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Co-Founders

Nick Bruty Rich Sun. Co-Founders. Gunpowder Published by Microsoft, for Windows 8 and RT Physics Puzzle Game Infected Published by Glu Games, for iOS and Android Multiplayer Tower Defense Game SushiChop

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Co-Founders

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  1. Nick Bruty • Rich Sun Co-Founders

  2. Gunpowder • Published by Microsoft, for Windows 8 and RT • Physics Puzzle Game • Infected • Published by GluGames, for iOS and Android • Multiplayer Tower Defense Game • SushiChop • Self-Published, for iOS, Android, Mac, PC, Nook, Amazon Fire, Windows 8 and RT • Slashing Action Game Studio Portfolio

  3. Gunpowder demo

  4. Developing for Windows 8

  5. New Platform – some trickiness, but nothing out of the ordinary for a new platform. • Xbox Live – Microsoft Publishing gated • RT/.NET Framework – Not Mono • Visual Studio – Native/Managed Debugging Unity 3D for Windows 8

  6. Basic workflow Unity3D authoring build C# and/or C++ managed wrapper code and VS Projects / Solution build Appx package or Debug deployment to Windows 8 Modern UI

  7. David, on using MonoDevelop David, on getting to edit and debug in VS Visual Studio is the bomb.

  8. WACK – vaguely annoying but useful. • Store API – debug / release management • Unity Windows 8 Startup Time • Managed/Native boundary performance • 3D Driver Support (external) • Surface performance issues (typical ARM stuff) • Load times • Fullscreenfx • Too many Draw calls • Complex shaders • Excessive Alpha overdraw(?) • Tile Updates are tricky • Ratings/GDF Files Notable Pitfalls

  9. XAML XAML splash screen Loading video Tips and Trickery <Storyboard/> and animations <MediaElement/>

  10. How to communicate from Unity-land to Windows 8 C# land • The plugin approach (not covered) • Windows 8 side delegate registration Unity3D side C# Tips and Trickery Win8 side C#

  11. MS Build and CS Proj hacking CODE SAMPLE!!! Conditional build steps Tips and Trickery

  12. Powershell is your friend • Msbuild is very powerful, a bit underdocumented • How to build from commandline, from a powershell script example: • Commandline building w/ msbuild Tips and Trickery

  13. Once framework in place, porting/making a new Win8 game is pretty easy • Released March 24 • Added PubCenter ad units • Lifetime Unique Users: • SushiChop Android: 2,117,120 • SushiChopiOS: 2,800,718 • SushiChop Win8: 6,544 SushiChop

  14. SushiChop Demo

  15. Thank You! Questions? rsun @ roguerocketgames.com

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