Three Bit Counter Module: Up, Down, and Up-Down Functionality
This module features a comprehensive implementation of a 3-bit counter with three distinct functionalities: Up Counter, Down Counter, and Up-Down Counter. Each operation utilizes flip-flops to define the states of the counter while allowing for easy control via clock signals. It also includes a divide-by-8 counter function and comprehensive truth tables for segment display outputs. The module is designed for educational and practical applications in digital electronics, showcasing how binary counting can be effectively utilized.
Three Bit Counter Module: Up, Down, and Up-Down Functionality
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Binary Counters Module M10.3 Section 7.2
Counters • 3-Bit Up Counter • 3-Bit Down Counter • Up-Down Counter
State Q2 Q1 Q0 Q2.D Q1.D Q0.D D Q Q0.D Q0 CLK !Q s0 0 0 0 0 0 1 s1 0 0 1 0 1 0 s2 0 1 0 0 1 1 s3 0 1 1 1 0 0 s4 1 0 0 1 0 1 s5 1 0 1 1 1 0 s6 1 1 0 1 1 1 s7 1 1 1 0 0 0 D Q Q1.D Q1 CLK !Q D Q Q2.D Q2 CLK !Q Divide-by-8 Counter
State Q2 Q1 Q0 Q2.D Q1.D Q0.D s0 0 0 0 0 0 1 s1 0 0 1 0 1 0 s2 0 1 0 0 1 1 s3 0 1 1 1 0 0 s4 1 0 0 1 0 1 s5 1 0 1 1 1 0 s6 1 1 0 1 1 1 s7 1 1 1 0 0 0 Divide-by-8 Counter Q1 Q0 00 01 11 10 Q2 1 0 1 1 1 1 Q2.D Q2.D = !Q2 & Q1 & Q0 # Q2 & !Q1 # Q2 & !Q0
State Q2 Q1 Q0 Q2.D Q1.D Q0.D s0 0 0 0 0 0 1 s1 0 0 1 0 1 0 s2 0 1 0 0 1 1 s3 0 1 1 1 0 0 s4 1 0 0 1 0 1 s5 1 0 1 1 1 0 s6 1 1 0 1 1 1 s7 1 1 1 0 0 0 Divide-by-8 Counter Q1 Q0 00 01 11 10 Q2 1 1 0 1 1 1 Q1.D Q1.D = !Q1 & Q0 # Q1 & !Q0
State Q2 Q1 Q0 Q2.D Q1.D Q0.D s0 0 0 0 0 0 1 s1 0 0 1 0 1 0 s2 0 1 0 0 1 1 s3 0 1 1 1 0 0 s4 1 0 0 1 0 1 s5 1 0 1 1 1 0 s6 1 1 0 1 1 1 s7 1 1 1 0 0 0 Divide-by-8 Counter Q1 Q0 00 01 11 10 Q2 1 1 0 1 1 1 Q0.D Q0.D = ! Q0
div8cnt.abl MODULE Div8Cnt TITLE 'Divide by 8 Counter, D. Hanna, 7/20/02' DECLARATIONS " INPUT PINS " PB PIN 10; " push-button switch (clock) " OUTPUT PINS " Q2..Q0 PIN 37,36,35 ISTYPE 'reg buffer'; " LED 6..8 Q = [Q2..Q0]; " 3-bit output vector [A,B,C,D,E,F,G,DP] PIN 15,18,23,21,19,14,17,24 ISTYPE 'com'; Segments = [A,B,C,D,E,F,G]; " 7-segment LED display
EQUATIONS Q.c = PB; Q2.d = !Q2 & Q1 & Q0 # Q2 & !Q1 # Q2 & !Q0; Q1.d = !Q1 & Q0 # Q1 & !Q0; Q0.d = !Q0; DP = PB; " decimal point @radix 16; truth_table ( Q -> Segments ) " 7-segment display 0 -> 7E; 1 -> 30; 2 -> 6D; 3 -> 79; 4 -> 33; 5 -> 5B; 6 -> 5F; 7 -> 70; END Div8Cnt Clock div8cnt.abl (cont’d)
Simulation File, div8cnt.si CUPL Simulation File
div8cnt.si CUPL Simulation File
CUPL Simulation Output File
Counters • 3-Bit Up Counter • 3-Bit Down Counter • Up-Down Counter
State Q2 Q1 Q0 Q2.D Q1.D Q0.D D Q Q0.D Q0 CLK !Q s0 0 0 0 1 1 1 s1 0 0 1 0 0 0 s2 0 1 0 0 0 1 s3 0 1 1 0 1 0 s4 1 0 0 0 1 1 s5 1 0 1 1 0 0 s6 1 1 0 1 0 1 s7 1 1 1 1 1 0 D Q Q1.D Q1 CLK !Q D Q Q2.D Q2 CLK !Q 3-Bit Down Counter
State Q2 Q1 Q0 Q2.D Q1.D Q0.D s0 0 0 0 1 1 1 s1 0 0 1 0 0 0 s2 0 1 0 0 0 1 s3 0 1 1 0 1 0 s4 1 0 0 0 1 1 s5 1 0 1 1 0 0 s6 1 1 0 1 0 1 s7 1 1 1 1 1 0 3-Bit Down Counter Q1 Q0 00 01 11 10 Q2 1 0 1 1 1 1 Q2.D Q2.D = !Q2 & !Q1 & !Q0 # Q2 & Q1 # Q2 & Q0
State Q2 Q1 Q0 Q2.D Q1.D Q0.D s0 0 0 0 1 1 1 s1 0 0 1 0 0 0 s2 0 1 0 0 0 1 s3 0 1 1 0 1 0 s4 1 0 0 0 1 1 s5 1 0 1 1 0 0 s6 1 1 0 1 0 1 s7 1 1 1 1 1 0 3-Bit Down Counter Q1 Q0 00 01 11 10 Q2 1 1 0 1 1 1 Q1.D Q1.D = !Q1 & !Q0 # Q1 & Q0
State Q2 Q1 Q0 Q2.D Q1.D Q0.D s0 0 0 0 1 1 1 s1 0 0 1 0 0 0 s2 0 1 0 0 0 1 s3 0 1 1 0 1 0 s4 1 0 0 0 1 1 s5 1 0 1 1 0 0 s6 1 1 0 1 0 1 s7 1 1 1 1 1 0 3-Bit Down Counter Q1 Q0 00 01 11 10 Q2 1 1 0 1 1 1 Q0.D Q0.D = ! Q0
Counters • 3-Bit Up Counter • 3-Bit Down Counter • Up-Down Counter
Up-Down Counter Up-Down Counter clock Q0 Q1 Q2 UD UD = 0: count up UD = 1: count down
Up-Down Counter UD Q2 Q1 Q0 Q2.D Q1.D Q0.D UD Q2 Q1 Q0 Q2.D Q1.D Q0.D 0 0 0 0 0 0 1 0 0 0 1 0 1 0 0 0 1 0 0 1 1 0 0 1 1 1 0 0 0 1 0 0 1 0 1 0 1 0 1 1 1 0 0 1 1 0 1 1 1 0 1 1 1 0 0 0 1 0 0 0 1 1 1 1 0 0 1 0 0 0 1 0 1 0 0 0 1 1 0 1 1 0 1 0 1 1 0 0 0 1 1 1 1 0 1 1 0 0 1 1 1 0 1 0 1 1 1 1 1 1 1 0 Up-Counter Down-Counter
Up-Down Counter Q1 Q0 00 01 11 10 UD Q2 00 01 11 10 Make Karnaugh maps for Q2.D, Q1.D, and Q0.D