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CS 679: Computer Game Technology

CS 679: Computer Game Technology

CS 679: Computer Game Technology. http://www.cs.wisc.edu/~cs679-1/ Fall 2003. The Professor…. Stephen Chenney schenney@cs.wisc.edu Office: 6387 Comp Sci Office Hours: Email to arrange a time. The TAs. Matt Anderson (manderso@cs.wisc.edu) Eric McDaniel (chate@cs.wisc.edu)

By ostinmannual
(336 views)

Good Design for In-Game Advertising

Good Design for In-Game Advertising

Good Design for In-Game Advertising. Who am I?. Ian Bogost Persuasive Games Georgia Tech Advertising - Game Development - Research. Good Design for Whom? . Brands? Advertisers? Game Developers? Players? Game Publishers? Someone else?. Good Design for Whom? . Brands Advertisers

By daniel_millan
(360 views)

What You Really Need to Know about Game Development & Publishing

What You Really Need to Know about Game Development & Publishing

What You Really Need to Know about Game Development & Publishing. Neal Robison ATI Research. What We’ll Talk About. Who Is ATI? Game Dev Process The Business Side of Games Latest Issues in Development & Publishing Questions. Who Is ATI?. ATI: World Leader In Visual Processing.

By Jims
(338 views)

Should Teens be able to buy and play Video games.

Should Teens be able to buy and play Video games.

Should Teens be able to buy and play Video games. Mrs. Pugh English 12 September 19, 2011 Brandon A. Atkinson. Video games can either be positive or negative for any one person who buys and plays them. . The children of today. Video games can mimic social structure in society.

By khanh
(239 views)

Diversity: A Reachable Goal

Diversity: A Reachable Goal

Diversity: A Reachable Goal. Sheri Graner Ray GDC 2006 March 24, 2006. Sheri Graner Ray. Game designer since 1990 Author of G ender Inclusive Game Design: Expanding the Market Worked with Origin Systems/Electronic Arts, Her Interactive, Sony Online Entertainment, Cartoon Network and more

By gada
(141 views)

Individual Project 3D Television

Individual Project 3D Television

Individual Project 3D Television. Overview of 3D Television technology.

By cheryl
(70 views)

Game on! The flourishing gaming industry in Finland

Game on! The flourishing gaming industry in Finland

Game on! The flourishing gaming industry in Finland. The Finnish gaming industry welcomes new members!. Motivation: Nordic gaming hotspot Potential : G aming leads the global entertainment business. Bigger than music or movies.

By nicole
(128 views)

Make it Fun for first time car buyers

Make it Fun for first time car buyers

Thomas Zheng Carolyn Ray Chris Mackey Michael Levin Irene Chen Michael Campos. Make it Fun for first time car buyers. Problem 1: Too Much Information. Overwhelmed. Problem 2: Getting Ripped Off. This is your first car!. This is how much you paid!. The Fear of Getting Ripped Off.

By yannis
(109 views)

Game trailer Research

Game trailer Research

Game trailer Research. What is a game trailer?.

By palmer
(88 views)

볼링 (Bowling)

볼링 (Bowling)

실감나조 (Team SilGamNa ). 볼링 (Bowling). 고려대학교 2011 년 1 학기 Computer Graphics. 컴퓨터학과 05 김현식 컴퓨터학과 05 홍종찬. Contents. System Environment Object Modeling Physics Reflection. System Environment. IDE Visual Studio 2010 Language C++, OpenGL. Object Modeling. Ball Mesh Loader( obj )

By trang
(219 views)

Best Practices for Creating and Distributing Games Cross Platform

Best Practices for Creating and Distributing Games Cross Platform

Best Practices for Creating and Distributing Games Cross Platform. If someone from the 1950s suddenly appeared today, what would be the most difficult thing to explain to them about life today?.

By haines
(110 views)

3DS Max 2013

3DS Max 2013

3DS Max 2013. Mitch hoo d. A demo of 3ds max. What is 3ds max. A piece of software that is used by game developers , visual effect artists , motion graphic artists , architects , designers and engineers. Loading screen . Mannequin.

By gotzon
(186 views)

GPU Programming in Cg

GPU Programming in Cg

GPU Programming in Cg. Transformed vertices. Transformed Fragments. Programmable Vertex Shader. Programmable Fragment Shader. GPU Programmable Graphics Pipeline. 3D Apps. Fixed Function Pipeline. API commands. 3D API: Direct3D. NVidia GeForce FX. GPU cmd & data stream. Assembled

By lave
(161 views)

TWO SIDED MARKETS AND TYING IN PAYMENT SYSTEMS

TWO SIDED MARKETS AND TYING IN PAYMENT SYSTEMS

TWO SIDED MARKETS AND TYING IN PAYMENT SYSTEMS. Jean-Charles ROCHET (Institut d’Economie Industrielle, Toulouse University, France). March 2004. This presentation was prepared for the conference “The Economics of Payments”,

By harris
(178 views)

Introduction, Overview

Introduction, Overview

Introduction, Overview. Course Introduction. Level of detail ( LOD ) methods are a crucial tool for game developers Manage complexity of 3D scenes Trade off fidelity for performance Tune game for different platforms This course will cover advanced issues in LOD for games.

By javen
(101 views)

Wonsoo Chang Petur Gislason Patrick Léger Joe Stamps

Wonsoo Chang Petur Gislason Patrick Léger Joe Stamps

Waging a Standards War. Wonsoo Chang Petur Gislason Patrick Léger Joe Stamps. Overview. Game console industry Launch of Xbox Managing expectations Market opportunities Competitive outlook Microsoft’s weaknesses Discussion. Game Console Industry. $6.5B industry Mature market

By honora
(85 views)

Ludology for Game Developers – An Academic Perspective

Ludology for Game Developers – An Academic Perspective

Ludology for Game Developers – An Academic Perspective. Ludology?. Ludus (Latin) = game Logos (Greek) = reason, science Ludology = Scientific analysis of games Ludology is a general term for studies and theories focusing on games

By jensen
(140 views)

How to Be a Game Developer

How to Be a Game Developer

How to Be a Game Developer. David Weller Technical Evangelist .NET Developer Division Microsoft. I Want to Write Quake4!!. The bad news you need to know: Writing a Game is hard Writing a Great Game is really, really hard (and takes a LOT of money these days)

By meriel
(113 views)

IGDA Academic Summit Case Studies

IGDA Academic Summit Case Studies

IGDA Academic Summit Case Studies. Game Developers Conference March 4-5, 2003 San Jose. JB. EA University, teaching the best. John W. Buchanan University Research Liaison Dude Electronic Arts juancho@ea.com. JB. Summary. EA is in many ways market leader Ships over 60 games a year

By domani
(169 views)

THE INSCRIBED LAYER

THE INSCRIBED LAYER

THE INSCRIBED LAYER. CHAPTER 04. 1. Topics. The Inscribed Layer Inscribed Mechanics Inscribed Aesthetics Inscribed Narrative Traditional Dramatics Inscribed Technology. 2. The Inscribed Layer. All elements that are directly designed and encoded by game developers Agency and Control

By gabe
(156 views)

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