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Rule 7: Penalty Enforcement

Rule 7: Penalty Enforcement

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Rule 7: Penalty Enforcement

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  1. Rule 7: Penalty Enforcement

  2. Penalty Enforcement Mechanic 14: Making and Reporting the Call Once you have determined that a foul has been committed, you must determine which of the following situations you are in: • For loose-ball technical fouls (and also for most goalie interference and crease violation fouls even if the ball is not loose), you will either employ the play-on technique or sound the whistle immediately (see Mechanic 18 for details). • For a foul by the team in possession, or for any loose-ball personal foul, blow your whistle immediately.

  3. Penalty Enforcement Mechanic 14: Making and Reporting the Call • For a foul by Team B when Team A is in possession (other than most goalie interference and crease violation fouls), throw your flag and yell “Flag down!” without blowing your whistle. Team A will then be allowed a chance to complete the scoring opportunity. Play will stop either when Team A scores a goal or when the rules require the official to blow the whistle and stop play.

  4. Mechanic 14: Making and Reporting the Call Once you sound the whistle, you should: • Make sure the play is completed, including any dead-ball residue after the play. • Gather your thoughts. • Check for flags from your partner. If there are multiple flags, you may need to conference to determine if you have two flags for the same foul or flags for two different fouls. • Position yourself promptly but not “hurriedly”: - Facing the table. - With an unobstructed view of the table. - Erect and stationary. • Signal the penalty.

  5. Signal the Penalty Fouls with possession by the team that was fouled: (The following does not apply to goalie interference and crease violations with possession in the crease; these cases are covered later.) Throw the flag straight up into the air (10 to 15 feet). Yell “Flag down!” Allow the offensive team (with possession) to complete their play. Sound your whistle to stop play when the rules require you to (See “Rule 7”). Make certain all residual action among the players has ceased.

  6. Signal the Penalty (continued) Turn toward the table and announce the following information: - The uniform color of the offending player. - The number of offending player (and signal the number with your hands). - The foul the player committed (give signal). - The time to be served (30 seconds; if technical give “T” signal). - Who will have possession and where the ball will restart (e.g., “Blue ball, free clear”;“Blue ball outside the box”). Get the ball to where it will restart. Blue, 27, Push, 30 seconds

  7. Rule 7: Penalty Enforcement Bench Penalties If a penalty is called against a team when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home. In-home: Starting attack, first name in the score book when attack is listed first. This number is also listed on your scorecard.

  8. Mechanic 15: Deep Restart with the Ball on Trail Official’s Side In the event of a non-time-serving foul in the attack area that awards possession to the defense (e.g., a ward, an offensive crease violation, a loose-ball technical foul), move the ball to the alley on the goalie’s left—the side where the Trail official is set up—because this will make it easier for the Trail to follow the play.

  9. The Trail: Restarts the play and is positioned according to his expectations of the play on the ball (e.g., whether the play is likely to be contested). Blows the whistle to start play and simultaneously starts his 20-second timer (for NFHS and NCAA). Moves up field with—not ahead of—the ball. Has offside responsibility on the vacated half of the field as the ball moves across midfield. Must maintain visual communication with the Lead (use hand signals).

  10. The Lead: Has, as always, the primary responsibility of covering his own goal. Sets his initial position based on a variety of factors (e.g. the game situation, the teams’ tendencies, the players’ skills, his own mobility), but he will normally start no farther from his own goal than midfield. Is responsible for the “quick offside” call (i.e., any offside violation made by the players from the Lead’s half of the field, the side to the Lead’s right). Must be prepared to “hold” the center line and count offside on the clearing team’s defensive half of the field if the Trail is caught with a contested play on his own side of the field. Must cover his own goal on a long pass. Must maintain visual communication with the Trail (use hand signals). Sideline signal (then signal direction of restart)

  11. Mechanic 16: Deep Restart with the Ball on Lead Official’s Side The Trail official may need to move across the field an appropriate distance to cover a contested restart but should stay on his side of the goal. The new Lead should keep one hand up until a clearing-team players has possession and is in the alley (i.e., neither out of bounds nor in the attack area) since the Trail will likely not be able to see the far sideline. As soon as the player is ready, the Lead should point in the direction of the play and the Trail should blow his whistle and start his timer. Once the play has been restarted by the Trail, he should release the player with the ball to the Lead as soon as he determines that the player is in the Lead’s coverage. Once released by the Trail, the player with the ball becomes the responsibility of the Lead and the coverage of the clear takes place in a normal fashion. Not ready to restart play

  12. Handling a Rowdy Coach • In cases of poor conduct, officials generally follow an escalating progression up”The Ladder.” 1. Start with a verbal warning, • 2. followed by a conduct foul when the offending team has possession, • 3. then by a time-serving conduct foul, • 4. then a 1- to 3-minute unsportsmanlike conduct, and • 5. finally by a flagrant misconduct expulsion foul. • Depending on the severity of the foul and what preceded it, steps in this progression may be repeated or skipped.

  13. SCORE !!

  14. Identify the following signals

  15. K A F L B G M H C I N D J O E

  16. Technical Fouls