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Life Cycle Objectives

The Task Scheduler project by James Lee and Matt Higgins leverages PC capabilities to enhance mobile scheduling. This innovative tool allows users to create and manage schedules on a PC that seamlessly execute tasks on their cell phones. Users can design a weekly schedule, parse class schedules, and set specific tasks like alarms and text reminders. The system features a user-friendly servlet interface that stores schedules in a database, enabling efficient task management from mobile devices. The project aims for completion by June 5th, engaging 4-6 students in development.

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Life Cycle Objectives

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  1. Life Cycle Objectives • By James Lee and Matt Higgins • Project Name: Task Scheduler

  2. Operational Concepts • Cell phones have poor input and output capabilities compared to a normal PC • This project uses the benefits of a PC with the mobile benefits of a cell phone • The Task Scheduler allows users to create a schedule on a PC, which will then execute tasks on their cell phone

  3. System Requirements • A server interface with 3 ways of designing a schedule • Create a schedule by days of the week • Parse a student’s class schedule to create a weekly schedule • Add tasks for specific dates and times • The tasks include the following: • Ringer on/off • Alarm clock • Text reminders • The phone will have menus to view upcoming tasks and to disable the Task Scheduler.

  4. System and software architecture • The servlet provides the interface for the user, and stores individual’s schedules in a database. It will send commands to the phone to perform. • The midlet will respond to servlet requests, and execute the specified tasks. The user has the option of turning off the Task Scheduler.

  5. System and software architecture Client Midlets HTTP (Wireless Web) Task Servlet Database User Servlet Home PC

  6. Lifecycle Plan • Objective: Give users a quick way to create a schedule that they will use for months. • Schedule: Completed by June 5th. • Resources: Database, 4-6 students • The servlet will need the most work, and will require more than half the group. • New tasks can be added with later versions

  7. Feasibility Rationale • Implementation of the schedule interface seems feasible • Different phones may not have the capability to respond to all of the desired tasks • The time it takes for the user to design a schedule must be worth it for the time that they may save • The servlet’s access to a student’s schedule requires for them to be logged onto MYUW

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