1 / 23

Chapter 6

Chapter 6. Multicores, Multiprocessors, and Clusters (condensed lecture). Introduction. §9.1 Introduction. Goal: connecting multiple computers to get higher performance Multiprocessors Scalability, availability, power efficiency Job-level (process-level) parallelism

jovita
Télécharger la présentation

Chapter 6

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 6 Multicores, Multiprocessors, and Clusters (condensed lecture)

  2. Introduction §9.1 Introduction • Goal: connecting multiple computersto get higher performance • Multiprocessors • Scalability, availability, power efficiency • Job-level (process-level) parallelism • High throughput for independent jobs • Parallel processing program • Single program run on multiple processors • Multicore microprocessors • Chips with multiple processors (cores) Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  3. Hardware and Software • Hardware • Serial: e.g., Pentium 4 • Parallel: e.g., quad-core Xeon e5345 • Software • Sequential: e.g., matrix multiplication • Concurrent: e.g., operating system • Sequential/concurrent software can run on serial/parallel hardware • Challenge: making effective use of parallel hardware Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  4. Parallel Programming • Parallel software is the problem • Need to get significant performance improvement • Otherwise, just use a faster uniprocessor, since it’s easier! • Difficulties • Partitioning • Coordination • Communications overhead §7.2 The Difficulty of Creating Parallel Processing Programs Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  5. Shared Memory • SMP: shared memory multiprocessor • Hardware provides single physicaladdress space for all processors • Synchronize shared variables using locks • Memory access time • UMA (uniform) vs. NUMA (nonuniform) §7.3 Shared Memory Multiprocessors Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  6. Message Passing • Each processor has private physical address space • Hardware sends/receives messages between processors §7.4 Clusters and Other Message-Passing Multiprocessors Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  7. Loosely Coupled Clusters • Network of independent computers • Each has private memory and OS • Connected using I/O system • E.g., Ethernet/switch, Internet • Suitable for applications with independent tasks • Web servers, databases, simulations, … • High availability, scalable, affordable • Problems • Administration cost (prefer virtual machines) • Low interconnect bandwidth • c.f. processor/memory bandwidth on an SMP Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  8. Grid Computing • Separate computers interconnected by long-haul networks • E.g., Internet connections • Work units farmed out, results sent back • Can make use of idle time on PCs • E.g., SETI@home, World Community Grid • There was a move to engage community computing to analyze satellite data in an effort to locate Malaysian Airlines 370 Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  9. Multithreading • Performing multiple threads of execution in parallel • Replicate registers, PC, etc. • Fast switching between threads • Fine-grain multithreading • Switch threads after each cycle • Interleave instruction execution • If one thread stalls, others are executed • Coarse-grain multithreading • Only switch on long stall (e.g., L2-cache miss) • Simplifies hardware, but doesn’t hide short stalls (eg, data hazards) §7.5 Hardware Multithreading Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  10. Simultaneous Multithreading • In multiple-issue dynamically scheduled processor • Schedule instructions from multiple threads • Instructions from independent threads execute when function units are available • Within threads, dependencies handled by scheduling and register renaming • Example: Intel Pentium-4 HT • Two threads: duplicated registers, shared function units and caches Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  11. Future of Multithreading • Will it survive? In what form? • Power considerations  simplified microarchitectures • Simpler forms of multithreading • Tolerating cache-miss latency • Thread switch may be most effective • Multiple simple cores might share resources more effectively Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  12. Instruction and Data Streams • An alternate classification §7.6 SISD, MIMD, SIMD, SPMD, and Vector • SPMD: Single Program Multiple Data • A parallel program on a MIMD computer • Conditional code for different processors Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  13. SIMD • Operate elementwise on vectors of data • E.g., MMX and SSE instructions in x86 • Multiple data elements in 128-bit wide registers • All processors execute the same instruction at the same time • Each with different data address, etc. • Simplifies synchronization • Reduced instruction control hardware • Works best for highly data-parallel applications Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  14. Vector Processors • Highly pipelined function units • Stream data from/to vector registers to units • Data collected from memory into registers • Results stored from registers to memory • Example: Vector extension to MIPS • 32 × 64-element registers (64-bit elements) • Vector instructions • lv, sv: load/store vector • addv.d: add vectors of double • addvs.d: add scalar to each element of vector of double • Significantly reduces instruction-fetch bandwidth Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  15. Vector vs. Scalar • Vector architectures and compilers • Simplify data-parallel programming • Explicit statement of absence of loop-carried dependences • Reduced checking in hardware • Regular access patterns benefit from interleaved and burst memory • Avoid control hazards by avoiding loops • More general than ad-hoc media extensions (such as MMX, SSE) • Better match with compiler technology Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  16. History of GPUs • Early video cards • Frame buffer memory with address generation for video output • 3D graphics processing • Originally high-end computers (e.g., SGI) • Moore’s Law  lower cost, higher density • 3D graphics cards for PCs and game consoles • Graphics Processing Units • Processors oriented to 3D graphics tasks • Vertex/pixel processing, shading, texture mapping,rasterization §7.7 Introduction to Graphics Processing Units Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  17. Graphics in the System Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  18. GPU Architectures • Processing is highly data-parallel • GPUs are highly multithreaded • Use thread switching to hide memory latency • Less reliance on multi-level caches • Graphics memory is wide and high-bandwidth • Trend toward general purpose GPUs • Heterogeneous CPU/GPU systems • CPU for sequential code, GPU for parallel code • Programming languages/APIs • DirectX, OpenGL • C for Graphics (Cg), High Level Shader Language (HLSL) • Compute Unified Device Architecture (CUDA) Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  19. Example: NVIDIA Tesla Streaming multiprocessor 8 × Streamingprocessors Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  20. Interconnection Networks • Network topologies • Arrangements of processors, switches, and links §7.8 Introduction to Multiprocessor Network Topologies Bus Ring N-cube (N = 3) 2D Mesh Fully connected Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  21. Network Characteristics • Performance • Latency per message (unloaded network) • Throughput • Link bandwidth • Total network bandwidth • Bisection bandwidth • Congestion delays (depending on traffic) • Cost • Power • Routability in silicon Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  22. Parallel Benchmarks • Linpack: matrix linear algebra • SPECrate: parallel run of SPEC CPU programs • Job-level parallelism • SPLASH: Stanford Parallel Applications for Shared Memory • Mix of kernels and applications, strong scaling • NAS (NASA Advanced Supercomputing) suite • computational fluid dynamics kernels • PARSEC (Princeton Application Repository for Shared Memory Computers) suite • Multithreaded applications using Pthreads and OpenMP §7.9 Multiprocessor Benchmarks Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

  23. Concluding Remarks • Goal: higher performance by using multiple processors • Difficulties • Developing parallel software • Devising appropriate architectures • Many reasons for optimism • Changing software and application environment • Chip-level multiprocessors with lower latency, higher bandwidth interconnect • An ongoing challenge for computer architects! §7.13 Concluding Remarks Chapter 6 — Multicores, Multiprocessors, and Clusters — 2

More Related