1 / 38

Lecture 4 Rotations II: Angular Dynamics

Lecture 4 Rotations II: Angular Dynamics. angular velocity. angular momentum. “angular energy”. We’ll get all of this from our vision of constrained particles/points. angular momentum of a collection of points. CM wrt reference point. wrt center of mass. I care about the second one.

iona
Télécharger la présentation

Lecture 4 Rotations II: Angular Dynamics

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Lecture 4 Rotations II: Angular Dynamics angular velocity angular momentum “angular energy” We’ll get all of this from our vision of constrained particles/points

  2. angular momentum of a collection of points

  3. CM wrt reference point wrt center of mass I care about the second one The particles are glued together, so their only possible motion is rotation and, of course, it’s the same W for every particle: they rotate in the same body

  4. Find a nice vector identity

  5. becomes W factors out

  6. Now I’d like to pass to the limit and replace the sums by volume integrals I haven’t yet said what coordinate system I am using Since I am integrating over the volume, it makes sense to use the body system and let

  7. What does this do to the integrals? vectors scalars We can combine all of this into three component equations

  8. Now we can recognize the moments and products of inertia The products of inertia vanish if the body axes are aligned with the principal moments

  9. That’s in body coordinates We can put it in inertial coordinates using the rotation matrices We’ll look with more specificity using Mathematica later

  10. If we are in principal coordinates this is simply which becomes and we need an expression for the rotation in terms of body coordinates

  11. What is the angular velocity? Can we express it in terms of the Euler angles? Change in f corresponds to rotation about k Change in q corresponds to rotation about I1 Change in y corresponds to rotation about K2 The vector rotation rate will be

  12. This is not an orthogonal basis, and, indeed it may not even be a basis We have a choice of bases: inertial or body We want to use body coordinates to allow us to go back to the earlier slides and get l can be put into inertial coordinates We have expressions for the three vectors wrt an inertial frame So let’s go take a look at that and see what we have

  13. and I can clean this up

  14. goes into body coordinates using the rotation matrices and the angular momentum in body coordinates is simply If the body coordinates are principle

  15. We’ll look at the angular momentum in inertial coordinates when we go to Mathematica It’s a big expression!

  16. ?? OK, let’s do the same thing for kinetic energy

  17. kinetic energy of a collection of points

  18. center of mass motion motion wrt center of mass and now I need another vector identity

  19. Apply that I want to pass to the limit and rearrange the second part

  20. Again we have a lot of cancellation We can recognize the integrals as moments and products of inertia as before

  21. If we have chosen our body axes to be principal this simplifies

  22. ??

  23. Now we are in a position to write equations of motion for a link I have the kinetic energy, and I can add a simple potential — gravity I will use m to denote the mass of a link we aren’t doing any more points We are going to do physics, so we need to use the inertial coordinate system. There are six degrees of freedom, and we have six variables

  24. Generalized coordinates This is the fundamental assignment. We’ll see reductions when we look at constraints. Let’s apply this to the motion of a block with no external forces.

  25. The Euler-Lagrange process 1. Find T and V as easily as you can DONE 2. Apply geometric constraints to get to N coordinates NONE 3. Assign generalized coordinates PREVIOUSSLIDE 4. Define the Lagrangian DONE

  26. 5. Differentiate the Lagrangian with respect to the derivative of the first generalized coordinate 6. Differentiate that result with respect to time 7. Differentiate the Lagrangian with respect to the same generalized coordinate 8. Subtract that and set the result equal to Q1 Repeat until you have done all the coordinates

  27. It happens that we can write the Lagrangian in a suggestive form This is actually general — for bigger problems we’ll have vector-matrix notation indicial notation

  28. is symmetric, positive definite, invertible This allows us to reduce the eight step process to a simple formula (It’s not really that simple, and we’ll need Mathematica to do anything real.)

  29. These are six second order equations I want to convert to twelve first order equations These equations are amenable to numerical solution.

  30. So, what have we done so far? angular velocity angular momentum kinetic energy the Lagrangian the Euler-Lagrange equations conversion to a first order system

  31. ??

  32. OK. I want to switch to Mathematica and repeat most of this. Then I want to look at the fall of a single link. It’s generally known that a block spinning about its long or short axis is stable but spin about the intermediate axis is unstable The easiest way to do this is to define the K axis set it horizontal and spin y about K perturbation

  33. long

  34. short

  35. intermediate

More Related