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Lesson Goals:. Students will gain an understanding of andragogy and computational modeling. Students will be able to dance the Hokey Pokey. Lesson Agenda. Andragogy Overview Activity: Andragogical Hokey Pokey Computational Models Overview
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Lesson Goals: • Students will gain an understanding of andragogy and computational modeling. • Students will be able to dance the Hokey Pokey.
Lesson Agenda • Andragogy Overview • Activity: Andragogical Hokey Pokey • Computational Models Overview • Demonstration: Computational Model of the Hokey Pokey • Summative Evaluation • Discussion / Q&A
Andragogy Overview • What is andragogy? • Andragogical principles
What is andragogy? • It is an adult learning theory. • Focuses on discovery and control. • Adults are to be motivated to learn about what will help them overcome their daily challenges. • There will not be any learner resistance if participants are learning what they believed they needed. • The instructor approaches training as a facilitator or guide instead of a dictator.
Andragogical Principles • Adults need to be involved in the planning and evaluation of their instruction. • Experience (including mistakes) provides the basis for learning activities. • Adults are most interested in learning subjects that have immediate relevance to their job or personal life. • Adult learning is problem-centered rather than content oriented.(Kearsley, 2004)
Activity: Andragogical Hokey Pokey Goal: Discover steps to dance by recall and learning from others • Students break into groups of two or three. • Recall/teach each other the dance steps. • Music will be provided. • Jeremy and Lori will provide assistance as needed. • Everyone will dance the Hokey Pokey.
Computational Models ofCognitive Development Overview • Origins: Pre-computational Models (Piagetian assimilation, accommodation, equilibration) • Computational models • Use formulae to simulate learning and development. • Primarily computer-based
Computational Models of Cognitive Development • Example Computational Model: • Symbolic “Production Systems” • Series of IF - THEN statements: "productions" applied to input stimuli • Self-modification capability • Applied to Piagetian tasks
Initialize Subroutine Call Subroutine Shake It All About Right Arm Out (2) Right Arm In Turn Yourself Around (2) Right Arm Out (1) Right Arm In Store Program Demonstration: Computational Model of the Hokey Pokey
Computational Modeling: Benefits & Challenges Benefits • Requires deep and detailed analysis of task • Produces testable output • Provides direct access to mechanisms • Provides insight not apparent by static analysis Challenges • Authenticity? • Assumptions open models to invalidation • Self-fulfilling prophecy - creating models to fit preconceived notions • Social context • Technical limitations
Summative Evaluation Everybody dance!
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