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Advanced Prototyping

Advanced Prototyping. Chaim Gingold. Chris Hecker. You Are Here. Have Idea. Ask Questions. Prototype. Develop. Sell It. You Are Here 2. Have Idea. Ask Questions. Prototype. Develop. Sell It. Why Prototype?. Answer questions Find upside & downside 3. Persuade and inspire.

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Advanced Prototyping

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  1. Advanced Prototyping Chaim Gingold Chris Hecker

  2. You Are Here Have Idea Ask Questions Prototype Develop Sell It

  3. You Are Here 2 Have Idea Ask Questions Prototype Develop Sell It

  4. Why Prototype? • Answer questions • Find upside & downside • 3. Persuade and inspire

  5. Prototypes do not generate ideas from scratch!

  6. Talk, Build, Talk Again, Build More

  7. Bigger Projects, Too unwieldy

  8. Sinking Ship Can’t Do it

  9. 3

  10. agile validation problems cheap + fast slow + expensive solutions Problems & solutions

  11. Metrics

  12. Cheap agile light

  13. Falsifiable make a claim testable tested learn

  14. // First hello. group GreetFirstContact { // Warm welcome dialog { motive Default ; text "Welcome!" ; button { text "I come in peace." ; do RelationshipPlus ; do SayDialogFromGroup ReactToIComeInPeace ; } ; button { text "Prepare to die." ; do RelationshipMinus ; do SayDialogFromGroup ReactToThreat ; }; button Bye; } ; } ;

  15. Relevant generalizable

  16. Surprising feedback upside and downside inspiring

  17. Persuasive fun tangible clear disruptive

  18. Cheap + Persuasive=

  19. Org Chart

  20. Football Plays

  21. Design Doc=Prototype?

  22. Document Prototype Really Cheap Cheap Static Interactive Boring Sexy Faith Science

  23. Question What is your Question?

  24. Question 1 Q: Can we make a fun social game between characters?

  25. Question 2 Q: Is Leg UI concept user friendly, powerful, and hot?

  26. Question 3 Q: Can rolling around with a sticky ball be compelling?

  27. Question 4 Q: Here’s a design doc for a game. Is it going to be fun?

  28. Starting “So you want to write a prototype?”

  29. Step 1: don’t

  30. steal it

  31. fake it

  32. rehash it

  33. Step 2: permission vs. forgiveness “if it takes less than two days, just do it”

  34. Step 3: fail early

  35. Step 4: gather reference material

  36. Decomposition Decomposition

  37. Division 1

  38. Division 2

  39. Division 3

  40. Division 4

  41. Bad Puzzle Pieces

  42. Connections

  43. Connections Cut

  44. In/out? What’s in? What’s out?

  45. Account for connections Connections

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