Prototype Development Guide: Ask, Build, Sell - Agile Solutions & Persuasive Methods
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Presentation Transcript
Advanced Prototyping Chaim Gingold Chris Hecker
You Are Here Have Idea Ask Questions Prototype Develop Sell It
You Are Here 2 Have Idea Ask Questions Prototype Develop Sell It
Why Prototype? • Answer questions • Find upside & downside • 3. Persuade and inspire
agile validation problems cheap + fast slow + expensive solutions Problems & solutions
Cheap agile light
Falsifiable make a claim testable tested learn
// First hello. group GreetFirstContact { // Warm welcome dialog { motive Default ; text "Welcome!" ; button { text "I come in peace." ; do RelationshipPlus ; do SayDialogFromGroup ReactToIComeInPeace ; } ; button { text "Prepare to die." ; do RelationshipMinus ; do SayDialogFromGroup ReactToThreat ; }; button Bye; } ; } ;
Relevant generalizable
Surprising feedback upside and downside inspiring
Persuasive fun tangible clear disruptive
Document Prototype Really Cheap Cheap Static Interactive Boring Sexy Faith Science
Question What is your Question?
Question 1 Q: Can we make a fun social game between characters?
Question 2 Q: Is Leg UI concept user friendly, powerful, and hot?
Question 3 Q: Can rolling around with a sticky ball be compelling?
Question 4 Q: Here’s a design doc for a game. Is it going to be fun?
Starting “So you want to write a prototype?”
Step 1: don’t
Step 2: permission vs. forgiveness “if it takes less than two days, just do it”
Step 3: fail early
Step 4: gather reference material
Decomposition Decomposition
In/out? What’s in? What’s out?
Account for connections Connections