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CAKE CUTTING

CAKE CUTTING. Not just A child’s play. How does one fairly divide goods among several people?. What is “fairness” ?. Envy-freeness. P roportionality. E ach of the n participants receives at least 1/n of his value for getting everything.

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CAKE CUTTING

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  1. CAKE CUTTING Not just A child’s play

  2. How does one fairly divide goods among several people?

  3. What is “fairness” ? Envy-freeness Proportionality Each of thenparticipants receives at least 1/nof his value for getting everything. • Each participant prefers keeping his own allocation to swapping with any other participant.

  4. Divisible goods and Indivisible goods Divisible goods Indivisible goods Such as a house or the computer itself. • Such as land, time, or memory on a computer.

  5. What’s cake-cutting ?

  6. Cake Cutting = Allocating a heterogeneous divisible good among multiple players with different preferences

  7. Outline • 1. Cake cutting mechanisms • 2. Complexity of cake cutting • 3. A game-theoretic viewpoint • 4. Optimizing welfare

  8. Cake cutting mechanisms Chapter 1

  9. Cut and Choose • The famous cut and choose algorithm: • 1st step: the first player divides the cake into two pieces that he values equally. • 2rd step: the second player then chooses the piece that he prefers. • 3rd step: the first player receives the remaining piece.

  10. Is the cut and choose algorithm fair? Proportional? Envy-free? Yes! In fact – For the case of two players, the concepts of envy-freeness and proportionality coincide! • Yes! Note that -- • The first player values both pieces at exactly 1/2, • While the second player receives his preferred piece, which must be worth at least 1/2.

  11. What about n-player setting? • As we move from the two player setting to the n-player setting, fairness becomes harder to achieve. • Nevertheless, several elegant algorithms guarantee proportionalallocations.

  12. Dubins-Spanier 1961 • In each stage, a referee slowly moves a knife over the cake from left to right. • When the knife reaches a point such that the piece of cake to the left of that point is worth 1/nto one of the players, this player shouts “stop”. • The referee makes a cut, and the piece of cake to the left of the cut is given to the player. • The satisfied player and allocated piece are then removed. • The process is repeated with the remaining players and leftover cake, until there is only one player left. The last player receives the unclaimed piece.

  13. Even-Paz 1984 • Assume for ease of exposition that the number of players is a power of 2. • Similarly to the discretized version of the latter algorithm, each time the procedure is executed, the players make marks where the cake to the left of the mark is valued at 1/2 (rather than 1/n, as before).

  14. Even-Paz 1984 • Rather than removing a single player ---- • we separate the players into two subsets of equal size, such that all the marks made by the players of the first subset lie to the left of the marks made by the players of the second subset. • The players in the first subset then receive the piece of cake that lies to the left of their rightmost mark, while the players in the second subset receive the remaining cake.

  15. Even-Paz 1984 • Then, resursion ! • What about proportionality ? ------------------------------------------------------------------------------ • A single player participates in exactly log n calls to the procedure, and therefore each player receives a piece of cake worth at least .

  16. How to guarantee envy-freeness? • While proportionality is well understood, envy-freeness is a far more elusive property. • Proportionalityis always implied by envy-freeness, in the case of divide the whole cake.

  17. How to guarantee envy-freeness? • For three players, ----------- Selfridge-Conway 1960--------- • For an arbitrary number of players, ------------Brams-Taylor 1992-----------------

  18. Selfridge-Conway 1960 Stage 0 • Player 1 divides the cake into three equal pieces according to his valuation. • Player 2 trims the largest piece (that is, cuts off a slice) such that there is a tie between the two largest pieces in his eyes. • We call the original cake without the trimmings Cake 1, and we call the trimmings Cake 2.

  19. Selfridge-Conway 1960 Stage 1 (Division of cake 1) Stage 2 (Division of cake 2) Ū divides cake 2 into three equal pieces according to his valuation. Players U, 1, and Ūchoose the pieces of Cake 2, in that order. • Order: 3 - 2 – 1 • Player 3 chooses one of the three pieces of Cake 1. • Either player 2 or player 3 receives the trimmed piece; denote that player by U, and the other player by Ū. • Player1 is allocated the remaining(untrimmed) piece.

  20. Brams-Taylor 1992 • The first envy-free cake cutting algorithm for an arbitrary number of players! • However— • Through the computational lens, the algorithm’s running time is unbounded.

  21. Brams-Taylor 1992 • A bounded envy-free algorithm for the five-playercase was recently proposed by Saberi and Wang 2009. • However, the n-player case remains open! • Is envy-free cake cutting inherently complex?

  22. Complexity of cake cutting Chapter 2

  23. Robertson-Webb’s model 1998 Evaluation query Cut query which asks a player i to mark a subinterval worth a given value starting at a given point x: S.t. =. • Which asks a player ifor his value for the subinterval between two given points x and y:

  24. Robertson-Webb’s model Even-Paz Dubins-Spanier • The number of required cut queries: • n+(n-1)+(n-2)+…+2= O() • The number of required cut queries: • 1*n+2*(n/2)+4*(n/4)+…+(n/2)*2=

  25. The complexity of proportional cake cutting • Are there proportional cake cutting algorithms that require significantly fewer than queries? • Woeginger-Sgall 2007 • allocates connectedpieces requires at least queries , where is a constant. • Edmonds-Pruhs 2006 • allocates disconnected pieces, also requires at least queries.

  26. The complexity of envy-free cake cutting • We would like to be able to establish that bounded envy-free cake cutting algorithms do not exist. • Stromquist 2008 • established such a nonexistence result under the assumption that the algorithm must allocate connected pieces(even for the 3-person case).

  27. The complexity of envy-free cake cutting • When connected pieces are not assumed— • Procaccia 2009 • In the Robertson-Webb model, required to compute an envy-free allocation is at least on the order of . • Envy-freeness is provably harderthan proportionality.

  28. Ways to circumventthe problem • Approximately approach ----------- Lipton et al. 2004---------------- • Special valuation structure ------------Chen et al. 2010-----------------

  29. A game-theoretical viewpoint Chapter 3

  30. Strategyproof • Strategyproof: Players must not be able to gain from manipulating the algorithm, regardless of the actions of others.

  31. Cut and choose algorithm is not strategyproof

  32. Strategyproof cake cutting algorithm • Chen et al. 2010 • perfect partition: partitioning the cake into n pieces such that each player ihas value exactly 1/n for each of these pieces (not just his own), that is, () = 1/nfor every j. • Let’s suppose for a short while that we have a magical method for perfect partitioning the cake.

  33. Strategyproof cake cutting algorithm • Chen et al. 2010 • Chen’s algorithm first computes a perfect partition, and then gives each player a randompiece. • Clearly, the algorithm is strategyproof. Because for any partition, the expected value of a random piece is exactly 1/n, that’s ()+…+()=()+…+())=

  34. How to compute a perfect partition • Chen et al. 2010 showed that perfect partitions can be computed efficiently when valuations have a piecewise constant structure. • piecewise constant: each player only desires certain pieces of cake, and values each of these pieces uniformly. • Additionally, if each player has a single desired piece of cake that he values uniformly, fairness and truthfulness can be guaranteed without resorting to randomization.

  35. Strategyproof cake cutting algorithm • The design of strategyproof cake cutting algorithms is still largely an open problem. • First, because the above algorithms (especially the deterministic one) can only handle restricted valuations. • Second, because these algorithms cannot be simulated in the Robertson-Webb model.

  36. Optimizing welfare Chapter 4

  37. Social welfare • Utilitarian social welfare and egalitarian social welfare • We assume that all players have the same value for the whole cake, say $1. • Price of fairness: the worst-case ratio between the social welfare of the optimal allocation, and the social welfare of the best fair allocation.

  38. Price of fairness—an example • Consider the following scenario. Suppose the cake [0, 1] has disjoint subintervals, each of length 1/. • Each of the first “large” players only desires one of these subintervals; no two “large” players desire the same subinterval, and each large player values his subinterval uniformly. • The remaining players value the whole cake uniformly.

  39. Price of fairness—an example Any proportional allocation The welfare-max allocation Just divide the entire cake between the larger players. Secure social welfare of . • The social welfare is smaller than 2.

  40. Price of fairness—an example • So in this example, the price of proportionality is at least . • The price of envy-freeness is at least as high because envy-freeness implies proportionality.

  41. Dumping paradox • Aumann –Dombb 2010 studied the price of fairness under the assumption that connected pieces must be allocated. • A interesting insight in this context is dumping paradox: by throwing away pieces of cake, one can increase the social welfare of the best proportional (or envy-free) allocation!

  42. Dumping paradox

  43. Optimal fair cake divisions • For piecewise constant valuations, welfare-maximizing proportional or envy-free allocations can be computed in polynomial time. ----------------------Cohler et al. 2011------------------------------- • Computing optimal fair cake divisions with connectedpieces is significantly harder. -----------------------X. Beiet al. 2012-------------------------------- • Even if we abandon fairness completely and just focus on optimizing welfare. ---------------------Aumann et al. 2012------------------------------

  44. How about Pareto-efficient? • Pareto-efficient: in the sense that no other allocation is valued at least as highly by all players, and is strictly better for at least one player. • there are examples where no welfare-maximizing envy-free allocation is Pareto-efficient, even when there are only three players with piecewise constant valuations. ----------------------Brams et al. 2012-----------------------------

  45. How about Pareto-efficient? • Should we sacrificesocial welfare to obtain Pareto-efficiency? How much must be sacrificed? • More generally, what would constitute an ideal cake division? • ??………. • These conceptual questions may lead to significant technical insights on the role of optimization in cake cutting!

  46. This field is fun, potentially very significant, and gives rise to great intellectual challenges! Thank you! Zheng bo

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