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Why Graphic Novels?

Why Graphic Novels?. …isn’t interpreting pictures in graphic novels easier than reading plain text?. Skeptics Ask …. …are we “ dumbing down” the expectations?. They utilize multiple intelligences:. Spatial. Linguistic. Interpersonal. Source: Lyga , A. & Lyga , B., (2004).

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Why Graphic Novels?

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  1. Why Graphic Novels?

  2. …isn’t interpreting pictures in graphic novels easier than reading plain text? Skeptics Ask … …are we “dumbing down” the expectations?

  3. They utilize multiple intelligences: Spatial Linguistic Interpersonal Source: Lyga, A. & Lyga, B., (2004)

  4. Linguistic Intelligence: • These types of learners enjoy writing and are very good with words. • Graphic novels tend to challenge these types of learners by requiring the reader to infer meaning from the word and wordless panels.

  5. Spatial Intelligence: • These types of people with this type of intelligence are visual learners. • Graphic novels provide a visual representation of what is occurring in their heads as they read so this format is a natural and comfortable fit for this learner.

  6. Interpersonal Intelligence: • These children are good communicators and understand others' feelings and motives. • These types of learners enjoy reading graphic novels "because the visual components tap into their strong sense of people, feelings, and intuitions."

  7. They help teach visual literacy: • Graphic novels by their very nature help the student who struggles with visualizing while reading. • They provide a balance of text and graphics (visual cueing) so the student is aided in the interpretation. • Give the students a "comfort zone" with reading. • Source: Lyga, A. & Lyga, B. (2004)

  8. Reluctant Readers • Characteristics of reluctant readers: • Can read • Intimidated by text • Struggle to decode • Graphic novels can help: • Provide picture clues • Less text = less intimidating • Seem easier due to pictures Source: Lyga, A. & Lyga, B. (2004)

  9. Visually Dependent Students: • Due to a constant barrage of visual stimuli, students have become accustomed to immediate feedback and hard to miss visual clues (Lyga, 2004). • These students are unlike the reluctant readers and the child who cannot visualize. These students simply "don't want to be bothered.“ Source: Lyga, A. & Lyga, B. (2004)

  10. Sources Used: Butcher, K. T., & Manning, M. L. (2004). Bringing Graphic Novels into a School’s Curriculum. The Clearing House, 78(2), 67-71. Retrieved October 17, 2009 from Wilson Web database. Carter, J. B. (2009). Going Graphic. Educational Leadership, 66(6), 68-72. Retrieved October 17, 2009 from Wilson Web database. Dickinson, G. (2007). The question: Where should I shelve graphic novels?. Knowledge Quest,35(5), 56-57. Retrieved October 17, 2009 from Wilson Web database.

  11. Sources Used: Lyga, A. A. W., & Lyga, B. (2004) Graphic Novels in Your Media Center. Westport, CT: Libraries Unlimited. Mooney, M. (2002). Graphic novels: How they can work in libraries. Book Report, 21(3), 18-19. Retrieved on October 17, 2009 from Wilson Web database.

  12. Sources Used: Rudiger, H. M., & Schliesman, M. (2007). Graphic Novels and School Libraries. Knowledge Quest, 36(2), 57-59. Retrieved October 17, 2009 from Wilson Web database. Schwartz, G. E. (2002). Graphic Novels for Multiple Literacies. Journal of Adolescent & Adult Literacy46(3), 262-265. Retrieved October 17, 2009 from Wilson Web database. Weiner, S. (2002). Beyond Superheroes: Comics Get Serious. Library Journal, 127(2), 55-58. Retrieved October 17, 2009 from Wilson Web database.

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