquot.php
Thank You! www.doublestalliongames.com@dblstallion