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Early PC Graphics

Early PC Graphics. Capabilities of the IBM Color Graphics Adapter (CGA) and Enhanced Graphics Adapter (EGA). IBM product introductions. MDA: introduced with IBM-PC in 1981 CGA: introduced as an option in 1982 EGA: introduced in 1984 (to replace CGA) VGA: introduced in 1987 (as PS/2 option).

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Early PC Graphics

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  1. Early PC Graphics Capabilities of the IBM Color Graphics Adapter (CGA) and Enhanced Graphics Adapter (EGA)

  2. IBM product introductions • MDA: introduced with IBM-PC in 1981 • CGA: introduced as an option in 1982 • EGA: introduced in 1984 (to replace CGA) • VGA: introduced in 1987 (as PS/2 option)

  3. CGA • Engineered to coexist with IBM’s Monochrome Display Adapter (MDA), used for text display • Designed to operate with Intel’s 8086/8088 CPU • MDA: max 32K VRAM: 0xB0000-0xB7FFF • CGA: max 32K VRAM: 0xB8000-0xBFFFF • Designed to operate with Motorola’s 6845 CRTC • MDA: uses cpu’s i/o ports 0x3B4-0x3B5 • CGA: uses cpu’s i/o ports 0x3D4-0x3D5

  4. CGA graphics capabilities • Two graphics modes (2-color or 4color) • Both use “packed-pixel” memory-mode • 4 pixels-per-byte, or 8 pixels-per-byte • Four 4-color palette choices: • black+cyan+red+white • black+cyan+violet+white • black+green+red+yellow • black+dark-gray+light-gray+white

  5. CGA screen resolutions • color: 320x200 (4 packed pixels-per-byte) memory: 320x200/4 = 16000 bytes • mono: 640x200 (8 packed pixels-per-byte) memory: 640x200/8 = 16000 bytes 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0

  6. “Interlaced” VRAM addressing • Even-numbered scanlines in upper bank: • scanline 0: starts at offset 0 • scanline 2: starts at offset 80 • scanline 4: starts at offset 160 • Odd-numbered scanlines in lower bank: • scanline 1: starts at offset 0x2000 • scanline 3: starts at offset 0x2000 + 80 • Scanline 5: starts at offset 0x2000 + 160

  7. Pixel-drawing Algorithm (mono) void draw_pixel_1( int x, int y, int color ) { int locn = 0x2000*(y%2) + 80*(y/2) + (x/8); int mask = (1<<7) >> (x%8); unsigned char temp = vram[ locn ]; color &= 1; color <<= 7; color >> (x%8); temp &= ~mask; temp |= color; vram[ locn ] = temp; }

  8. Pixel-drawing Algorithm (color) void draw_pixel_2( int x, int y, int color ) { int locn = 0x2000*(y%2) + 80*(y/2) + (2*x/8); int mask = (3<<6) >> (2*x%8); unsigned char temp = vram[ locn ]; color &= 3; color <<= 6; color >> (2*x%8); temp &= ~mask; temp |= color; vram[ locn ] = temp; }

  9. CGA pixels aren’t square • Physical screen has 4:3 aspect-ratio • CGA visual screen-resolutions: • color screen is 320x200 (ratio is 8:5) • b&w screen is 640x200 (ratio is 16:5) • Physical square would be: • 4-color mode: 240 wide by 200 high • 2-color mode: 480 wide by 200 high • So logical pixels are “stretched” vertically

  10. Enhanced Graphics Adapter (EGA) • Backward compatibility with the CGA • Plus four additional display modes • Higher graphics resolutions • Greater color depths (16-colors) • Faster screen refresh rates • Needed to support more video memory • Simplify video memory-byte addressing • Needed additional “controller” hardware

  11. EGA display modes • New display modes 13, 14, 15, 16 • 13: 320x200 with 16-colors • 14: 640x200 with 16-colors • 15: 640x350 2-colors (monochrome) • 16: 640x350 4-colors w/64K vram or 16-colors w/128K vram • But uses “planar” memory organization, so relies on “Graphics Controller” hardware

  12. Four memory “planes” • Each CPU byte-address controls 8 pixels • CPU addresses bytes in 4 parallel planes 7 6 5 4 3 2 1 0

  13. Graphics Controller registers • 0: Set/Reset register • 1: Enable Set/Reset register • 2: Color Compare register • 3: Data-Rotate/Function-Select • 4: Read Map Select register • 5: Mode register • 6: Miscellaneous register • 7: Color Don’t Care register • 8: Bit Mask register

  14. Addressing device-registers • Nine Graphics Controller registers (8-bits) • Multiplexed i/o addressing scheme: - register index is written to i/o port 0x3CE - register value is accessed via port 0x3CF • Two read modes, and four write modes

  15. Reading a byte from VRAM • Select which memory-plane • Perform CPU read-byte instruction movb vram(%esi), %al • Bytes from all four planes are copied into Graphics Controller’s Latches (32-bits) • But only selected plane’s byte goes to AL

  16. Read operation illustrated plane 0 plane 3 plane 2 plane 1 Controller’s Latch register 2 Controller’s Read Map Select register CPU register AL

  17. Writing a byte to VRAM • Four distinct write modes (must choose) • We illustrate Write Mode 0 (“Direct Write”) • Four graphics controller registers involved: index 0: Set/Reset register index 1: Enable Set/Reset register index 3: Data-Rotate/Function-Select index 8: Bit Mask register

  18. Steps for Write Mode 0 • The new “fill color” goes into Set/Reset • Set Enable Set/Reset to enable all planes • Zero goes in Data-Rotate/Function-Select • Setup Bit Mask for the pixel(s) to modify • After these setup steps: • CPU reads from VRAM (to load the latches) • CPU writes to VRAM (to modify the pixel(s))

  19. Set/Reset (index 0) 7 6 5 4 3 2 1 0 The new fill-color Value (range is 0..15) outb( 0, 0x3CE ); // select Set/Reset register outb( color, 0x3CF ); // output the color-value Alternative programming (in one-step) outw( (color<<8)|0, 0x3CE );

  20. Enable Set/Reset 7 6 5 4 3 2 1 0 0 = plane is write-protected 1 = plane can be modified outb( 1, 0x3CE ); // select Enable Set/Reset outb( 0x0F, 0x3CF ); // output selection bits Alternative programming (in one-step) outw( 0x0F01, 0x3CE );

  21. Data-Rotate (index 3) 7 6 5 4 3 2 1 0 Data-Rotation Count 0 to 7 bits (to right) Function Select Functions: 00=copy, 01=AND, 10=OR, 11=XOR (with Latch contents) outb( 3, 0x3CE ); // select Data-Rotate register outb( 0x00, 0x3CF ); // output the register value Alternative programming (in one-step) outw( 0x0003, 0x3CE );

  22. Bit Mask (index 8) 7 6 5 4 3 2 1 0 The corresponding pixel will be modified (=1) or unmodified (=0) outb( 8, 0x3CE ); // select the Bit Mask register outb( mask, 0x3CF ); // output the register value Alternative programming (in one-step) outw( (mask<<8)|3, 0x3CE );

  23. Write Mode 0 illustrated VRAM: Latch Register 00000111 Bit Mask Fill-Color Set/Reset VRAM:

  24. Video Graphics Array (VGA) • Offers both CGA and EGA emulation • And supports three new display modes: mode 17: improved monochrome graphics mode 18: 16-colors using “square” pixels mode 19: supports 256 colors (8 bits/pixel) • Provides faster display-refresh rates • Supports analog multisync monitors

  25. Class Demos • ‘cgademo.cpp’ (4-color and b&w modes) • ‘egademo.cpp’ (shows 16-color palette) • ‘vgademo.cpp’ (square-pixels/256 colors)

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