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Chapter 3 Evolution of the Game Pages 62 to 69!

Chapter 3 Evolution of the Game Pages 62 to 69!. October 8, 2013. For Today:. Characteristics of human beings Look at Chapter 3 – Questions to answer. Due before you leave class. Project! Due Friday, November 2 nd . Unique characteristics of a human is:. Ability to design.

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Chapter 3 Evolution of the Game Pages 62 to 69!

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  1. Chapter 3 Evolution of the GamePages 62 to 69! October 8, 2013

  2. For Today: • Characteristics of human beings • Look at Chapter 3 – Questions to answer. Due before you leave class. • Project! Due Friday, November 2nd.

  3. Unique characteristics of a human is: • Ability to design. • Ability to use tools. • Adults sought out useful objects for survival • Children sought out the entertainment used to build physical dexterity.

  4. Physical Dexterity • Is skill or ability at performint physical tasks. • Help build hunting skills and physical coordination.

  5. Coordination • How well your hands, feet, eyesight, etc., work together to complete a task.

  6. Benefits of play: • Development of hand-eye coordination • Muscle memory • Brain-extremity pathways • Motor skills (these are your smooth movement skills)

  7. Hand-eye coordination • This is when your are able to see something and reach out and grab it! • Example: • Catching a ball requires hand-eye coordination. • Movement of your hand to the place in the path of the ball.

  8. Muscle Memory • Is how the muscles in the body remember how to react. • Example: Penmanship! The drawing of letters. Or, typing!

  9. Brain-extremity pathways • Are the connections from the brain to movement points throughout your body. • Example: Learning to walk! • Your brain sent signals to the correct muscle in your body and created a pathway. The nerves work together along the path to send a signal to the legs. If the wrong signal was sent your would trip or fall.

  10. Reflex • A quick, involuntary movement. • Example: • Getting hit in the knee is to kick your leg.

  11. Socializing • Is interacting in a group environment.

  12. A game: Must included: • An activity organized by rules • With an objective, goal, or victory condition • In a game environment that enables play or pretending Or it is not a game!

  13. Play • The participation in an entertainment activity.

  14. Game Environment • Is a setting altered or designed to play a certain activity. • Examples: • To play soccer you need a field clear of trees and obstacles. This is your Environment!

  15. Puzzles • Require the player to mentally analyze and solve a problem. • Easy to make and play! • Examples: • Wooden Peg Game • These games had: • Rules! • Victory condition! • Game Environment!

  16. Board Games • Require two or more players to engage in mental competition. • Example: • Chess!

  17. Random-number generator: • Is any device used to fairly and without bias create a number at random within a given range of numbers. • They are important to games! • Why? They allow different results which keeps the game fresh and playable.

  18. Card Games: • Involve using a series of uniquely printed cards within the set rules of a game. • Very Popular! • Can play more than one type of game with a single deck of cards.

  19. Tarot Cards: • Have mystical overtones as used by psychics of today. • Card game of chance!

  20. Themed board game: • Began around 1900’s. • Players enter an elaborate pretending environment where they become the characters. • Use the dice/numbered cards as a random generator. • Examples: • Monopoly • Clue • The Game of Life

  21. Immersion • Is the degree to which the player becomes fully involved with the game world.

  22. Role Playing • Allow for a very deep immersion as players assume a character (play a role). • Examples: • Dungeons and Dragons

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